Abyssal
Abyssal is a 3D turn-based Strategy Game in which a Monk, wielder of arcane magic, along with his minions, must fight hordes of Eldritch-like creatures.
Two brothers, Alaric and Archivald were meant to inherit the leadership to their cult. But Alaric, full of greed tried to kill Archivald to withhold all the power, forcing him to run away and killing his subordinates in the attempt. Archivald returns to revive his friends and on his way to seek revenge, finds that Alaric made a deal with abyssal creatures that have now infested the whole city. They will now have to defeat these evil forces to restore the balance and finally get their revenge.
Features:
- Turn-based strategy in a 3D Isometric view
- Explore an array of characters: Mages, Cauldron, and more!
- Use magic to open your way into the Abyss!
This game was developed as a student project at DigiPen Institute of Technology and was created for educational purposes only. Please check out our publisher page for more information.
Steam User 16
thanks for the chance to test the game, i like the type and it plays and looks well and well for free, who can complain.
just for information for the developers and others, atm the game doesn't support anything higher than 1920x1080, so anyone who has a higher like for me on 3840 x 2160, the game works, but no options atm to alter, other than down.
the tutorial works well, the design and UI layout is good. but so far nothing seen or noted as either new or not seen before elsewhere, but like i've said above for free, nobody can really complain for free, so thanks and hope you all the best for the future.
considering this is made by students or one student etc, no bugs found so far, no clipping issues, yes steam screenshot are a bit blurry, but that could be a issue with my screen size and res etc and not the game engine, advice or a pointer or 2 to give from 25+ years of game testing?
allow the user to chose or alter keys in game.
give the option to spin the map or area your playing / seeing etc.
some more zoom options are always welcome if the engine can do it, most can.
the access of attack for spells like storm pulse only go up and down, not on the full access, so if you follow the number layout pattern for number keys, attack is only 2,4,6 and 8 keys, where as it would be better if the whole range of hex attacks for directions could be used if you understand me from the range 1,7,9 and 3 etc
so to make this part somewhat clearer, i'll explain in a different way,
directional attacks can only be up and down, or from side to side, so not the full range of hexes, which is a shame,
just means you need to think more on placement, where as using the full range would mean for all around attacks and for me would make more sense, only 4 axis of attacks is quite basic, where as using all 8 would be better and make more sense imo, again not saying your choices and design is wrong and being negative, just making a honest and valid point and offering advice on how imo to make it better as long as your ok and don't mind.
you already give the option is fell flare? but not in the storm spell, so wind only blows in 4 directions but flames work in 360? if you get my point.
try to progress a level by using the keyboard and or a mouse, as pressing the space bar only means both hands are needed, when pressing the screen is mouse only and some will like it better that way, only small minor points and hope you don't mind me making them, none distract from the game or lower it in any way, just offering in some minor advice or an opinion.
also as it's very easy to miss click and move when you wanted to do something else, a undo move is always welcome.
map layout and AI is good, just the AI tends to rush in and goes for a mass attack quite often, when numbers matters, but good players will retreat and as there is no time limit, you can always recharge your abilities while retreating and as they catch up, you can use them again and win, so quite a easy relaxing game, but as no skill levels are offered, maybe too easy for some
Steam User 17
Well, to be perfectly honest, and in my humble opinion, without intending to offend anyone who might hold a different perspective, while also considering this matter from various angles, and without condemning anyone’s views but rather aiming for objectivity, and taking into account every valid opinion, I honestly believe I have nothing to say.
Steam User 15
Game Developer here! Well, more specifically, Art Producer. Creating this videogame has been a long and tough journey, and although it is not what we initially had in mind, the final result has turned out pretty satisfactory.
On my side of things, and after spending so many hours working on this, I can't help but see the visual errors and some little "bugs" (to call them a way) that pop up thoughout the gameplay - hopefully you newcomers and your fresh eyes don't even notice. Many things are not as ideal as they could be, but I'm concious about the circumstances and constraints we were under, and I can guarantee you that we did and achieved much more than we were supposed to.
If you give our game a try, feel free to let us know your opinions and comments, positive or negative. There are no wrong opinions in this case and any feedback can be a good foundation for us to learn from!
Thank you for giving it a chance, and also for reading this!
I hope you enjoy your time in the Abyss!
Steam User 12
As one of the developers of this game, I just wanted to say how much fun I had creating it. We put a lot of effort into making it as enjoyable as possible. Huge thanks to everyone who helped out, and to everyone giving it a try—I hope you have an awesome time playing!
Steam User 1
A really engaging game if you like strategy team managing games. Each character has very different set of skills and abilities you have to learn to use to your best advantage. It is also very interesting how each stage has different objectives to accomplish, you have to learn to optimize your resources for different goals and circumstances.
The ambience and aesthetic is really well achieved, and the characters designs are great.
I would highly recommend to give it a chance if you like this genre!
Steam User 4
A great short game to play one afternoon, about an hour and a half long.
The cinematics are stunning and the ambience is engaging. The game mechanics are also pretty cool, especially the Ananas brother's, even though I was not great at using those two ·_·' . Pretty good for a free game made by students in less than a year.
All in all, despite a few bugs that I encountered, the game is pretty darn cool and if you like strategy turn-based games I believe you should give it a try.
For the creators, you did an excellent job! Keep it up in the future!
Steam User 3
The game is fun and interesting (could use some background or background context at the beginning, so the player has a sense of will to play). I really enjoyed the music and style, and I really appreciate the effort to translate the game into Basque (although it's a little rusty and needs more than a few corrections). Regardless, good job guys!