Bad Rats: the Rats’ Revenge
X
Forgot password? Recovery Link
New to site? Create an Account
Already have an account? Login
Back to Login
0
5.00
Edit
Bad Rats is a physics puzzle game where rats finally get their bloody revenge on their new prisoners: The cats.
Come up with creative solutions for each puzzle using physics, functional objects, and your specially trained Rats. Try different ways of solving each puzzle to finish faster or earn higher scores. Revel in your success as the cat meets a violent demise in any number of humorous ways at the hands of Bad Rats.
- Comic cartoon violence and cartoon blood
- Realistic physics simulation
- 10 Specialist Rats, anxious for revenge
- 11 different and bloody deaths for cats
- 10 other functional objects to help you
- 44 Maps, from easy to very hard
- Internet and local records
- Original, cartoon styled characters
- Challenge your creativity, intelligence and logic
- Unlock all the Steam Achievements
Steam User 17
Bad Rats is not a very good game. It's a worse The Incredible Machine. It has non-deterministic initial states (just try to get some of these levels to act the same one run after another). The stupid ball can bounce out into the foreground for seemingly no reason. The music is objectively terrible, and the graphics are ugly outside of some admittedly amusing and occasionally we'll animated cat death animations. I even found that if you pause the game at just the right time when a level is loading, you softlock the game.
And yet, I played it for 5 hours. I beat all the puzzles. I went back and optimized solutions to unlock all the achievements.
I saw the mists parted. Witnessed what lies beyond mere "gaming"... A post-modernist Itchy & Scratchy-esque fever dream where rats smoke and play baseball, and cats get microwaved. On the other side of the veil, in the crude animated cat deaths, the offensive jihadist suicide bomber rat, the seemingly random physics engine... For a moment I glimpse the soul of an artist, a transcendent moment beyond mere mortal programming and game design. I grasp for the truth of what makes a game great and what makes a game bad, reaching into the deep void at the center of Bad Rats, staring into an abyss that I both fear and desire. My mastery of Bad Rats was surpassed only by the sublimity of Bad Rats's own mastery over the genre we know as "video games".
And then the moment was gone. Bad Rats is simply Bad Rats again. And Bad Rats is not a very good game.
This will be my first and only review, because I don't think any game, good or bad, can compare to the pure, bewildering experience of Bad Rats. If you are about to play this game for the first time, I both envy and pity you.
10/10
Steam User 13
i have boughten at least 25 copies of this game
its the best game to gift during the holidays or any time really but its a must buy when on sale
Steam User 9
Bad Rats is a physics-based puzzle game that has achieved a strange kind of immortality on Steam, not through critical acclaim or elegant design, but through notoriety, irony, and sheer oddity. Developed by Invent4 Entertainment and published by Strategy First, the game presents itself as a mischievous revenge fantasy in which rats attempt to eliminate cats using elaborate contraptions and improvised physics setups. On the surface, it resembles classic chain-reaction puzzle games, but the experience it delivers is far more unconventional and unpredictable than its inspirations.
The core idea is deceptively simple. Each level presents a contained environment where the player must arrange rats and objects to guide a ball into a trigger that ultimately defeats a cat. The rats themselves function as tools rather than characters, each performing a single action when activated, such as pushing, jumping, or swinging. In theory, the puzzle design encourages creativity and experimentation, asking players to think about angles, momentum, and timing. However, the execution of this idea is where Bad Rats immediately distinguishes itself, as the physics simulation is wildly inconsistent. Identical setups can produce different results across multiple attempts, turning what should be logical problem-solving into a trial-and-error exercise that often feels more like wrestling with the game than mastering it.
Visually, the game is extremely rough, even by the standards of its release period. Character models are simplistic and awkward, environments are repetitive and sparsely detailed, and animations often look unfinished or stiff. The art style leans into a crude, graffiti-inspired aesthetic, complete with questionable design choices and poorly translated text that adds an unintentionally comedic tone. Rather than immersing the player, the presentation constantly reminds you of the game’s low-budget origins, creating a sense that you are interacting with something closer to a prototype than a polished commercial product.
Sound design follows a similarly minimal path. Music loops are basic and repetitive, offering little in the way of atmosphere or emotional engagement. Sound effects exist largely to confirm actions rather than enhance immersion, and over time they blend into the background noise of repeated attempts and resets. Nothing about the audio elevates the experience, but it does contribute to the overall feeling of awkward charm that defines the game as a whole.
Progression is divided into modes that theoretically cater to different playstyles, with easier settings offering guidance and more advanced modes removing hints and restrictions. Unfortunately, the unpredictable physics undermine this structure. Difficulty often feels arbitrary rather than earned, as success can depend as much on luck as on planning. This lack of reliability erodes the satisfaction normally associated with puzzle games, where solving a challenge is meant to feel like a clear demonstration of understanding and skill.
What truly sets Bad Rats apart, however, is its legacy rather than its gameplay. Over time, the game became a cultural artifact within the Steam community, frequently gifted as a joke and referenced as an example of a game that is famous for being bad. Many players approach it not with the expectation of quality, but with curiosity or ironic amusement. Steam reviews reflect this phenomenon, often praising the game in a tongue-in-cheek manner or celebrating its flaws as part of its charm. In this way, Bad Rats transcended its original intent and became a shared in-joke, a rite of passage for long-time Steam users.
Despite its many shortcomings, there is something oddly memorable about Bad Rats. Its failures are so consistent and so unapologetic that they give the game a distinct identity. It is not forgettable, even if it is deeply flawed. For some players, the chaotic physics and clumsy presentation create moments of accidental humor that are entertaining in their own right, especially when experienced with the understanding that the game is more spectacle than serious puzzle challenge.
Ultimately, Bad Rats is not a game that succeeds by conventional standards. Its mechanics are unreliable, its presentation is crude, and its puzzle design rarely rewards careful planning. Yet its place in gaming culture is undeniable. It stands as an example of how a game can achieve longevity through infamy rather than excellence, remembered not for what it does well, but for how thoroughly it defies expectations of quality. Approached as a curiosity, a joke, or a historical oddity of the early Steam era, Bad Rats offers an experience that is less about enjoyment in the traditional sense and more about witnessing a uniquely awkward chapter in PC gaming history.
Rating: 8/10
Steam User 16
I do not remember buying this game and I certainly don't remember playing it. 10/10
Steam User 6
A chaotic physics puzzle game that’s rough around the edges but weirdly entertaining. Its bizarre charm makes it memorable in its own way.
Steam User 9
This has to be one of the greatest games of all time. The amazing graphics, gameplay and music brought tears to my eyes. This game goes against all odds. New games nowadays are woke, but Bad Rats knows how to do it. Keep up the good work.
100/10
Steam User 9
My quality of life increased after playing this game. I realized that there is more to life than just living. There is bad rats.