Get To The Gate
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5.00
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Are you afraid of monsters?
Western fantasy world looks way too realistic to Maria. Seeing monsters causes her immense panic. Such a shame that she ended up in the world of the dead. Now the only way to return home is to get to the Gate to the world of the living, but she will have to go through an island of dungeons filled with the undead.
- Challenge your fears as an anime coward, that ended up in a western fantasy world. Maria loses mana when she is scared. In this unfamiliar environment, the monsters are too realistic.
- Get to the treasure or open a shortcut while you still have mana. When mana runs out, Maria will panic and run to safety, and the undead will respawn.
- Which move will save more mana and health in combat? The game is turn-based, so you have time to think. But the enemies are not stupid, they will pull up Maria and quicky surround her.
- Maria can cast spells. Her main tool is magic stones. When inserted into a magical wand or sword, the stones let you use new spells.
- In the world of the dead, there is a city with peaceful spirits who will trade with you and help you improve your weapons.
Steam User 6
TLDR: Buy it on sale. If in doubt, play the demo
Pros:
+ Mana drain mechanics looks solid.
+ Maps are very good upon closer examination.
+ The dialogues seem lively and somewhat funny.
+ On the second hour of gameplay, world exploration becomes exciting, thinking about how to beat monsters and which shortcut to explore is interesting.
+ Riddles are ok, the solutions are logical.
+ Leveling and items upgrades exist, and even in more than one obvious way.
+ The JRPG part tries to develop the gameplay and introduces something new.
+ Bugs are few in count and do not affect core gameplay.
Cons:
- Boss fights are lame.
- Sound design just exists.
- In JRPG mechanics, the cursor sometimes disappears and it's hard to figure out whose turn it is and who it will hit.
- If the Russian language is declared, then it would still be necessary to make it in the game, and not leave even menu in English words.
- Menu order looks strange, for example to change sound levels you must quit to main menu.
Steam User 2
+ Dialogues crack a smile on my face.
- You may find yourself running for a few minutes to a place you died last time and... die the very same way... a few more times. Well, if you are as dumb as I am :)
Steam User 1
I got this game incredibly cheap on a sale and it was well worth the money.
It is clear that the game has only a single developer and I will forgive many of its faults for that. I have not encountered any game breaking bugs however, which is pretty incredible.
It could use some work on the in-game menu interfaces like the shops. Also some settings,which you can only access from the main menu, don't work (like sound volume). A lot of important information seems obscured until you realise that all the information you need exists under the skills option in the Esc-menu.
Dialogues are often tacky, fourth-wall breaking, and just a joke, but they are few and not overly important anyway. But what would you expect when the setting is an anime girl being transported to a more realistic world?
Despite all of the above, the gameplay is really fun! Which is why I'm recommending this game.
The mechanic of leaking mana during combat due to fear is an interesting one that makes you figure out the fastest way to dispose of enemies and also explore for shortcuts to avoid those enemies later.
In the third part of the game, however, you now have allies and combat turns into JRPG style. This was way less fun for me and I wish the game had continued like in the first two parts.
This was a short game were both exploration and combat are like puzzles since you try to optimise number of turns, mana spent and damage taken so that you'll have enough mana to explore further than your last run with the new shortcuts you open up.
Steam User 1
Excellent !
( Almost fully played and finished offline )
Starts anassuming for a while, explaining the basics - please pay attention, everything works out beautifully, any detail is another advantage of many that you shouldn't miss -.
Then it begins showing its cleverness and ingenious and surprising aspects.
Got to the end really satisfied, had so much fun.
Great job.
Steam User 1
I like this game, I give it a thumbs up, but if I could put a giant asterisk next to it, I would.
I enjoyed the gameplay. It's all over the place, but it comes together. It's a dungeon crawler... almost. You have finite mana, enemies are in fixed locations, and there's no combat RNG. Going back to town refreshes your mana but it also respawns all the enemies. So, in a way, it's a puzzle game... almost. How do you get through a fight while conserving as much mana as possible? You have a shield that reduces damage from the front-only, so you also have to avoid getting surrounded. And boss fights are their own puzzle. You'll also gather equipment that upgrades your shield, your weapon, and gives you spells, which gives you new solutions to the combat puzzles. So it's also an RPG... almost. Equipment management isn't very deep, But what's there is still good. And because of the gameplay it has a "just one more time" quality to it.
The first map is very good, quite non-linear, lots to explore. The later maps are not as good unfortunately, they get more linear and there's just less to explore. As a silly metric, there's like half as many keys for level 2 as there are for level 1, and basically no keys for level 3.
Took me 8 hours to complete the game.
Now, the reason I would put a giant asterisk next to this game is because it is extremely janky. There's a lot:
- Basic settings like audio volume and key rebinding are not present.
- The UI is pretty clunky to navigate and look at.
- There are a lot of map quirks. A lot of fake doors. Sometimes the map will stop you from walking off to instant death, sometimes it won't, it's very arbitrary. There's a random door on map 1 you can walk through one side, but you can't go back, even though it's open and there's nothing blocking you. None of these quirks are game-breaking, but you will be noticing them a lot.
- The game only allows auto-saving, and it only autosaves when you enter town, so you will lose a LOT of progress to oops sudden deaths.
- I do like the silly tone of the writing but I wouldn't say it's good writing. It needs some editing.
- The aesthetic is very generic and feels mishmashed together.
Basically, you should pick up this game if you really like the gameplay (and are willing to overlook everything else for the sake of gameplay). The demo is a good representative of the game, give it a try if you're not sure!
Steam User 2
The high score list is a nice touch.
Steam User 1
Nice and simple one