ADR1FT
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ADR1FT is an immersive First Person Experience (FPX) that tells the story of an astronaut in peril. Floating silently amongst the wreckage of a destroyed space station with no memory and a severely damaged EVA suit slowly leaking oxygen, the only survivor struggles to determine the cause of the catastrophic event that took the lives of everyone on board.The player fights to stay alive by exploring the wreckage for precious resources, and overcomes the challenges of an unforgiving environment to repair the damaged EEV and safely return home.
Steam User 3
ADR1FT is an atmospheric first-person sci-fi adventure that does a great job of immersing you in the loneliness/isolation of space. The realistic zero-gravity movement, impressive visuals, and oppressive atmosphere make for a memorable experience, especially if you enjoy slower-paced exploration.
The gameplay is fairly simple, and constantly having to look for oxygen can become repetitive and even frustrating at times. The zero-gravity movement can also be pretty disorienting, and there were moments where I wasn't really sure where I was supposed to go, just floating aimlessly through space (adrift, if you will). If you're expecting an action-packed survival game, you'll probably be disappointed, but if you're looking for a more soothing and visually impressive journey through the solitude of space, there's plenty to enjoy here.
The game is also fairly short, taking around 5–6 hours to finish, although it'll take longer if you're a completionist.
Steam User 1
My favorite genre of fiction is "Things Go Wrong in Space". This is a Things Go Wrong in Space game.
Steam User 1
I found this game interesting in regard to the EVA and spacewalking. But the mobility was extremely slow. Crawling along at a snail's pace, the distances we were required to travel and the sheer number of locations needed to search, it felt excruciatingly tedious. There was supposed to be a boost function, but whenever I pressed it, it never made the jetpack go any faster. We still crept along at probably 2 mph. You could honestly walk much faster than this stupid jetpack, which was supposed to be operating in the vacuum of space, nothing hindering it or causing friction.
The other thing that really bothered me was how the astronauts spoke and seemed catty as school girls. I certainly hope astronauts wouldn't use terms like "screw" and "get high". In one of the audio logs they actually monologued about doing these things with other crew members.
There are much more professional, and frankly, more intelligent ways of expressing your frustrations than telling your boss they are a "gross, narcissistic monster." In the real world, you can't complain about having to "drop everything" to focus on what your boss wants and their "fragile ego."
Of course, there was the usual injection of people of colour, for the woke morons. I mean, it's in everything these days and it gets sickening.
Overall, it was one of the better attempts thus far at space simulation, I just wish the mobility and dialogue were better. Apart from the nit-picks I mentioned, it was an enjoyable experience.
Steam User 1
I have claustrophobia, but this game made me afraid of being outside of the station modules.
The environment is challenging as you progress through the story but rewarding and not overly hard.
Incredible for it's time.
Steam User 0
I liked that it is a break from so many shooter games. However, I am on the fence really about recommending the game. For a game about being in low or no gravity environments, why does the game not obey Newton's first law? I can forgive if the game takes some small liberties for the sake of game progression--one does not expect perfect real-world modeling--but this is too distracting. Your speed should not decrease out in the vacuum of space.
Steam User 0
Came into Adrift not really knowing what to expect and ended up enjoying it for what it is. It’s more about the atmosphere than anything—just floating through space, managing oxygen, and taking in how quiet and isolated everything feels. Visually it still looks really good on PC, especially with settings turned up.
Gameplay is pretty simple and can get a bit repetitive, so it’s not for someone looking for action. But if you’re cool with a slower, more chill experience, it does a good job pulling you in. Short game overall, but definitely a unique one that stuck with me a bit.
Steam User 0
The perfect palette cleanser if you’re tired of open world games with lists of objectives to complete.
Despite the game effectively being the movie Gravity, there’s a calmness to it that helps bring it to a more casual gameplay experience.
The art style is nice, sound effects (or lack thereof) are effective, and the gameplay is simple enough to not have progress held back, but complex enough for it to require constant movement changes to stay oriented.
All in all I’m really glad I played this, was a more simple game with great graphics and an interesting premise.
8/10. This ran great on Steam Deck despite it not being supported. Mostly 60fps - drops aren’t as noticeable due to the slow movements.