VR: Vacate the Room (Virtual Reality Escape)
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5.00
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VR: Vacate the Room is a short Escape the Room game.
It is a VR Experience where you need to find clues to solve puzzles and find your way out of the Room. There are some items that can be grabbed and carried around. With some items you can interact (such as switches and numpads).
Part two can be found here: VR2: Vacate 2 Rooms
Please notice:
- It currently only supports the HTC Vive.
- Medium room size is recommended, but small size should be alright as well.
- Please make sure that you can reach at least a height of 2.10 meters.
Steam User 14
Well it's pretty short. room escape 101.... beat it in 15min.
the end is some kind sense of humor....
start very noisy make sure u turn lower your sound...
It's just a ok game for beginner!
suggestion:
-plz add auto grip for stuff, don't want to hold my thing entire time by pressing grip buttom
-Need more chapter!!! or alternative ENDDING plz
thump up credit for room escape idea game in VR market!
Steam User 17
Even if the graphics are not as best as they can be, this game for me is what VR is all about. Room scale exploration was invented for these types of games. This is the game I enjoyed most to be honest. I think "quests" and room escapes are much more suitable for VR than timer based, you are in the middle, teleport style FPS games. I really forgot I was not in the room, this was fenomenal. I WANT MORE!
Steam User 15
If you're a fan of Room Escape games, and have an HTC Vive, then you MUST play this.
It won't really challenge you, but the feeling of actually BEING in the room, and looking for the clues and figuring out how to exit, is really amazing.
Considering that most real-life Room Escapes can be up to $100 for an hour, this game is ABSOLUTELY worth the $4. I look forward to seeing more of this, and other similar games, from the developer.
Steam User 7
I really enjoyed this VR experience, and would definitely like to see more VR puzzles like this, especially if they take things a bit further and add some trickier puzzles - my only criticism of this game is that it is very short (and has zero replayability since once you escape the first time it will be exactly the same the next time).
I recommend turning the chaparone bounds to developer mode for this game since it is quite dark, so long as your real room is larger than the virtual one and you have no risk of injury. Remember to turn them back to normal bounds afterwards!
Otherwise I'm not going to say much about this - just mentioning what I really liked about it would provide too much of a hint.
Steam User 1
For 2022, seamless and playable. Still fun as one of the first vr escape room games from 2016. But, the graphics looked outdated and there were only a few puzzles to solve. I had fun, though it wasn't as good as Belko VR.
Steam User 4
Picked this up when it came out, just getting around to reviewing it a bit late. Great little game, well polished and I can't wait for hOSHI to exapand on the game - more room, larger rooms maybe? Hope so :)
As someone who loves ETR games and working on my own ETR style project, I love seeing these starting to show up in the VR store. I met hOSHI from his Vacate the Room facebook page after playing the game, very cool guy and I will be helping support his games for sure. Also, congrats on getting a playthrough video from Markiplier, saw that today! :)
Steam User 5
Vacate the Room is pretty much exactly what it looks like. You get a single escape room to escape from, and also a second bonus mode that's more difficult. The room only takes 20 to 30 minutes or so to escape from (maybe more for the second mode), so $5 might seem like a little much, but actual real-world escape rooms usually cost a lot more than that and typically last about an hour so I didn't mind the price since I'm a sucker for this genre. It'd be nice if we could get more rooms in some way, but as-is it's pretty fun if you like escape rooms. If you've ever done an escape room in real life you probably know how different it feels compared to a video game escape room, and while the VR doesn't 100% replicate the feeling it elevates it to a point that I consider pretty close.