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GIFs Galore
About the GamePremiseHarm – a manic-depressive young man in possession of a magical, flying door – seeks to use an ancient, derelict technology to harvest the souls of his homeworld and send everyone (including himself) to heaven.Game DescriptionTo Leave features challenging puzzle-platformer levels that will test your puzzle-solving skills through an emotionally gripping story. The game addresses depression – a state of mind that tempts you to open any doors if they allow you to leave everything behind … sometimes for a moment … sometimes for life.Key Features
- Experience a lyrical, inspiring puzzle-platformer that blurs genre boundaries.
- Take on grueling challenges and test your problem-solving skills.
- Follow an emotionally gripping narrative that doesn’t hold back on characters or symbolism.
- Understand the hardships of depression through a powerful mix of story and gameplay.
- Enjoy a beautiful handcrafted world.
via Gfycat
Steam User 26
THIS IS NOT A GAME. THIS IS ART YOU PLAY WITH A CONTROLLER.
Disclaimer: I've followed this game's development from its inception to launch.
As someone who's seen this idea evolve and as someone who's been lucky enough to meet several indies, I do not consider To Leave to be a video game, in the strict sense of the word. To Leave is a new approach to literature and digital painting, where an interactive component of the experience involves difficult challenges with a controller input.
The game is morally complex, and the start of the experience involves a hefty amount of lore and reading. It is designed to be cathartic, and so its difficulty, its art, characters, and challenge curve are all intended. For the player expecting a platformer, this will feel like a confusing tapestry of artwork where Harm serves as a twisted vehicle to empathize with many a dark self-reflection. However, it is also a story of purification and self-discovery. Players who enjoy literature will find more than one page in Harm's Journal an inspiration to overcome inertia.
Of course, many a player may not be emotionally ready for its level of difficulty or lyrical narration. Many might rage quit. For those players, remember this is an indie game, a creative hypothesis. Remember it's designed to be beatable, albeit with hard effort.
This is a breed of a game with vast depth and care that gamers may not find in several years. A step towards new creative horizons.
Congrats, Freaky Creations, I hope many find and complete this game, and I hope those who complete it find themselves restored.
Hopefully, To Leave will one day make it to other distribution platforms, so the more mature players can appreciate this medium as a means to spiritual nourishment.
Steam User 7
To Leave is a thoughtful, beautiful, and well-made game. I love the story, and I've enjoyed learning about the main character, Harm. I was triggered by the preface, but not necessarily in a negative way. I just felt a lot of sympathy for him which got me hooked. Apart from the narrative and storyline, the art/graphic design, effects, and music complemented each other amazingly- making it a work of art. For me, To Leave has been challenging but very addicting and entertaining, I can't wait to see how the game will unfold.
Definitely worth playing it!
Steam User 7
A refreshing gem that will test your patience. To leave is a charming journey that will put a smile on you; the pleasant graphics, astonishing soundtrack, and on-point platform dificulty are ingredients that enrich the experience of playing this game. the story may seem confusing at first but it presents you with certain details that gives a small glance about the emotional state that someone like Harm (To leave's protagonist) is facing in life. This truly is a game worth playing
Steam User 3
I never hit into any other game that makes me appreciate every single detail of it. The backgrounds, the music (oh boy, that music...), the level design, gameplay, anyway... a lot of details everywhere.
It's true that this game can be challenging (or pretty hard, depending on how you're into this kind of games) but the satisfaction you can get after overcoming those challenges is priceless.
I followed this game since the development stages and I know the hard work it was to complete it.
Steam User 2
It took me a while to write this review, because the game story and elements are so deep, impactating. I`ve kept thinking about my own life and myself after exploring the notations in the room and looking the stages challenges. This game is amazing. It is not only a hardcore challenge: it`s a a lesson that teaches you how to power drive your own objectives about everything.
Steam User 6
A must play!
Pros:
- Absolutely beautiful visuals and soundtrack that compliments the gameplay.
- Constantly challenges you.
- Intruiging and emotionally compelling story
- Smooth gameplay
- Variety of puzzles and levels
Cons:
- Cutscenes in introduction was clunky
- Game is extremely difficult on keyboard
Good job everyone at Freaky Creations and I am very ecited for future projects!
Steam User 8
SPANISH VERSION
Aún no completo el juego en su totalidad pero estoy fascinada con lo que me ha mostrado hasta el momento.
El arte y diseño gráfico de To Leave es lo primero que me cautivó. La musica por su parte, te envuelve y acopla perfectamente a cada escena. Es muy gratificante observar un trabajo de tan buena calidad artística realizada por talento ecuatoriano.
Con respecto al juego de la puerta, lo que al principio parecía sencillo, luego se torna un poco frustrante por la dificultad del juego a medida que avanzo a los siguientes niveles.
Leer los journals de Harm para mí son esenciales ya que logran engancharte con la historia, conocer más de su mundo, su mente y sentir empatía por el personaje principal.
¡Definitivamente vale la pena jugarlo!
ENGLISH VERSION
I am still playing the game (haven't finished it yet), but I am fascinated with what it has shown me so far.
The art and graphic design of To Leave is the first thing that captivated me. The music, is a great work on its own too.It is very gratifying to see a work of such artistic quality done by
Ecuadorians. There's a lot of talent and potential.
Regarding the door game, what at first seemed simple soon became a little frustrating because of the difficulty of the game as I move forward to the next levels. It is tough.
Harm's journals are a must read for me because they enable you to get hooked to the story, to learn more about his world, his thoughts and to feel empathy for the main character.
Totally worth playing!