The Rogue Cavern
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5.00
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Enter a procedurally generated cavern and get as far as you can. Travel through increasingly difficult floors and find items.
FEATURING:
A procedurally generated level system- no two games are the same!
Over 25 unique items to discover and use. Including:
Remote control boxing-glove-in-the-boxes
Reverse rocks that send you flying backwards when thrown
A staff that creates gusts of wind to blow things around
Shoes that enable wall jumping
Geodes- Find them in the cave and send them back up to the surface. Stop by the geode breakers to find out what’s inside!
Cards- Equip them to change the way you play the game. Over 50 to collect!
Bosses- find the key in the level and bring it to the door. What lurks on the other side?
Steam User 1
Hey sean so this my review of the game
so kind agree with krudler the game was a little shakey at the start and you had bunch work to do at the release but i'll give you credit you listened to his advice and made game much more elaborate and more challenging and I found myself playing it quite a bit more ever since the updates
So here things you do well and need to work on or add
pros:
1. you did much better in making the levels a lot more elaborate and build on each other
2. you made much more challenging levels
3. I really like the selections of items and card bonuses
Cons:
1. I would like to see a wider selection of enemies and different movement patterns
2. I would like to see different values of gems (like Zelda currency, like blue value worth 5 and red worth 10)
3. This happened to me once when playing but there a floor combination where there a fall and you land in hole between two pillars and a "fade" pillar 3/4 up in the middle and there is no way to get out without an item idk if this is minor over site or what
P.S. goodluck on your eagle project