HyperLeague Heroes
HyperLeague Heroes is an idle RPG where you’ll recruit, loot, upgrade, and conquer your way through challenging quests and dungeons to build a legendary team of heroes and villains.
Battle
Form your party and delve deep into the dungeons of Utopia. In these dungeons your squad will face off against waves of enemies and gain experience for each foe defeated, allowing your fighters to level up and be upgraded. Each enemy encountered is recruitable and will become stronger and more challenging with every floor conquered. A powerful boss will appear every 10 floors and end your run if you’re not properly prepared.
Auto-Play
HyperLeague Heroes is an idle game, you can issue commands to your party or let them fight on their own. Step away from the game while your team goes exploring and see how much stronger they’ve gotten when you get back.
Recruit
HyperLeague Heroes features over 25 playable characters (and even more to come in free updates). Fill your ranks with valiant heroes, merciless villains, and bloodthirsty monsters, and upgrade them to create the ultimate unstoppable team. Certain fighters are only available at specific times of day or days of the week, so each time you log in there may be new companions awaiting you.
Loot
Valuable treasures can be found in the deepest corners of dungeons, waiting to be claimed by powerful warriors. Legendary armor, weapons, and resources to expand your base are yours to gather should you be able to defeat the hordes of monsters lurking around every corner.Upgrade
Each hero, villain, and monster in HyperLeague Heroes is fully upgradable. Boost your fighters’ stats and unlock special moves that’ll give them the edge they need to make it to the farthest reaches of each dungeon and conquer the final trial.
Steam User 7
A Brief Review of HyperLeague Heroes
HyperLeague Heroes is terrific fun. I started playing at the end of December. As of this writing, I am about 500 hours in. I picked up the game just before a holiday event ended. The event unlock is still a member of my current team.
The artwork appeals to me, along with the variety of villains, heroes, and monsters you can choose to form your line up. My playtime is predominantly idle but I do go active periodically.
The game has many options that allow you to strengthen your characters and build up your team. Leveling up, upgrading your base, perks, fusions, battle formations, and gearing up feel meaningful; that is, when I make decent choices, I can get some pretty impressive advancements and progress. Well… for me. I am not the greatest player. You won’t find me passing you on the leader-boards or anything.
One last observation—I find it encouraging that the developer consistently revises and updates the game. If you like idle or auto-battle games, I would recommend giving this a go. I certainly have had a blast so far.
Steam User 3
Its a decent idle game, but it isn't what I was expecting from reading the store description or even the intro cinematic.
If you come into the game ignoring anything else but the fact that it's a nice little idle game, that instead of paywalls, subscriptions and a real money shop, you simply buy in, then you will not be disappointed.
The opening cinematic was fairly decent and gripping, demons from space are invading Earth, and alongside contemporary modern soldiers, super heroes are doing their best to fight back the invaders with the end goal of defeating the demon king.
So I was expecting to be able to build my dungeon delving team from a wide roster of heroes and perhaps even regular forces, and inbetween runs build up my home base, and this is where the game falls flat.
Any enemy you defeat, becomes available for recruitment – which is awesome!
However, this is seemingly the only way to gain new units.
So, instead of a roster of heroes...I had the default starter hero (you don't get to pick), a thug wearing a balaclava, wielding a knife and aptly named shanks, a giant bipedal sewer rat in the news for murdering people, and another people murdering monster, a giant snail, as my team of 'heroes'.
Straight away, the entire theme of the game is thrown out the window as if it was nothing but an afterthought and UI dressing.
The current roster of units is fairly small, with just 28 units; 20 of which are villainous minions such as mobsters or mutant animals, 5-6 are super heroes, and 2-3 are super villains (I'm not sure if ghast is a hero or villain).
Yep, that's it. That's close to the total number of enemies you can fight, and that's what you have to recruit from.
So if you want to build a team of super heroes, and stick with the games premise, well, you get a handful of people to choose from...eventually.
Each unit is assigned a cost value to recruit (and therefor upgrade). Specifically the 'hero' units range in cost from 500,000, to 354,000,000; the cheapest unit costs 10,000 as an example.
Base building is also completely non-existent. If you wanted to build up The Avengers/Vought tower, you are out of luck.
The 'base' upgrades are temporary, minor, 1 hour long buffs. Yeeep.
Things like, every 10 floors, heal 10% health, or to increase the drop chance of materials from enemies by x% for an hour.
Other things you can do at your base include;
:Training a unit – once every 2 real life hours you can train one of your units, by clicking really, really fast. Click fast enough and you get up to 4 levels which is hardly exciting when level milestones for your characters seem to be every 500 levels...
:There is a merchant that sells consumables, but he is useless as the currency traded at the merchant is needed for the ONLY useful progression in the game outside of earning XP, fusing.
:Fusion chamber – sacrifice one unit to boost the stats of another. Costs crystals. A tonne of them. Only worthwhile non combat thing to do, totally invalidates the merchant because why would you waste precious crystals on consumables? Interestingly enough, you can use the fusion chamber to give your units new perks, which could be fun to play around with much, muuuuch later in the game when you have literal billions to spare to buy the different units and create unique teams.
When it comes to the idle/clicker game side of things, Hypeleague Heroes doesn't even come close to matching (honestly, even learning from) juggernauts of the genre like Clicker Heroes or Idle Champions of the Forgotten Realms), but there is still a fun and interactive idle game here even if it is incredibly basic and lacking in depth.
There is one issue however, that has almost tempted me to thumbs down review the game, and made me heavily consider refunding – the store page brags about an in game leaderboard, however progress clearly wasn't wiped on launch, so the devs/early testers have an enormous lead over even day 1 buyers that totally takes the fun out of chasing high scores.
Overall, even though this review was pretty scathing, I still recommend the game as is to fans of the idle genre. For people who are drawn in purely by the idea of running a super hero league, I'd look elsewhere.
There is enormous room for growth in this title and I hope the developers can put in the time and effort to bring out it's unrealised potential.
Steam User 4
I wish I could fully grasp the game, but i cant... it seems good but there is just something about it. but as far as auto battler games or idlers it seems fine. Here is my first impressions of the game (not a final review) BC explores
Steam User 2
Pretty fun idle game. Interesting concept with fusion. Some rough edges:
1) Positioning members of your team is not intuitive. You have to toy with who is the leader and it's pretty messy. Will add more depth of strategy if targeting is more consistent and you can position your team meaningfully
2) As far as I can tell you can only get consumables by either spending the gems you need for fusion (very expensive) or randomly finding the NPC vendor in a match where he sells you a bunch for very little xp. Wouldn't it be better if we could craft these?
3) most of the monsters you'll never recruit because they just don't have good moves and their stats are inferior to other recruits in the same tier. would be better if there were random stats and random skills from a certain range which would incentivize you to spend your exp on recruiting a bigger variety of recruits vs. saving up stronger ones
4) auto use of skills is weird. it doesn't use them strictly when the cooldown is up almost as if it knows you don't need to use the skills, but then at other times it will just straight up stack every single move all at once
Overall I had fun, hope they make some meaningful changes
Steam User 1
This game the best idle game I have ever played. With all the features I have bear to witness including the speed up time and also upgrading your base until you grind until time is nothing more, than a breif of thought to you at this rate, This game, was gifted to me from a friend, and I managed to find this game astounding, my friend also knew of my good tastes such as this, idle at its finest, great manage of what to do when your character levels up entirely, all I can say, good job to the developer who has made this kind of game that is addicting excellency. 10/10
Steam User 0
really good grinder + idle game. For 3€ you get tons of content/fun/minmaxing out of this.
Imagine POE but as an idler. Super underrated this game.
Tutorials not that good though and you need to figure some stuff out, but once you done that its tons of fun, this is ez 1k hour sink if u want to do everything
Steam User 0
I have been playing this game since it was lunch and I have to say I am really enjoying it.
Developer is really active and open to suggestions.
I really like how the game evolved based on our feedback and I do hope that additional features will be coming in the upcoming days.
Thanks again SiphonShockGames !