Gothic® 3
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the GameA nameless hero becomes a legend!
Myrtana, a world in upheaval: overrun by orcs from the dark lands in the north, King Rhobar is defending Vengard, the former stronghold of the humans, with his last troop of followers. Chaos reigns without: rebels are offering resistance, and the Hashishin of the south are openly collaborating with the orcs.
Rumours that the nameless hero of Khorinis is on his way to the mainland spawn both hope and worry. Whose side will he take? Who will feel his wrath, who enjoy his favor? Only one thing is sure: his deeds are going to change Myrtana forever…
Liberation or annihilitaion – the fate of the world of Gothic lies in your hands! Create your own individual gaming experience through different solution paths.
Dynamic, action-packed combat system: choose between Fast Attacks, deadly whirlwind close combat, or shooting from a distance.
Immerse yourself in the most colorful and authentic fantasy world of all time – Myrtana awaits you!
- Specially designed easy combat system
- Clear main goals-story driven yet dictated by player’s choice
- Huge free-roaming world – virtually no boundaries
- Advanced human behavior AI for hundreds of individual characters with full audio dialogues
- Countless side quests for the player to choose from
- Over 50 different monsters and animals and dozens of human enemies
- Over 50 different powerful spells and over a hundred different weapons
- Unique class-free character development
Steam User 25
Spawned in, punched a boar, died instantly.
10/10, peak German game design.
It runs like a potato trying to render Skyrim, crashes if you look at it wrong, and yet… I love every single cursed second of it.
The world’s huge, the music’s god-tier, and the NPCs sound like they all share one brain cell — in the best possible way.
You don’t play Gothic 3, you survive it.
And if you made it past the first village, you’ve earned your place among legends.
Boar trauma aside, still one of the best experiences ever.
Steam User 28
When Gothic 3 launched in 2006, it felt like stepping into a myth only half-remembered. The world was vast — the largest open-world medieval RPG of its time — and uncompromising. No markers, no hand-holding. Just snowy peaks, scorched deserts, and occupied cities humming with quiet dread. And then that soundtrack — Rosenkranz’s score didn’t accompany the world; it was the world.
The game was thick with tension: rebels hiding in forests, mercenaries switching sides for a sack of gold, and a nameless protagonist dropped into chaos without explanation. Later you’d learn this wasn’t deliberate mystery — just content that had been cut. What felt like cryptic storytelling and brutal difficulty was, in truth, the result of rushed deadlines and a barely coherent build.
Like Cyberpunk 2077, it was a dream too big — and it was the players, not the developers, who stayed behind to pick up the pieces.
And yet, somehow, it worked. The soul remained intact: fragile, haunting, unforgettable. You didn’t just play Gothic 3 — you remembered it like a place you once lived, full of broken things that still managed to feel alive.
And now? It's still great RPG set in a world entirely its own — frustrating, awkward, occasionally infuriating, but pulsing with ambition you can still feel under the cracks.
Steam User 23
Amazing game after patch. For 2006 year is crazy to thing how good it is. Much of the aspects are groundbreaking in terms of immersion till this day. Frankly gameplay is much more engaging than its contemporary TES 4: Oblivion, which is crazy to say since Oblivion is universally revered and Gothic 3 barely got any exposure. Quiet sad.
Nevertheless game is a hidden gem and totally worth playing
Steam User 15
Not the best, but also not the worst part of the Gothic series. There are many mods that can either drastically change the gameplay, or minor changes. The vanilla part has its own bugs and jambs, which, however, do not interfere much with completing the game. If the combat system were more complex, the game would be much more interesting... but alas, it is as casual as possible.
In general, it's 7.5/10 because it's still a continuation of the original series with the story of Nameless Hero.
Steam User 11
If I had the chance to choose one old game out of all existing ones to get a remake, without any hesitation I would choose Gothic 3. I genuinely dream of a remake of this game. I am ready to buy the remake of the first part when it comes out, and the second one as well, if it ever happens, just to support it. This universe and this game stayed with me and left a deep mark on me
Steam User 10
Only recommended with the following mods:
CPT patch (ofc)
quest packet mod
content mod
parallel universe mod
lively towns mod
consequences mod
I also recommend the additional mods but they're not needed, just improves world aesthetic imho:
Rebuilt armor and weapons mod
alternate world mod
I also recommend changing the in-game font from comic sans to gothic3 font.
Steam User 13
This game shows what truly matters. Not flashy graphics, amazing facial animations, 300 guns or astronomical physics.
But a map that feels alive, choices that matter, random conversation in the street, monsters fighting each other in their natural habitats, actual NPC's with stories, lives and humor. Places that don't feel randomly generated but neatly placed for you to discover.
A world where you walk into and instantly feel like- yes, this place is at war and I can change that. One way or another.
Ruins left behind, skeletons, little camp-sites, old farms, houses- so many places to discover- different biomes, people, accents, ways of living. And yet- you find little strands of them everywhere. A Nomad in Montera, an Assassin in Silden.
This game feels real, it feels alive. People cared for it.
Wherever you go- you'll find pieces. An NPC you might have been looking for, a complete random fight between monsters, maybe hunters. An abandoned mine, city, orc camps. You're in this world- but so are they.
Your choices matter. People who die- stay dead. Their quests? Gone forever. No way to redeem yourself.
Different outcomes? Yes. Different ways to handle information or even items? Also yes. No inventory space, no soft-locks. You find people who teach you things by talking to them. No huge arrow above their heads. No guide.
You wanna go there? Look at the map or signs around the world and see if you can find it.
Someone tells you "a cave north"? Well, look at your compass and find it. You might disocover a whole bunch of other stuff along the way.
This game defines a true open-world game for me. It let's you do whatever you want from the beginning. But you're not shielded by any kind of "hero" armor. You're weak and if you tread places above your abilities- you'll die.
And there are no do-overs.
You have inventory slots that are useful, decorate them to your liking. So many people to talk to, become friends with or enemies.
A huge story line going all the way back to Gothic 1. You might meet people from older games, can decide on what to tell them, depending on who you want to play as.
I love that you can be a good or bad person. And peopel will react accordingly.
All the way back in 2006 I wandered into a store with my dad and we bought it. The map-Edition, where you could fold up the front of the cover and see the entire map of the game.
And my god, it was a mess. Horrible performance, crashes, broken quests, and so on. You couldn't teleport in the first patches because the game would just die on you.
Now, in 2025, I can still play it on Windows 11, with a Community Patch slapped on it. It runs perfectly fine.
No online requirement.
No dead server.
Just a beautiful single-player game I can still enjoy.
And now, 19 years later, I get to finish it too. For my dad, who never had the chance.
I can't wait.
10/10.