Wizard of Legend
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Wizard of Legend is a fast paced dungeon crawler with rogue-like elements that emphasizes dynamic magical combat. Quick movement and even quicker use of spells will allow you to chain spells together to unleash devastating combinations against your enemies! Gameplay Battle your way through each challenge by defeating powerful conjured enemies! Collect valuable spells and relics and build up your magical arsenal to fit your playstyle! Achieve mastery over magic by chaining spells together to create devastating combinations! Face and defeat council members in magical combat to become a Wizard of Legend!
Steam User 31
could you guys make online multiplayer a thing? or at least open some kinda workshop so someone else can do it? i love the couch co-op but i think adding an online option would be awesome. Love the game I've played it for hours but please make an online option.
Steam User 17
One of the best action roguelikes I've had the pleasure of experiencing. Criminally underrated for some reason
Steam User 18
Good game for the price there is a small learning curve then the game gets fun
Steam User 11
Would be a neutral if possible.
It's a good game but it's soooooooo incredibly sweaty. There's almost no noticeable progression in the sense that almost nothing you unlock helps you much. You get to equip 4 spells (arcanas) and 1 relic before each run but that's it - no matter how many you unlock. As far as I could tell, you are as powerful beginning your 3rd run as you are your 103rd run (though you have more flexibility in exactly what to equip). Just not my type of roguelike, I guess
Steam User 11
This game is great, but out of all my hours playing it I need to say this: The stagger is too much. I've played hours and hours and hours, and while I realize there are items that reduce/eliminate your character's stagger, it's far too dramatic at baseline. Pretty much every boss can trap you in a situation where you can't move and eliminate huge chunks of your health bar, even with the void rift dash. This should not happen and is a huge, ugly, disgusting brown spot on this otherwise perfect game.
Steam User 11
Wizard of Legend is a fun roguelite that offers some addicting combat and a fun gameplay loop. I would recommend this game to both people who enjoy action games and people who like roguelites. That being said, the game isn't perfect. I have a few minor gripes that definitely do not ruin the game, but they are kind of annoying. I wrote a big huge long review with my issues laid out in a list, but I figure it'd be much more readable to summarize my issues.
Invincibility is hard to come by, leading you to have to play really cautiously and in a hit-and-run style to avoid getting comboed by several enemies. You have no invincibility when you get hit, nor a way to end your hitstun early, meaning you can and will lose a lot of hitpoints if you get cornered by two or more enemies. The lack of invincibility on the dash and the speed at which some enemies retaliate after leaving hitstun makes the first dash you get, a dash that drags enemies with you, absolutely detrimental.
The game doesn't really do a good job of telling you information. Stuff like your overall stats, such as damage taken by specific elements, damage dealt by specific elements, and all that would be very welcomed. A glossary explaining some of the terms would be amazing as well.
The combo system isn't really explained all that well. Sometimes, I'll get spells that absolutely will not combo, and with the aforementioned quick retaliation by some enemies, I'll eat damage for trying to use them in a combo.
Despite my issues, I still recommend the game. If you enjoy games that let you fling gusts of wind at enemies to push them off platforms or really like the idea of using a spell that lets you just wail on enemies with fists of fire, you'll get a real kick out of Wizard of Legend.
Steam User 7
This, in my mind, is a perfect wizard game. It doesn't do EVERYTHING a wizard game could, but as a lover of rouge-likes and lites in all forms, this couldn't be better.
It has great style, great feel (probably use controller? idk i'm not your dad) and GREAT music. My favorite update to the game added a jukebox in the hub that you can use to switch the OST between 3 forms: The original, a saxophone-piano jazz duet, and a piano solo that's also pretty jazzy. They're all great.
Anyway, the actual wizard stuff - Wizard of Legend has you traversing the Chaos Trials in hopes of becoming the next, well, Wizard of Legend. You battle through three stages, chosen at odds between Fire, Ice, Wind, Earth, and Thunder, before facing the brutal Master Sura. Along your way, you pick up Arcana Cards, new moves and spells you get to employ using the very same five elements. The game has PLENTY of magic, and the vast majority is fun to use, and synergizes well with the other magics. Combat is fast, and the enemies are too, so it does take some getting use to in terms of quickly dashing around and onslaughting everything around you systematically. The game is quite hard at first, as most games of this genre are. If you're new to Rogue-likes or lites, this is a good place to start, but don't expect a LOT of hand holding.
You also find things like shops, cursed objects, and currency to unlock new things like relics to gain passive buffs, or new colored wizard outfits, each with their own small passive buff. If you can't guess by now, this game really wants you to build-craft, and oh boy, you will enjoy it.
This is not my all-time favorite game, but I love it so much that it is the ONLY game on Steam I have every achievement for. I highly recommend Wizard of Legend to anybody who likes Jazz, Wizards, Colorful stuff, Pinatas, Rogue-likes, Fast Action Games, and Fun.