Monster Outbreak
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the Game
The Dimensional Orb was a promise of wealth and knowledge beyond humanity’s wildest dreams, hidden away from all until it was discovered and brought to the king. Being human, the king was easily tempted, and for a time the promise held true. Riches, knowledge, and incredible stories flowed into the Kingdom thanks to the Orb… but then came the monsters.
Lots and lots of monsters.
Monster Outbreak is a pixel top-down survival game. Take control of Yulia, the last surviving member of the Royal Guard, and confront the endless monster hordes spawned by the out-of-control Dimensional Orb. Gear up, prepare defenses, lay down traps, cook a possible last meal, and try to stay alive.
Go at it alone – or enlist fellow survivors, using classic local split screen or online multiplayer.
The last stand of the Royal Guard isn’t over – until it’s over.
- Yulia has access to a broad range of weapons to be enchanted, from simple swords and axes to sophisticated bows providing elemental attacks, dealing additional damage and opening new ways of containing the endless waves of enemies.
- Build up those defenses! Choose from dozens of turrets, including the bomb-javelin launcher, crossbow turret, and bomb slingshot to set up lethal defensive zones.
- Keep hordes of dimensional horrors at bay with a selection of traps to deploy including spike strips, tripwire bombs, and elemental traps.
If the fort holds (big “if”), send Yulia into the fray beyond its protective shell and clash with the monster hordes.
- Each wave, eventually, peters out. Use the lull in combat to fix up the base – or venture out, explore, fix bridges, and scavenge the derelict Kingdom.
- Hunt down monsters for essential components to craft weapons and items to increase the chances of survival – but watch out for brutal bosses that can decide to crash your party at the worst possible moment.
Steam User 5
Super close call. The mixed reviews are pretty accurate.
All the bad:
First off, you can't save in the game, and the games are super long, so I left my computer running for about 4 days straight. I haven't played for 120+ hours; I've probably played around 10, but my computer has been running it for that long. I understand why they didn't implement a save feature—it's difficult. As a programmer, I get it.
It's quite buggy. Enemies get stuck, and their attack range can sometimes extend halfway across the map. This happens maybe five times in a long playthrough, requiring you to dive-bomb them. On the second map, a UI popup appears around level 20 and can't be dismissed. The towers sometimes just cost wood, which is nice but clearly a bug. I stuck with the first map to avoid this. Additionally, the hitboxes of grass and flowers were glitchy, which was frustrating.
There are some goofy choices. The grinding aspect to unlock towers is excessive. You have tons of resources that can't be used until towers are unlocked. There's a useless pet that follows you around, which seems like a waste of development time. The zoom doesn't go out far enough, and in two-player mode, you can get attacked from just off the screen, leading to unavoidable hits. Most hits are avoidable, but some later attacks are impossible to see coming, forcing you to constantly eat to recover.
The controls are hard to get used to. They didn't map all the controls for two players, but you can work around that. Building snapping to the grid feels jumpy, and you can't build on edges where it looks like you should be able to.
The good:
Despite all that, it's still fun. It looks nice. While you can play most of the game in a few hours, there's potential for replaying and unlocking things forever if you want to.
Local coop is a big plus. It's one of the few two-player tower defense games out there.
I enjoy the resource gathering for some reason.
Most of the combat seems fair, and most of the bugs don't break the game most of the time.
In conclusion:
If it looks like a game you'd like, maybe give it a try.
Steam User 0
Banger