Minesweeper Collector 2
Minesweeper Collector 2 is a new part of the Minesweeper: Collector game!
Enjoy playing minesweeper and settle in a new world. For beginners made detailed step-by-step tutorial and hints with explanations while solving puzzles. Experienced players will appreciate the additions to the episodes, where levels of greater size and difficulty will be encountered.
ALL LEVELS ARE GUARANTEED SOLVABLE WITHOUT GUESSING
The game uses a multifunctional minefield generator of its own design. It ensures that each level can be completed using only logic.
SOLVE PUZZLES AND IMPACT THE GAME WORLD
The game is divided into episodes and chapters with levels. When you complete one or more levels, it is reflected on the world map. As you progress, you will encounter new types of levels and different game mechanics.
COMPLETE COLLECTIONS, CRAFT AND LEVEL CHAINS
Periodically you will encounter special stages containing multiple levels:
Collection – has a single difficulty for all levels within it.
Craft – each horizontal stage with levels has its own difficulty. The order of completing the levels can be chosen by advancing through the scheme.
Chain – successive completing of levels without losing. The difficulty can increase, and if you lose one level, you will have to replay all levels again.
CATCH FISH BY HOOK WHILE AVOIDING ENCOUNTERS WITH UNDERWATER DANGERS
EDITOR! CREATE AND SHARE YOUR OWN LEVELS
CLASSIC AND HEXAGONAL MODES
DETAILED STEP-BY-STEP TUTORIAL AND HINTS
At the beginning of the game you need to go through a small but very detailed tutorial. It clearly shows how the playing field is organized, and how to look at the numbers to calculate where the mines are located.
On easy difficulties, if you don’t do anything, a detailed hint will automatically appear, showing you what to do and why in a given situation.
BOOSTERS ARE EFFECTIVE NOT JUST ONCE, BUT FOR AT LEAST 10 MINUTES
There are several types of booster scrolls that can be bought with in-game coins or obtained at the end of some chapters. They help you to complete levels faster and keep you from making mistakes. The peculiarity of the scrolls is that the effect lasts at least 10 minutes after activation, which means that before each level, you don’t need to perform unnecessary actions.
COMFORTABLE CONTROL, INCLUDING CLICKS ON THE NUMBERS
The game features classic mouse control with the ability to swap button actions during the game. In addition, under certain conditions, you can click on the numbers to quickly reveal cells or place marks. This option is designed to improve the control experience for skilled players and will surely appeal to beginners.
DESIGN OF PLAYING FIELDS IN CONJUNCTION WITH THE STORYLINE
Following the storyline, you will have to perform different actions. For example: disperse clouds, make a bonfire, catch fish, craft a backpack. For all this there are thematic skins of minefields, which make the world of the game even more diverse.
Features and content plan
- All levels are guaranteed solvable without guessing
- Solve puzzles and impact the game world
- Complete collections, craft and level chains
- Catch fish by hook while avoiding encounters with underwater dangers
- Editor! Create and share your own levels
- Classic and hexagonal modes
- Detailed step-by-step tutorial and hints
- Boosters are effective not just once, but for at least 10 minutes
- Comfortable control, including clicks on the numbers
- Design of playing fields in conjunction with the storyline
Steam User 3
Great take on the minesweeper genre. There are multiple different interesting modes that provide some variety to the seemingly simple gameplay. I really appreciate the fact that all the levels are solvable without guessing, but most of them are pretty easy, and I've seen more difficult levels that were solvable without guessing in other games, which means it's not impossible.
The biggest problems for me were: waiting multiple hours for no reason before playing levels from the book and a lack of an ending to the "story". It seems that the dev continues to update the game, but right now it feels somewhat unfinished.
Steam User 2
The game starts of really good, i like the story and that every level has a different theme and ''item'' you are making. Then you unlock fishing, which is nice for a few extra coins. You also get scrolls which help you progress faster and if you have a really hard level (there are a few you have to fishing flagless and you have to do 50/50's for it). but then the end of the game is really tedious. You have to wait 6 hours for a new level to unlock which you can then finish in 10 minutes, only to have to wait another 6 hours again. I really dont like this, i haven't finished the game yet because of it. becides that nice game
Steam User 2
This is one of those games that needs a middle ground between recommend and don't.
On one side, The overall game is fun. The level and art style is very nice and the levels flow well into eachother. The different gamemodes and styles of play keep it relatively fresh, even if they do sometimes overstay their welcome
However, it's very misleading to claim that all levels are "guaranteed solvable" When that simply isn't the case. In most cases this is caused by either bad reveals or getting stuck in thin areas (the staffs in the book are notorious for this, each one having at least 2 losses just because of a 50/50 guess). Additionally, i don't see the point of wait times for things like fishing or unlocking new characters in the book. Sure it's a 10 second wait, but why was it necessary?
My theory is this was originally supposed to be a mobile game, but late in development they decided it should be on PC.
Additionally, it feels lacking when compared to the first game on mobile. Where are features like the multiplayer? The coin shop during levels? The pets that would give boosts? The skins/themes that you could change freely based on which you liked? These are all things that differentiated it and made it much more fun to play and unlock.
Steam User 1
There's a lot of Minesweeper goodness going-on here - hard not to recommend it BUT
A WORD OF WARNING
Story mode starts-off well but unlocking levels gets more and more frustrating - it's all a bit 'mobile game' really, with both time and "in game" money based unlocks (yes, in a single-player offline game!!)
The "in game" currency can be used to buy "lives" and 'hints' as well as unlocking content but it's limited which means you can easily 'waste' enough to make it harder to progress - which isn't really that well designed...
The Minesweeper bits are AOK tho!
Steam User 3
The sequel actually gives you a more natural feeling of progression compared to the first game, it also adds a few more unique mechanics, giving the game more charm.
Steam User 0
Massive step up from the last game.
10/10 fantastic, great innovation in the Minesweeper genre. Can't wait for the next one.
Devs should think about a adding 1 or 2 DLCs for the players than want to support the series.
Steam User 0
Very good and creative take on the classic game. I'm having a lot of fun with it.