The Vagrant
Journey into a gorgeous hand-painted fantasy world known as Mythrilia and discover the truth about your bloodline and its darkest secret. Play as Vivian the Vagrant, a traveling sellsword, who follows her lost father's research in an effort to reunite with her family. Hack and slash a path from a quiet coastal village through mysterious forests, haunted castles, and wrecked battlegrounds. When the endless barrage of enemies have been vanquished, what solace will be left for our hero? The Vagrant is a 2D action RPG. As Vivian, you will experience an exciting and challenging adventure focused on combat gameplay that utilizes combo chains, charge attacks, and special skills, all while improving your character's build through new equipment and abilities. Play casually or become a master combatant.
Steam User 97
Translation. The English in this game sounds as though it was taken straight from Google Translate. If your team needs help, I'd be happy to volunteer as I'm sure others would be as well.
Knock down. Enemies can strike you after you've been knocked down, but you can't strike them after knocking them down. This not only slows down combos, it also feels cheap because you can easily be stun-locked by certain enemies. Either add the ability to hit downed enemies or take away their ability to take advantage of a downed Vivian.
Traps. Just like with the above points, these effect the player but not monsters. So, of you're stuck in a place with monsters AND traps (something that happens on one than occasion), you're taking damage every time you try to dodge an enemy attack and vice versa. Make it so that traps also damage enemies to be fair.
Difficulty needs to be lowered. I'm playing on normal andthe third boss and onward was incredibly difficult when the first two were manageable. I barely managed to defeat the skeleton boss after using ALL my items and I had all of my equipment at maximum enhancement. The bear boss following the skeleton king killed me before I could even blink.
I'm not sure if this means I need to go back and kill enemies until I get enough mana to upgrade Vivian, but that doesn't feel like a natural progression.
★게임 가이드 및 팁★
1. 능력은 액티브스킬 위주로 먼저 찍으셈 (특히 2단점프와 회피연장과 공중회피)
2. 지역은 총 6개있고 각 지역을 클리어시 황금으로 들어갈 수 있는 인던이 개방됨.
3. 구글에서 {the vagrant map} 이라고 치면 스팀커뮤니티에 외국 유저분이 맵 공략한 스크린샷 볼 수 있음.
4. 마지막 6장 지역 맵 왼쪽 하단지역에 부패한 미궁이라고 있는데 올클리어를 목표로
하신다면 꼭 깨셈 (이곳에서 사기 무기와 장신구 나옴)
5. 높은곳에 아이템이 있는데 2단점프로 부족하다 싶으면 스킬과 연계해서 사용 하셈.
(EX: 점프 -> 위로 올려치는 스킬 -> 점프 -> 위로 올려치는 스킬 -> 공중회피 )
6. 초중반까지 무기와 갑옷은 강화 권장하지 않음.
스킬에 올인하시고 후반부에 강화해서 사용하셈.
7. 개인적으로 룬은 공격력 / 치확 / 치증 3가지가 제일 좋은거 같음.
(EX: 치확2개 치증1개 공증1개)
8. 후반부 관없는자의 마을에서 상인이 파는 갑옷중 라고 있는데 이게 최강방어구임.
9. 장비는 분해시 박혀있던 룬을 랜덤으로 획득할 수 있음.
10. 귀중한 룬일 경우 세이브 포인트 근처에서 나올때까지 반복해서 뽑으셈.
(룬은 5단계 까지 있으며 4단계부터는 킵 하실수 있으면 킵 해두시는게 좋음.)
Steam User 13
I have to give the developers credit for the effort. They had an interesting concept and lots of potential. However, the game is linear, repetitive and it is more “inflated” than the protagonist’s massive chest.
Since I’m going to criticize a lot I will start with the “conclusion”.
Despite all the flaws and repetitive gameplay, I enjoyed the game for what it is.
Is it worth the price? Absolutely
Is it worth your time? Probably not, if you have other games to play.
If you want to pass time after a hard day’s work, enjoy the beautiful art and just trash monsters left and right, then go for it.
Maps
Most of them are filler maps making the game look bigger than it is. There is little side-tracking. You just follow markers. In some areas you find keys to unlock doors and special chests. The maps are very similar, with a bunch of traps here and there and little platforming (thank god).
Combat (normal difficulty)
Combat is – despite the RPG elements – very rudimentary. Hack-and-slash turns into button-mash. The boss fights are fun and require strategy. Pretty much all of the other enemies can be steamrolled.
Controls
In addition to attacking and jumping you can dodge, do aerial attacks, special attacks, use potions in combat. However, throughout most of the fights it’s more than enough to just spam attack.
RPG Elements
There are abilities you can unlock. There are skills – special attacks – to choose from. Armors and weapons can be upgraded. It doesn’t feel rewarding though. You just get a stronger, tougher and whatnot and you will be able to plow through enemies even faster. The one ability you need is double jump.
Unlocking abilities is grindy. There are two currencies, gold and mana. Yes, mana is a currency only, used for unlocking abilities and upgrading your gear. And you need A LOT. Money is mostly useless, since you pretty much get all your gear as drops.
There are notes about the story, some tutorial information and even a “monsterpedia” which I quite enjoyed as an RPG fan.
Oh, and there is cooking for the sake of having it. You can learn recipes from NPCs and use them at campfires to get permanent buffs.
Art Style
Very beautiful, inspired by Vanillaware games. Can’t go wrong with that.
Music
There are some tracks that might be a bit on the generic side, but they fit the whole feel and style of the game. Then there is rock music, some techno stuff and maybe some other tracks which don’t fit the game at all. They are also a bit too loud for my liking.
Story
It’s a reason to go from checkpoint to checkpoint.
Steam User 8
While it wouldn't be totally wrong to call this the Odin Sphere we have at home, it'd be a little more accurate to say that it's halfway between Odin Sphere and Muramasa by way of Rambo on the NES. Not quite a Platventure with its heavy focus on combat and very rudimetary platforming, it does work surprisingly well. It leaves a poor first impression, but after an hour or so, it gets to being really good. I found myself remapping the buttons, but combat was competent, and the skill trees were fun to fill out. It is a bit grindy, since I found exactly one room where I could consistently get a decent amount of mana (used to unlock perks and upgrade weapons and armor), and it's on the later side, so I was starving for upgrades in the beginning, and overpowered at the end. Not a dealbreaker for me, but important to keep in mind. Boss fights were mostly good, even if a few were annoying.
What drew you in, though, was likely the artwork, and it's beautiful throughout; definitely reminds me of something Vanillaware would put out. Like Vanillaware, the story was also surprisingly good, with some interesting characters; maybe not a masterpiece, but certainly above average for something like this. The soundtrack was pretty good, too, and surprisinly varied. Overall, a great title, especially for such a low price!
Steam User 8
Fun game, lots of bang for your buck.
For a dirt-cheap indie-game this had plenty of content and I enjoyed it.
The storybook art style it has straight down to the large men and busty women is a tribute to Vanilla Ware games.
The gameplay itself is a metroidvania, you can collect armor and swords that you can level up and place runes on to change their stats, and you also have a leveling system where you spend mana to increase your abilities.
The game encourages exploration, some maps have high ceilings that hide loot and need some abilities to reach, other maps have hidden sections that attach. The game has 2 true endings, multiple false endings, and 5 difficulty levels.
Plus you get to play as a buff muscle mommy.
The only issue I really encountered was that as a forign indie game, some of the text translation is off, but you can still tell what they mean. It's mostly just clumsy wording or grammar and primarily just in popups and tooltips, the story dialog is fine.
Steam User 6
To me, this seems like a great forgotten RPG metroidvania. I don't see it cited as one of the greats in metroidvania lists, but it certainly should. And it's not quite an old game, perhaps it's kinda easy for hardcore players or people barely consider it a metroidvania? Anyway, I don't mind that, I liked the story and gameplay, the graphics influenced by Vanillaware games that give it a unique aspect and the soundtrack fits good the atmosphere.
Verdict: Great game
Linux: Works fine on Proton
Para mim, esse jogo é um ótimo RPG metroidvania esquecido, não o vejo citado como um dos grandes nas listas de metroidvanias, mas certamente deveria. E nem é um jogo tão velho, quem sabe é meio fácil para jogadores hardcore ou mal o consideram um metroidvnia? De qualquer forma, nem ligo para isso, eu gostei da estória e jogabilidade, os gráficos influenciados pelos jogos da Vanillaware que dão um aspecto único e a trilha sonora se encaixa bem na atmosfera.
Veredito: Ótimo jogo
Linux: Funciona bem no Proton
Steam User 6
Being a big fan of Vanillaware’s games, I must recommend this criminally unknown title.
Unfortunately at the date of this review, we don’t have VW games on pc, which is unfortunate, and probably the situation will not change in the future.
This game really tries to be a classic VW adventure. It’s like a fan game but done by competent people. The devs surely did a very good job on style, characters, backgrounds and general “feel” of the game, and you’ll have a lot of déjà vu over some characters if you’ve already played some VW games.
Of course people must understand this is a (probably) five man job (on the opposite of the fifteen men of VW) and you can’t pretend it’s on par over quality. It’s not a flaw, it’s just how it should be.
Nevertheless the game has the correct vibes if you are hungry for VW games and you don’t want to emulate some of their stuff. This game is worth the few money they ask you for it, that's for certain.
The only flaw I have to address is a very bad sound compartment especially the sound effects (not the music, that’s good). Swings and weapons in general (your and enemy’s) hit very weak, there are a lot of missing sounds (footsteps, some attacks on some bosses etc.).
It’s surely a big flaw for a game this good, I don’t even know if is a polish problem or just lack of resources but it’s not enough to call it a bad game.
It also lacks map % which is incredibly needed for this game unless you write down eveyr single chest or dubious area. This is a staple of the genre, no excuses. There are a lot of secrets and unseen areas in this game, it's pretty frustrating.
Clearing all achivements requires a lot of grinding and rng but there is a NG+ with difficulty choice so you can do it at your own pace.
Steam User 5
Beat'em up side scroller inspired by Vanillaware games, so highly stripperiffic character designs are a given. Beautiful hand painted graphics with a matching soundtrack and a straightforward story which grant the entire experience a fairy tale vibe.
The final boss is a huge difficulty spike, though. It can easily one shot you. What's worse, it's placed directly after two other bosses, without any checkpoint between them. The best solution is to spend 30 minutes to an hour grinding for the best armor in the game. If you do so, you might as well complete all optional encounters, including a dungeon which rewards you the best weapon in Vagrant, as the armor is overpowered. At the very least there's an NG+ mode, and some achievements are much easier in said mode, so it's not time entirely wasted.
I enjoy The Vagrant as it's an obvious passion project from a tiny team of developers. I'm glad it garnered a small following over the years. It deserves it.