Unknown Presence
Environment
Unknown Presence is a semi open world horror experience where the player is tasked with exploring a lush dense redwood forest, open fields, sparse snowy mountains, deep eerie caves and many buildings and man-made locations in order to find answers and help all while things are happening all around you.
Game-Play
In Unknown Presence you will have a flashlight at your disposal automatically, which never runs out of batteries. Within the game there are more items you can collect that will help you in navigating the world in addition to the flashlight. Make sure to pay attention to your flashlight and player as when something is near there will be early warning signs to help you know. Also keep your eye out for symbols around, they can give you clues as to what’s going on and where to go. But do not worry about getting lost, as you will also have a compass and map at your disposal.
Plot
On your arrival to the forest, you find that your friends are nowhere to be found, you wait in your tent assuming they are out on a hike. You wake to realise you accidentally slept all day and through the night. Suddenly strange lights begin to fly around your camp site, but as sudden as they appeared they are gone. As morning breaks you begin to search for your friends, you must search the world for clues and information about what is going on and where your friends have gone all the while strange and unexplainable things are happening all around you. You will also find items that will help you navigate the world, and make sure to not forget to delve into the caves..
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Steam User 6
I like to give indie games a chance. I can see this one being really good if the programmer/developer puts a little more effort into it. Right now, I'm having a TERRIBLE time playing it because it does not offer the general option of INVERTING THE Y AXIS.
To the developer, PLEASE do a patch to offer the option to invert the Y axis as soon as possible. I really want to explore this game. I like the setting and the atmosphere, and the theme of the unknown. I really can't do it and enjoy it, however, if this option isn't available. It's just too frustrating for me to play it, and it's not fair, because I'm genuinely intrigued.
One other quick note, so far (I barely started playing)... Whenever there's a door or something that can't be opened, it doesn't need to say "You don't want to go in there" every time. Perhaps just a "shuffle/shaking" of the door to let the player know it's locked. And only put a "lock" image if we can come back to it later with a key. Just my two cents on this, but this isn't really a big deal. The big deal is the Y axis inversion.
Thanks, and keep at it. Great job otherwise! ;)