Football, Tactics & Glory
As a coach, you get to take a look at your opponent, unambiguously determine his weaknesses and put your tactics on display to defeat even a stronger opponent. In the living world developing along with you, each match turns into a football puzzle. The tactile sensation of managing footballers like pieces on a chess board. Meanwhile, each footballer is unique. In time, you will recognize each of them by their faces and you will have a particular attitude toward each of them. This game is about strategic planning, not micromanagement. Instead of spending time enhancing some characteristic by 0.01%, you make “big” decisions that noticeably affect the destiny of your club. This eliminates the boring side of football manager games – countless tables, a whole routine, and micromanagement.
Steam User 8
This is by far my favourite football management game. It's a cross between Chess and Football manager with a bit of Xcom thrown in! If you like any of those I thoroughly recommend you give it a go. Just wish it was available on Android as this would make a perfect mobile game!
Steam User 6
I was expecting a football management sim, but what I got felt more like a chess-inspired strategy game. That just wasn’t my thing, so I ended up simulating every single match.
It’s now the year 2056 in my save. None of my players have bionic limbs. Is that realistic? I’ll let you be the judge. I still managed to squeeze a few hours of oddly satisfying fun out of it.
But.
I had to look at Lothar Matthäus’ face way too often. So maybe don't buy.
Steam User 7
This game is so chill. A Football Manger vibe without all the trash and complications that FM games seem to always want to include. There is manageable depth if you want it but there is also chill if you want that.
Turn based football is such a strange concept, but somehow it works, and works well.
Would definitely recommend , my play time at over 600 hours, for me says a great game.
Steam User 7
Football, Tactics & Glory is an unconventional take on the football management genre, blending elements of strategy, turn-based tactics, and RPG-style progression into a unique package that stands apart from traditional simulation-focused titles like Football Manager. Developed by Creoteam and originally released in early access before its full launch on Steam, the game delivers a surprisingly deep and addictive experience that focuses less on realism and more on decision-making, player development, and tactical nuance. It’s a game that rewards foresight and clever play over raw statistics or micromanagement, appealing to both football fans and turn-based strategy enthusiasts alike.
At its core, the game breaks down a football match into a turn-based system where each team has a limited number of actions per possession. Each player on the pitch can move, pass, shoot, tackle, or use class-specific abilities during their turn. Unlike traditional football sims that simulate matches in real-time or through abstracted outcomes, Football, Tactics & Glory places the match firmly under your control. You move players on a grid-based pitch, plan your passing sequences, and attempt to break through defenses in a manner that feels more like XCOM than FIFA. The thrill comes not from flashy animations or real-world licenses, but from pulling off a perfectly calculated sequence of moves that culminate in a goal.
The tactical layer is exceptionally well-executed. Each player belongs to a class—Defender, Midfielder, Forward, and later more specialized subclasses like Winger, Sweeper, or Universal Midfielder—each with unique abilities and limitations. As players gain experience through matches, they level up and can specialize further, unlocking skill trees that add significant depth to your team-building decisions. This progression system is one of the game’s biggest strengths, creating a sense of attachment to your squad and giving you long-term goals as you shape your team into a cohesive unit. Every decision—from who to play in which position to what skills to develop—has a tangible effect on your success on the pitch.
The career mode is robust and surprisingly engaging. You begin with a low-tier team full of underdeveloped players and slowly guide them through promotions, balancing short-term victories with long-term growth. You must manage finances, facilities, and the transfer market, though these aspects are streamlined and approachable compared to more complex sims. Scouting young talent, training your prospects, and choosing which aging veterans to sell or retire becomes a compelling game of resource management. The lack of real-life teams or player names, while potentially a turn-off for those seeking authenticity, ultimately allows the game to focus on pure gameplay rather than license-driven fan service. This abstraction doesn’t reduce the emotional stakes; in fact, building a team from obscurity to glory feels all the more personal when every success is a product of your tactical vision.
Graphically, Football, Tactics & Glory opts for a clean, cartoonish visual style that prioritizes clarity and functionality over realism. Animations are simple but effective, and the UI is intuitive, providing all the information you need without overwhelming you with data. It’s easy to track player attributes, morale, and positioning, which is crucial given how important spatial awareness is to the game’s tactical layer. The soundtrack and sound effects are serviceable, if unremarkable, but they never distract from the core gameplay loop, which is where the real satisfaction lies.
The AI in matches offers a solid challenge, particularly in the higher leagues where opponents begin to employ complex strategies and aggressive defensive formations. Learning to anticipate enemy moves, bait defenders, and exploit weaknesses becomes essential. Difficulty scales well over time, and the learning curve is gentle enough that new players can ease into the mechanics without feeling overwhelmed. However, mastery takes time, especially when facing opponents who can disrupt your strategies with well-placed tackles or unexpected plays. These moments of unpredictability add just enough tension and variability to keep matches exciting without feeling unfair.
There are, however, areas where Football, Tactics & Glory shows its limitations. While the gameplay loop is highly addictive, repetition can set in after long play sessions, especially as the AI starts to fall into familiar patterns. The lack of narrative or dramatic flair—no news stories, no off-pitch scandals, no media pressure—means that career mode is more of a pure strategy sandbox than an immersive football world. Some players may miss the broader simulation elements found in games like Football Manager, where interactions with players, fans, and the board add layers of complexity. Additionally, while the turn-based matches are the highlight, they can become time-consuming, especially in longer campaigns, and there’s no option to simulate matches with much depth or control.
Despite these shortcomings, Football, Tactics & Glory is a refreshing and innovative experience that manages to carve out its own niche in a crowded genre. Its clever combination of tactical decision-making, long-term progression, and addictive match mechanics makes it more than just a novelty—it’s a genuinely compelling strategy game in its own right. For players who love football but are looking for something different from the hyper-realistic management sims or fast-paced arcade action, this game offers a cerebral, rewarding alternative that respects your intelligence and creativity. It may not have the licenses or spectacle of bigger franchises, but what it lacks in glamour it more than makes up for in tactical satisfaction and strategic depth.
Rating: 8/10
Steam User 2
This is what I want out of a Sports Game! I play a few sport manager games; Most Bore me (ADHD). I LOVE STRATEGY games, not ones with paperwork .. I want to develop players, trade, sell, draft, and watch them grow. I want to tweek in some way Tactics of players during or before games .. then be able to watch them play .. I want to see the GAME watch how they perform. I don't like when "ALL" the games are simulated. Let me take part in the game or watch them play and tweek during half time; I've watched a team be down 3-0 at half to come back and win 4-5 after half time "Tweeks" to players and game planning!! you don't get that excitement looking at the stats of a game that's been SIMULATED and you didn't get to watch it or take part !!! This game does all that for me and I LOVE IT !!! Was not sure about it being "TURN" based; so played the DEMO and fell in love at the depth it had and the strategy behind it. Hooked me and I don't play any other sports game now lol; no regrets !
Steam User 2
Returned to this game and having so much fun with it again. This is a sign of a good game.
There is a lovely feel and accessible depth to the simulation without being overwhelming.
I really like that it is fairly quick to play an entire season (particularly in the Amateur levels) - just 14 league games plus 2 (or 4) cup games in your first year.
Steam User 2
For me this is the first game to make football fun to play. If you wan't to play a football manager game with a bit more feedback and more interactivity, this is the one for you.