Corsairs Legacy – Pirate Action RPG & Sea Battles
Get ready for a great single-player open-world adventure with a lot of gaming mechanics and the presence of a storyline in ‘Corsairs Legacy’, the game that you play as Rufus Monroe, an adventurous smuggler who transports cargoes through patrols in the Caribbean. But when an ordinary raid on the islands of Trinidad and Tobago goes wrong, Rufus and his crew come face to face with a Spanish patrol, which leads to the beginning of a new and unexpected adventure.
In ‘Corsairs Legacy’ you’ll join Rufus and his crew on the dangerous voyage of the Caribbean and take part in a series of increasingly perilous piracy and dozens of fatal fights. From smuggling through heavily guarded waters to engaging in battles against the most powerful enemies, you’ll have to use all your wits and skills to stay alive and reach your goals.
Many ‘Corsairs Legacy’ details have been designed according to historical prototypes.
So get ready to set sail on the adventure in ‘Corsairs Legacy’. Can you survive the dangers of the Caribbean and become a legendary pirate, or will you fall at the hands of your enemies? The choice is yours in this adventure. ‘Corsairs Legacy’ awaits!
Steam User 44
Overall it has the same feel and nostalgia of the prequels and is very pretty. It's improved a lot since I played the initial demo and I would recommend and I support the Devs. Although saying that I'm just over 3 hours in and I'm not sure if I am playing a full campaign or an extremely long-winded tutorial, the basic game mechanics have been explained but it still feels very linear and restrictive, perhaps things open up later on?
Right now though the linear quests are becoming tedious, particularly as I'm over-emcumbered and having to speed walk everywhere with no way to offload items by selling them as the shops are closed. Most hidden chests are empty - am I supposed to offload them here or will my loot disappear? For now I walk and walk and walk...
Some QOL suggestions would be a map with fast travel to avoid the endless back and forth walking on the island (although of course we want to explore and even get lost some times, but perhaps after the first visit a fast travel unlocks?). No real bugs yet but the camera shakes violently when climbing stairs or walking over bumps which makes you dizzy and I often get stuck behind crew once a battle finishes making it difficult to access the boarded ship. The camera also gets stuck and does not readjust when first entering below deck of the boarded ship making it difficult to move around. The voice acting of the main character is pretty awful, but passable.
Fencing and combat is pretty fun once you get the hang of it, the musket is a little fiddly, seems no need to aim as it seems to make no difference so long as the enemy is highlighted. Ship battles are also fun but switching from aim to auto shoot seems a little finicky. It could explain more clearly the ship transfer process, it seems without a spare captain you cannot swap to the boarded ship?
Overall I would say its a solid start to early access and I'm excited to see where the game goes from here!
Steam User 15
Here is what I could say after playing this game for more than 10 hours.
Pros:
- revives nostalgic memories of the original Corsairs series
- have great potential (a lot of interesting game mechanics may be implemented)
- good graphic quality (but should say that not all the objects look good, e.g. buildings and bridges look too "plastic"
Cons:
- autosaves override manual saves (I stuck in a battle I wanted to avoid because of this problem and wasn't able to load my save)
- game may crash at any time (saving, loading, alt+tab)
- trading system - you can't buy/sell particular goods. Currently, you can just sell all the products from your ship excluding ammo and supplies (I hope it will be changed in future to smth similar to what was in the original Corsairs).
- the fighting system is painful as in the original Corsair, especially when you fight a few enemies at the same time
- your crew's AI is a bit stupid, loves to block and push you right to your enemy and you can't avoid it
- sea battles are too arcade for me
- the jungles are very big but I don't see the reason behind that as they are mostly empty (having big locations just to say "Location of our game are big" is not a reason). You'll need to use x2 time speed all the time to make journeys on ilands faster and more comfortably or spend money to make fast travels by the NPC with horses.
- a lot of bugs
Conclusion:
The game has great potential and may become a successor of the Corsairs series. But there are still a lot of things to be done (features to implement, bugs to fix). I didn't see a lot of innovations in this game compared to the original Corsairs, at least at this stage.
I would not recommend buying this game right now. Yes, the price is good, but the game couldn't offer you a lot of content.
Anyway, I suggest to keep an eye on its updates cause it may become a really good pirate game in the future.
Steam User 10
For starters, it’s April of 2024 and I managed to play through the story/scenario in 2.5 hours. Do not buy this game if you want a full fleshed out game. At the moment at least. What you really are buying this game for is for the developers to make the best pirate game that Sea Dog/Corsair fans have been dreaming about.
From everything that is here in its current state, even though it is limited in terms of content, I personally believe it is executed very well and all feels very smooth. The fighting is more comprehensive than I expected and I actually happen to find it very enjoyable. The sailing feels very good and looks realistic. I love the attention to detail that has been put into the ships. The cannons, crew, sails, ropes, everything. It feels right. The enemy ships can also be quite a challenge on the highest difficulty and require somewhat strategic thinking/gameplay.
The gun and sword gameplay on land has been improved compared to a game like Sea Dogs. (Of which this game shares a lot of similarities) The economy is accurate to real life at the time in which the game sets itself in. The dialogue is all text based but there are some nice drawings and commentary between missions.
Overall I personally buy more into the promise of what this franchise can become rather than what is currently there. It looks like the studio is on the right path with this game in my opinion. I can justify financially supporting them from what is there already and what is to come. I’m curious to see what is to come.
Steam User 10
It's hard for me to say absolutely. Yes if you are really hurting for a semi-realistic age of sail action RPG, otherwise no.
I played a game nearly identical to this called Age of Pirates: Caribbean Tales about 19 years ago. This is like a prettier version of that, with a more engaging quest system. So it's basically an incremental step up in that case, but brings it back down with jank. I have crashed to desktop as many times as I have quit the game normally, the camera is jerky at times, the sword combat kind of works as expected, and it makes heavy use of a 2x time mechanic because there's a lot of time wasting while on foot.
The thing is though, I LOVED the original game. It was a phenomenal formula, and since this is nearly identical to it in feel, it's still good. We sailing RPG fans absolutely deserve better though. Recommending to support the devs so that their next project can be closer to their higher ambitions.
Steam User 13
A relaxed and enjoyable introduction to the world of Corsairs Legacy. Looking forward to see how the game evolves as it has lot's of potential.
Steam User 5
As a big fan of the the old Pirates of the Caribbean game from 2003 and the following mods I was just hoping for someone to port the whole thing to a more up to date new engine and modern graphics. So I was very happy to find out about this project. It still has a long way to go but it is already good fun and immersive and I like the the way the story progress is told by using pictures and drawings instead of cut scenes.It is slow paced which I also like very much...means no ubi pirate speed boats xD. Stylewise it reminds me a bit of the Risen series which is fine since this is not an AAA title having foto realistic graphics. The ships are looking very nice and so does the water. I am pretty sure with all planned features on board this could be the pirate game I was always hoping for. Please keep in mind that this is in early access and it is a small indie studio without a publisher creating this.....keep it up
Steam User 17
Is the game rough around the edges? Sure. It has some quirks that make things interesting but they should be easy to iron out depending on how receptive the devs are to feedback and how quickly they respond to issues. That being said, for early access and me being 2 hours in, it's going well so far.