DeepWeb
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5.00
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THIS IS THE MOST DIFFICULT GAME IN YOUR STEAM LIBRARY!
You are in the future. AI rules the world here, welcome to the DeepWeb!
It’s a retrofuturistic platformer with a unique retrowave soundtrack where you’re trapped in a TRON-like virtual reality created by an artificial intelligence in the future. Your goal is to reach central facility of the DeepWeb network, disable it and escape the virtual world to set your mind free again. Sounds easy, but hard to do!
KEY FEATURES:
- Eight well-designed levels
- Lots of platforms, force fields, puzzles and riddles!
- Long gameplay
- Great graphics
- Beautiful spacesynth soundtrack by Moskva-Kassiopeya (project of Alexandr Zharikov)
- Force feedback support for your gamepad
- Modern, powerful game engine
- Easter eggs!
- This game is difficult, get ready to test your might!
SOUNDTRACK:
- Main menu – Untitled
- Intro – Introduction to the Jupiter and Beyond The Infinite
- Level 1 – Odyssey Pt. I
- Level 2 – Le Voyage
- Level 3 – Jupiter
- Level 4 – Final Sightings, Pt. I
- Level 5 – Runaway (Instrumental)
- Level 6 – Beyond The Infinite
- Level 7 – Black Rainbow
- Level 8 – Final Sightings, Pt. II
- Ending – Bunker 01
- Level complete – Odyssey Pt. II
Author: Moskva-Kassiopeya
Are you ready, human?
Steam User 11
This is happening. I'm finally enjoying a game! How did I come to that? If you look at my reviews, I usually just trash everything left and right. But this is a very special case.
I was really sceptical after my first play -- couldn't get past through the first level because I kept getting reset at that annoying maze section, so I put it aside for quite a while.
But after I gave it a proper go, after I dealt with this motherfucking maze, the game really began to shine in all its passion. What makes it so good?
The level design!
The levels aren't something thrown together just to have a level. If you take a closer look, levels are actually built in a unique way, the elemts are perfectly timed and most of the time self-explanatory. They, surely, have some puzzles thrown in to make you wonder what to do next. Thinking is generally encouraged in this game, which is a giant relief in comparison to other modern games that literally play themselves.
Gameplay
The gameplay is astonishing. All the elements make perfect sense, and there is barely anything that is out-of context or skipable. The game is getting progressively harder, which means you can get good at the first level and will fail on the second. Not because of them being unfair, but because each utilises new mechanics and patterns, so you always have to adapt to new stuff and develop new techniques.
Control
The most important of all, the control. I feel in total control of the character. Nothing feels bullshit, everything is responsive and the mechanics are abusable. Yes, you heard me -- you can use your character to your advantage, and the game actually encourages it! Learning the game actually pays back -- it's so damn enjoyable to feel the mastery of a level, when you can jsut rush through a fairly difficult level with no mistakes.
I've been waiting for a game I could call good for a long time. And DeepWeb really deserves the every minute I spent on it so far, and hopefuly I will spend much more minutes. Good job RAXAT, you really did something amazing with this.
But please, add a fucking checkpoint after the maze, I beg you.
Steam User 5
I enjoyed 98% of this game. The graphics and aesthetic are great. It really has a sci-fi feeling to it. The music is also top notch with my favorite track being from level 4. I don't really have a problem with the controls at all, and the platforming in this game can be challenging, but not unbearable.
I found I was able to get through the seven or the eight levels in about two days playing it on and off. Then I got to level 8 and was completely stuck. A few days later a friend was able to point me in the right direction. This was the only time I was truly stuck and had I never figured out how to beat level 8, I would probably give this game a negative rating. But there is a solution; it is just difficult to understand.
My only real issue with the game is some of the solutions to the puzzles seem hard to figure out on your own. The majority of the puzzles can be solved via trial and error, since the clues don't really help. This doesn't stop you from progressing (except in my case of level 8).
All in all, I can't complain too much about this game since it is only $7. I totally feel it is worth $7, probably even more. The aesthetic and soundtrack really sell this game hard. To give it a score, I'd say 8/10 for me. Really enjoyed my playthrough of it.
Steam User 0
Oddly satisfying masochistic platformer with some good synthwave ost and cryptic puzzles. Main challenge is understanding how non-intuitive platforming physics works. After you get hint of how moving platforms conserve your momentum after jumps and how you move faster diagonally it becomes not that challenging as it seems at first glance. Checkpoints save you only while game is open, when you restart the game you have to go through level from the start. It really can be completed in 4-5 hours, the main time waster is an absence of quick saves.
Steam User 1
A neat but hard puzzle/platformer Where your trying to escape an AI who's taken you prisoner in a tron like world, you'll likely die a'lot trying to beat courses but once you get the hang of jumping, timing, and solving the tricky puzzles you'll come out on top (until the next level) >:). The levels runs suprisingly smooth on good graphics for me on ultra. The few issues thou are "spoilers up ahead" at the first level spawn area the glass platforms don't respawn and they lead to the answer to the first puzzle forcing a restart, in one level the cubes can get stuck to the walls and fall in deadly pools forcing the player to restart (thankfully its at a checkpoint), and there's a moving death field under a button in the ceiling that you have to press under a moving jump pad in the start of level 8 that is almost impossible to get past even if you slow it down ("almost" impossible because i did get past it once(oops, seems there's a trick to doing and i was doing it wrong the whole time)). I've finally beaten the game and it was a nice journey, if your looking for a challenge this could be it good luck.
Steam User 0
This game has plenty potential in it's setting and core gameplay.
The game is that of a rage-platformer, and can last quite awhile while being very difficult (on my end at least)
*Great soundtrack- i loved the first level soundtrack, and the other levels were just as good
*Game has BEAUTIFUL visuals, and rarely has Fps drop unless starting a mission.
*simple understanding of what to do, and tutorials are not at all annoying and if anything they can be avoided!
*touching a death barrier is so sudden that it can almost be a jump scare, as i myself have jumped from the sudden fuzzy tv death screen
*Certain jumps you don't make feel very unfair at times, and sometimes increase the annoyance the game makes
*Very small QOL (quality of life) changes would greatly help the game and make it seem much more enjoyable
For a game made by what seems one guy, this is very impressive! i'm eager to see if this game would be updated more and get better recognized for it's core gameplay. It may not be the most perfect game, but for a game less than 5$ that's beyond your money's worth. So if you're interested in a medium sized platformer game, look no further than the DEEPWEB
Steam User 0
On a whim checking for something to pass the time during the day I searched for puzzle platformers. Found DeepWeb and it tickles my fancy quite well. The platforming is tight and the glass platforms are just this side of frustrating! I'm still on level 1 but I see myself playing through the end of the game. The sound track has that hypnotic feel similar to playing Hotline Miami which is the kind of feeling I was wanting today.
As a bonus this works well on low quality settings for a laptop with Intel HD graphics so thats a major selling point for me. I feel like I can't rave enough about the game. Also excited to run it on my main rig and notch up to Ultra.
Steam User 0
A great Indie game with exellent graphics and a decent price, it's a short game that you'll complete in a weekend. But there are just some rage-inducing flaws in this game. Overall, one of the most difficult games I've ever played. There are no custom saves at all. If you die, you fucking die. You either restart from the beginning of the level or the level's checkpoint. Also, If you quit the level halfway through, you have to restart the enite level. A good and solid game. 7/10