Digital Eclipse Arcade: Invasion of the Buffet Snatchers
Happy Thanksgiving! Digital Eclipse Arcade: Invasion of the Buffet Snatchers is the latest in a series of all-new games inspired by classic ’80s arcade vibes.
The ravenous Buffetlians from the planet Divowrr travel the galaxy in search of savory delights — and they’ve finally set their sights on Earth! But instead of eating the populace, they’re curious to participate in the exotic culinary ritual they assume was named for them: “the buffet.” Attracted to the bright lights of Las Vegas but lacking the social graces (and opposable thumbs) of the local populace, the Buffetlians expect to be served immediately upon their arrival — and if they don’t get the food they crave, they’ll start snacking straight from the buffet itself! Can you assemble all the plates and deliver all the meals before your uninvited guests destroy the dining room?
Instructions
- Prepare plates of food based on the aliens’ orders
- Fling dishes to feed the aliens
- Restock the buffets by grabbing power-ups
- The aliens are toxic — don’t touch them!
- Stop the aliens from attacking the buffets
Gameplay Hints
- Red Buffetlians are particularly poor dinner guests and will frequently launch energy projectiles at you. Dodge their shots — and serve them first!
- If you load up an entire meal onto one dish, you’ll receive a bonus upon delivery of the Combo Plate. It might be less lucrative to deliver the food one item at a time, but it’s safer. Consider your strategy carefully.
- There’s no penalty for delivering more food items than the aliens are craving.
Game Controls
- Move/Aim: Joystick
- Grab Food/Launch Plate: Button
Additional Options
- F1 toggles CRT scanlines on/off
- F2 toggles CRT curvature on/off
- F3 switches resolution in windowed mode
- F9 resets the game
- Alt-Enter toggles between 16:9 fullscreen and 4:3 windowed mode
- + and – adjusts audio volume
About Digital Eclipse Arcade
A series of throwback games made for the Digital Eclipse community, Digital Eclipse Arcade is a celebration of pure arcade gameplay. We periodically post betas of our games for early feedback. Please visit us at www.DigitalEclipse.com for more info.
Steam User 2
Digital Eclipse Arcade: Invasion of the Buffet Snatchers takes the spirit of an old-school arcade cabinet and builds an amusing action game around one of the stranger alien invasions imaginable. Instead of extraterrestrials arriving to conquer humanity through military force, the Buffetlians descend upon Las Vegas because of their enormous appetites. The resulting battle takes place around a buffet where players must satisfy demanding alien customers before those visitors become hostile and start causing trouble. Developed by Digital Eclipse and published by Digital Eclipse and Atari, the game embraces a deliberately retro approach in both its presentation and straightforward gameplay philosophy.
The central gameplay loop revolves around collecting food, assembling plates, and throwing completed meals toward hungry Buffetlians. Movement and aiming are easy to understand, while a primary action handles grabbing food and launching plates. This intentionally small control set fits the arcade format nicely because players can understand what they are supposed to do almost immediately. The difficulty instead emerges from trying to perform those simple actions efficiently as more threats appear. Players must watch alien requests, gather the appropriate food, avoid physical contact with enemies, aim their deliveries properly, and prevent the situation from becoming overwhelming.
Scoring adds considerably more purpose to the food-serving mechanic. Players can satisfy an alien by delivering requested items separately, but putting an entire order together on one Combo Plate produces a better reward. This introduces a meaningful choice during hectic moments. Taking extra time to assemble a complete plate can increase the score, yet remaining occupied for too long may allow other aliens to become dangerous. Playing safely and playing for maximum points are therefore not always the same thing, which gives experienced players an incentive to refine their routes and take calculated risks.
The game is reasonably forgiving when it comes to preparing orders. Giving an alien extra food does not punish the player, preventing the experience from becoming excessively focused on precision or memorization. This is a sensible decision because the entertainment comes primarily from managing escalating chaos rather than carefully simulating restaurant work. The buffet itself still requires attention, however, and power-ups can be used to replenish its supplies. Keeping enough food available while responding to multiple customers creates another layer of pressure.
Certain Buffetlians also require immediate attention. Red enemies can fire energy projectiles, turning an already crowded serving area into something resembling a light top-down shooter. These attackers can force players to change priorities quickly. A valuable Combo Plate might seem worthwhile until incoming projectiles make completing it unnecessarily dangerous. Successfully dealing with these situations requires awareness of the entire play area rather than focusing exclusively on whichever order is currently being prepared.
The retro visual direction complements the mechanics effectively. Pixel graphics, bright colors, compact environments, and exaggerated alien designs help sell the illusion of a strange arcade game discovered from another era. Optional CRT-style scanlines and screen curvature can make the presentation resemble an older display, while players who prefer cleaner graphics can disable these effects. Display options also accommodate different preferences between a modern widescreen presentation and something closer to the proportions associated with classic arcade games.
Its greatest strength is also likely to be its biggest limitation. This is a focused score-driven arcade experience rather than a large game built around extensive progression, exploration, storytelling, or customization. Much of its replay value comes from becoming more efficient, surviving longer, and improving scores. Players who enjoy mastering compact mechanical systems should appreciate that simplicity. Those who need constant unlocks, substantial narrative development, or large amounts of varied content may find the experience comparatively narrow.
The humor helps distinguish it from more conventional retro shooters. Serving plates of food to invading aliens while dodging their attacks is ridiculous in exactly the way many memorable arcade concepts were. More importantly, the joke is connected directly to the mechanics instead of functioning merely as decoration. Food orders determine objectives, Combo Plates encourage risk-taking, dwindling buffet supplies create pressure, and hostile customers introduce combat-like hazards. These systems combine into a coherent gameplay loop despite the intentionally absurd scenario.
Steam Deck compatibility is less definitive than the game's lightweight retro design might suggest. There is no strong basis for treating it as officially Steam Deck Verified, so players should regard its official Deck status as unconfirmed rather than guaranteed. Its straightforward controls and modest technical demands make it the type of game that could potentially suit handheld play well, but actual compatibility can depend on Proton behavior, controller recognition, display configuration, and other factors. Players specifically purchasing it for Steam Deck should therefore distinguish between likely practical playability and an official compatibility designation.
Overall, Digital Eclipse Arcade: Invasion of the Buffet Snatchers succeeds as a compact tribute to uncomplicated arcade entertainment. The controls are accessible, the premise has plenty of personality, and the combination of food preparation, enemy avoidance, resource management, and score chasing provides more depth than the basic concept initially implies. It will appeal most strongly to players who value quick sessions and mechanical mastery rather than lengthy progression. Within that deliberately limited scope, it is an entertaining and pleasantly unusual retro experiment.
Rating: 6/10