Dustbowl
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5.00
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Steam User 1
I'm on the fence. I don't think any of my complaints will ever be rectified since the game's been out for a while now, but I'm still basically positive towards the game, even though it has some huge problems. The game is generally charming and soulful, and it contains an interesting little adventure. It's fun to poke about in the world, solving quests, and so on. The combat is unique, and it could be a plus or minus based or whether or not you like the little mini-game that controls the combat (I found it a bit tedious, but interesting to see a new attempt at combat that I haven't seen before).
The difficulty and balancing is where the problems come in. The game has a very random difficulty curve. You will, at least for as long as I have played, always be very low on supplies (healing items, food, ammo). Couple that with the fact that enemies pop up randomly (JRPG-style) and you will very often find yourself in situations where you are low on health or ammo and have to save-scum like a madman to be able to make your way out of sticky situations. I'm talking save --> walk to next room --> check if there's an enemy --> if no enemy then save and repeat, if enemy then try to die as quickly as possible in the fight so that you can reload (can't access menu during combat), and then repeat. It gets incredibly tedious. That's why I'm on the fence about this, if the game had slightly better balancing then it would be a clear recommend, as for now it will land on a recommend but with some reservations.
Sure, you can minimize these situations by careful planning and resource-scrounging, but especially at the start of the game that is pretty hard to do based on the general resource scarcity, so I'm certain most players will find themselves in this situation several times during the game.