Shining Resonance Refrain
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Play as Yuma Ilvern and stop the Empire from exploiting the power of the ancient dragons, including the soul of the Shining Dragon within you. With the help of your friends, realize your destiny, save Astoria, and unleash the strength you’ve always had locked away. In the original game, previously released only in Japan, Imperial Princess Excella was an unplayable character, but in the new “Refrain Mode” in Shining Resonance Refrain, both she and Dragonslayer Jinas can be added as party members for a new experience – just be sure to save this for your second playthrough to avoid any spoilers! As an added bonus, all of the extra cosmetic items and side quests are included in this remaster.
Steam User 36
It's times like this I wish Steam let you give a neutral score.
Shining Resonance Refrain is certainly a product of its time (and even then it felt dated), it's a reasonably enjoyable JRPG so long as you keep in mind a few key points.
◆ Choose Refrain mode, it changes nothing story-wise and gives you two extra characters to play with.
◆ Side quests are almost all repeatable, don't get caught up trying to keep them all completed.
◆ Don't accept Rapple's quest unless it specifically says it will unlock a new recipe. It's a waste of time otherwise and it locks you out of accepting a recipe unlock quest until you've handed his quest in.
◆ Sleeping refreshes the side quests available.
◆ Make use of the Dragon form in boss battles or do a little grinding beforehand otherwise you're not going to enjoy the fight.
◆ Around the end of Chapter 4 you should grind some Demon Fruits and Eggs Pouches to craft an Image Training aspect for each unused character. Demon Fruits are from Archdemon/Satan in Sleepy Hollow and Egg Pouches are from egg mobs but the old lady gives you a repeatable quest that gives you 2 each time (enough for 1 aspect). Two characters who didn't start with you will be thrown into combat and you're going to softlock yourself if you haven't levelled them up at all. In Refrain mode you need 5 Image Training Aspects, 3 if in the Original mode but why would you choose that option?
◆ Steal Aspect is crafted with 3 Electric Suckers and 2 Muting Cloths. Eletric Suckers can drop from Floating Octos and Muting Cloths are from Wraiths.
◆ DON'T USE YOUR "EGG HUNT" SIGIL IN THE GRIMOIRE WITHOUT SAVING FIRST. You want to save beforehand and reload if another Egg Hunt sigil doesn't drop from the egg mobs (3 per floor) or a Sigil Egg doesn't spawn for you to steal it off of. They are rare enemies with no reliable way of farming them outside of this method. Waste your initial sigil at your own peril.
Steam User 9
Nice JRPG
My first game played from Shining series, you don't need to play other Shining games to play this one because this game has its own world, so you don't need to worry about that. I love the characters (Designs are awesome, made by Tony Taka like other Shining games), the OST is marvelous, gameplay feels great (Feels nice to use high level skills), and the story is overall good (Not very complex, also is explained as a visual novel). If you like niche JRPGs I recommend it!!
11/10
Steam User 5
Someone stapled an incredibly robust JRPG combat system onto this dating sim.
Not untrue, but not terribly kind either. I can do better:
I'm a sucker for games whose primary mechanics or world building invoke heavy musical themes. I've an appreciation for the "Armonics", even if conceptually they're a little silly. It's magic. Don't think about it too hard.
Do you, as the player, play any music through the course of the game? No, you invoke it as needed. "Conduct", if you will. The trade-off was having three composers for the soundtrack. There's quite a lot of music. It's all over the map, and all of it is excellent. Even if you've no interest in the game, I'd still strongly recommend the OST.
The combat system is a strong feature of the game, though many of the Artes tend to be a little too slow for regular use. Cooldown time is a feature of every action (attack chain, break attack, artes, dodge), and getting laid out leaves you open for enemies to coup de gras you. They have a strong tendency to wander away instead, but the ability is there. All this to say: It's a learning process, and there are some thorns to the rose.
The story was pleasingly simple. The characters are engaging. The map has a variety of regions to explore, and it was novel to always be making trips out from the only city you've access to. I can understand why that monotony might wear a bit thin, but... Holding dash, you run faster than the encounters. Minor inconvenience.
SEGA doesn't get enough credit for the odd (yet still excellent) JRPG experiences they've produced over the years. I'm comfortable including this one on that list.
Steam User 7
By no means a great game, but far from bad either. I really enjoyed my time with it. Plus the soundtrack is great.
Steam User 5
Would I recommend is kind of a hard question...
Story: 2/5 - a really weak story with a basic premise. Save the world nonsense with characters having anime trope paper thin objectives with flimsy motivation and ultimately you aren't here for the ride but more just trying to figure out if it's bad enough to abandon or good enough to slog forward. I finished it, so it was good enough to slog forward, but I can't say I have feeling of accomplishment having endured it.
Gameplay: 3/5 - probably where the game is mediocre enough to keep you engaged. Some design flaws are baffling like no lock-mechanism that can see you or your enemies killed by daisy chain stuns lasting over a minute, which ties into the next aspect. It being a multi-character Action-RPG type, swapping between characters is cumbersome by having to pause, manually swapping who is in the leader role, and unpause. Really breaks any feeling of flow or excitement. And then throw in a combo counter that breaks during unskippable character animations or lasts 15 minutes when you have no idea how, and worst doesn't even track if you get a resonance due a small animation taking up where the hit-counter is, so I guess because you triggered a special your combo be damned. If the game weren't so easy the smashing of 1-2 buttons would have gotten tedious.
Music: 3/5 - pleasant, nothing stood out and it being themed after music, I honestly expected more, but I guess if I can't seriously complain it did it's job.
Systems: 1/5 - this game has some ancient ass system concepts that I don't want to hold against it being a game from another era, but lord. Resources like monster appendix being only available to you from the only inn in the goddamn game is ridiculous. That doesn't pale in comparison to the bond system have barely any explanation just "you can setup it however you want!" and resources wasted on giving each trait something unique but nothing to tell you what they do or why have them or whatever. Any online resource boiled down to basically "It don't really matter" which is comical when it's one of the most grindy resources. Then you got your "weapons" which only change aspect not appearance, and even the materia-like system of junctioning traits and some skills is boring, uninspiring, barely any synergy/harmony if you start trying to mix and match.
Dungeons are by far boring, more mobile type instance 3-floor monster rush than anything worth exploring. They putting in dungeons effectively made teh whole game 6-7 zones with 5-dungeon zones and thus too much samey samey boring that this game is what finally made me understand "I can't play games without two screens."
Conclusion: Eh, yeah I guess I'd recommend it, but there are far better games to play that my recommendation is hollow. If you play it, may you have a more lasting appeal, because I'm so glad to be done with it and eager to start something new.
Steam User 4
Shining Resonance Refrain, developed and published by SEGA, is a vibrant JRPG that revives and enhances the cult classic Shining Resonance with refined mechanics, expanded content, and a polished presentation. Set in a high fantasy world where dragons, knights, and magic intermingle, the game follows the journey of Yuma Ilvern, a young man who harbors the powerful Dragon Shining Resonance within him. The narrative explores themes of friendship, destiny, and self-acceptance, wrapped in a traditional JRPG structure that blends story-driven exploration with real-time combat and character development. For fans of classic Japanese role-playing games, Shining Resonance Refrain offers a nostalgic yet refreshed experience, balancing old-school charm with modern sensibilities.
The story is one of the game’s strongest pillars, presenting a heartfelt tale filled with rich character interactions and emotional arcs. Yuma’s struggle to control the dragon power inside him while forging bonds with a diverse cast of allies provides a compelling foundation. Each party member has a distinct personality, backstory, and motivations, and the game does a commendable job giving them screen time and development through dialogue and side quests. The addition of the "Refrain Mode" allows players to access content and characters that were missing or limited in the original release, expanding the narrative depth and offering new perspectives. The writing is heartfelt, though it leans heavily on JRPG tropes, and while it may feel predictable at times, the emotional beats hit with genuine warmth.
Gameplay in Shining Resonance Refrain combines real-time combat with tactical elements, giving players control over one character while managing the rest of the party via AI commands and pre-set tactics. The battle system emphasizes timing, positioning, and chaining attacks to maximize damage, making fights dynamic and engaging. The “Resonance” mechanic, where characters synchronize and boost each other’s abilities, adds an extra strategic layer, encouraging players to consider party composition and skill synergies carefully. Combat flows smoothly and offers a satisfying challenge, particularly in boss encounters that test your understanding of enemy patterns and party coordination. The game also features an extensive skill tree and upgrade system, allowing for deep customization of characters and playstyles.
Exploration and world-building are integral components, with players traversing diverse environments such as lush forests, ancient ruins, and bustling towns. While the maps are not vast by modern open-world standards, they are thoughtfully designed, rich in detail, and peppered with collectibles, hidden secrets, and side quests that reward thorough exploration. Towns serve as hubs for interacting with NPCs, managing equipment, and deepening character relationships. The integration of a “Dragon Gauge” and special abilities tied to Yuma’s dragon powers enhances traversal and combat, adding unique flair to the gameplay.
Visually, Shining Resonance Refrain shines with its vibrant anime-inspired art style, colorful environments, and detailed character models. The expressive animations and well-crafted cutscenes contribute significantly to storytelling and emotional engagement. The soundtrack complements the game perfectly, featuring sweeping orchestral pieces and memorable melodies that evoke both excitement and introspection. Voice acting is solid, with performances that bring characters to life, though it occasionally veers into melodrama typical of JRPGs.
One of the major improvements over the original Shining Resonance is the quality-of-life enhancements introduced in Refrain. These include rebalanced difficulty settings, streamlined menus, and better AI behavior, which collectively create a smoother and more enjoyable experience. Additionally, the new content and additional playable characters enrich the overall package, making it feel like a definitive edition. However, some pacing issues linger, particularly in the mid-game, where extended dialogue sequences and repetitive fetch quests can slow momentum and test player patience.
In conclusion, Shining Resonance Refrain is a well-crafted JRPG that successfully revitalizes its predecessor with expanded content, refined gameplay, and a charming presentation. It may not break new ground in the genre, but it delivers a heartfelt story, engaging combat, and a visually appealing world that fans of anime-style RPGs will appreciate. Its blend of traditional JRPG elements with modern improvements makes it accessible to newcomers while providing enough depth to satisfy veterans. For those seeking a vibrant fantasy adventure with a focus on character-driven narrative and tactical combat, Shining Resonance Refrain offers a rewarding and memorable journey.
Rating: 7/10
Steam User 1
Shining Resonance Refrain is an interesting game that I really enjoyed. The game itself may not be super complex or have any advanced mechanics, but I found it to have an interesting atmosphere, characters, and a well-designed combat system that I really enjoyed. While the story may not be its strongest point, it's still manageable because it's not the worst, or at least I've seen worse. The game runs well and has no issues. As for its length, I think it's perfect—not too long or too short. The only thing I miss is fast travel, but unfortunately, you can't have everything...
Therefore, I highly recommend this game.