Moonlighter
X
Forgot password? Recovery Link
New to site? Create an Account
Already have an account? Login
Back to Login
0
5.00
Edit
During a long-passed archaeological excavation, a set of Gates were discovered. People quickly realized that these ancient passages lead to different realms and dimensions – providing brave and reckless adventurers with treasures beyond measure. Rynoka, a small commercial village, was founded near the excavation site providing refuge and a place for adventurers to sell their hard-earned riches. Moonlighter is an Action RPG with rogue-lite elements following the everyday routines of Will, an adventurous shopkeeper that dreams of becoming a hero.
Steam User 27
Moonlighter is a merchant simulator game, where you're also the hero.
I liked the gameplay loop between dungeons and selling things in the store.
Cute graphics, great soundtrack, nice combat, satisfying game loop
just use controller
Steam User 28
It's a nice mix of zelda-like with light merchant sim mechanics which are just used to generate resources along with your dungeon delving to upgrade your character so he can progress into further dungeons till you reach the end. The game is a bit more than the sum of its parts but it can drag on and other than its clean and cute pixel art is mostly devoid of personality.
There's even more content with the dlc but by the end of the main game I had more than enough myself. I can easily recommend giving it a go but don't feel obliged to finish it if it gets too repetitive and grindy... I hear the dlc is especially bad in this regard.
Steam User 14
I say it's a good game hurt by repetition. The base idea is there, but it is a little too grindy without offering enough variety to make it worth it. I think the game does reward skill, which is a plus. But it feels like a 5-6 hour game padded out to 14 hours. It's a hesitant recommendation, mainly because I think it's definitely worth it on sale
Steam User 11
Moonlighter is a Spanish Indie game.
Respect to the studio, Moonlighter can now join fellow games from Spain like "Blasphemous" and "GRIS".
The pixel art is beautiful and the music is great.
The story is nice and surprisingly non-fantasy, very nice.
Crawl through dungeon rooms like "Binding of Isaac" and dodge easy mechanics.
Difference is that you move and attack slower but that is intended, I believe. In order to sell that you are no hero or warrior but a wannabe merchant MOONLIGHTING as a fantasy adventurer.
Enemies are damage sponges and upgrading your gear is vital, but is very costly so you grind loot and sell it in an economics mini-game.
The game is tedious but if you have patience and tolerance, won't be an issue.
Once the Bank is figured out, you can make millions easily, but the cooldown gets in the way.
Can be circumvented if you sleep through days. This has no repercussions anyway.
The Mimic companion is the BEST, you get a free safe chest following you around in dungeons for that extra loot space. (Get him early on!)
The DLC adds a new dungeon but is also as tedious as the main game. I see how that is not for everyone.
Overall, a decent little indie game that I played with controller while doing something else like work or watching movies.
Not my favorite, but a good time.
Steam User 9
Decent combat difficulty. The town and shop management linked to the story are the more interesting elements for me.
Steam User 8
At the time of writing this, there are approx 32% of people who played this game who have gotten the achievement just for beating the 2nd boss. Which makes me sad! This game is awesome! The art style is charming and the songs are catchy! I absolutely recommend this game and plan on playing it all the way through! Great job, game devs!
Steam User 8
This is a game where I really wish there was a mixed review option.
The game is charming and fun to begin with.
The shop mechanic is quirky and its a cute little puzzle to figure out item prices.
Unfortunately, the game sort of falls over as you get further in. Weapons and gear are pretty much a soft difficulty lock to progression, so despite how good at the game you may be, in a normal playthrough you are going to have to grind a bit. I really hate grinding when I feel like its simply to meet a numerical threshold, especially due to the way the gear scales in this game, with huge number changes at each interval.
I think if this scaling issue were to be smoothed out, the game would be a lot more enjoyable.