Fallen Down
Fallen Down is a strategy tactics card game and visual novel. You earn items, cards, and artwork as the game progresses.
The exiles have fled their world, seeking an audience with their creator to set ancient wrongs right. Along the way, they are joined by the heroes of many worlds, each seeking salvation in their own way. They must journey through seven worlds to reach heaven, each guarded by deadly encounters.
- 200,000 words of story, 15 unique characters:
The story of Fallen Down continues to grow. View the story. Unlock new allies. Find your friends. Reach hope.
- Strategy combat:
Fight in turn based strategy combat across 50 handcrafted battles. Use cards, passives, and tactics to win. Learn what characters syngergize well with each other. Match characters and cards together to get massive results.
- Items:
Hundreds of items can be unlocked. Items give cards, which form a character’s deck. Wisely pick your items to progress through the story. Upgrade items for more power. Unlock item tokens to equip even stronger items.
- Adventure Mode:
Adventure mode is a separate roguelike story light version of the game. It contains hundreds of unique encounters, along with special items and cards that are only found in this mode. Characters level up very fast so you can quickly experiment with builds. Be careful, as a single lost fight sends you back to the start. Each victory or defeat permanently unlocks new characters and items.
Steam User 1
This game is a huge step up from the previous entry in the series. The gameplay and visuals are way more polished than its predecessor.
At first I was here only for Arcade Mode, but I gave Story Mode a try and I liked what I saw.
It features some stunning pieces of art and the story is pretty engaging. It has a bigger scope than Unyielding, which can be a positive or a negative depending on what you like in a story.
There's so many characters that you're very likely to like some of them, but it also means that screen time is split between more people, so depending on your favorite characters you might yearn for more.
I especially liked some of the optional story events, like the lake filled with dead fish. The conclusion of that mini-arc gave me a good chuckle.
The Black Knight is the funniest character don't @ me.
Arcade Mode has a lot of very cute art, and so many possible teams that you can assemble to completely change how you have to approach each fight. Still in the middle of exploring all the options. The gameplay feels so different from Story Mode it could have been its own game, but instead you get two for one. Try it if you don't feel like reading a VN, even though I did enjoy the fact that some events in Arcade are references to Story events. Playing both improves the experience imo.
The dev is very active so it's not a product that will be kept unfinished, and honestly I can't wait to read the rest of the story (there's already a lot to go through).
Steam User 1
Great art, and I really enjoyed the tactical card gameplay. Character personalities were charming, and I liked how they even showed up in fights, The map changes to not block the camera, which seems like a neat idea.