Void Scrappers
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PLAY OUR NEW GAME
the Game
Collect scrap dropped by your defeated enemies. Use it to upgrade your ship until it becomes unstoppable.
Fight and destroy bosses and grab the weapons they drop. Blast hordes of aliens with various projectiles, explosions and kinetic orbitals.
Unlock new characters with unique abilities and new weapon and upgrade types. Permanently upgrade your ship stats in between runs.
Void Scrappers is bound to appeal to fans of Vampire Survivors and other games in the horde survival / bullet heaven genre, particularly those that are looking for an injection of pace and smooth movement.
Steam User 6
Sideways thumb.
It's fun to have a little session now and then, but isn't hyper addictive to me. For starters, it could use a lot more weapon variety, but also finer details everywhere else.
The Unlocks progression is a little too slow for what is here too.
Gunlocked really set the bar high when it comes to a marriage of shmup & roguelike in a Vampire Survivors style. ..I'd play that one first if you haven't already.
Steam User 3
I got this 50% off and it was worth that.
You have a ship in space, it has insane acceleration and speed, plus it keeps momentum. A lot of the challenge of the game is just keeping yourself as stationary as possible, and letting the enemies come to you while you make micro dodges. You also have to collect the currency to upgrade your ship so that adds a bit of the chaos-factor because it's all about controlling your ship.
You also have the recharging Dash ability which can be upgraded to shoot weapons, have faster cooldowns, longer dashes, etc. Its nicely implemented and when used it get you to a safe spot with ample i-frames.
I don't want to get into the mechanics too deeply. But I think it's fair to say there's cool weapons with fun upgrades and lots of styles to discover.
In the end I feel the game started to wear thin around the 5 hour point. I played a bit more to see because it is a fun game but nothing really opened up after that point. By then I had perfect mastery of the ship and upgrade system, and how to exploit the Dash for maximum benefit, etc. So that's kinda also when I realized a run is primed for success or doomed for failure largely by RNG; Getting overwhelmed by enemies or fighting through becomes a function of whether you got good rolls on the upgrades.
I'm not complaining. This is the nature of games like this.
I'm a bit of a grinder so if I like a game up front I'll usually put several hours into it. I think most people will actually be bored in a few hours. But it's a fun game, a good game, smooth and bug free, so it's worth it on sale!
Steam User 2
I found it surprisingly addictive.
My main criticism would be that the permanent upgrades power curve gets perhaps too grindy for the amount of content there is in the game. At first I was really excited about the upgrades and it was definitely noticeable during gameplay, but the further you unlock between rounds, the smaller the upgrade gets with each power up, which drains the fun.
With that in mind, I love the game's simplicity and mid-round power curve. The gameplay feels tight, getting upgrades feels good, and while it is nice not being restricted by the general genre's 6-weapons & 6-abilities limit, the downside is that you are way more dependent on re-rolling and banishing things you don't use, as they'll likely keep popping up throughout the whole round.
I think I'm done with the game now, after beating the final boss for the first time. Weirdly, the game just goes on with little fanfare after beating said boss, which I find rather weird. The enemies continue rushing you but no more bosses appear. There seems to be no concrete end to it, so theoretically your boredom is the only limit. I think giving you an option to quit while victorious (similarly as brotato does, for example), would add a bit of needed structure to it at least.
Steam User 2
Sweet game! It's not really a pure shmup, but more in the vein of Vampire Survivors sort of, and its upgrade system is very similar to their later game Bore Blasters. Anyway, I very much recommend it for anyone who likes a chill shmup/survivors style game that isn't all that difficult but provides a satisfaction all its own once you get into the later game, get OP, and feel like a complete badass. 8bit is good at making games like this!
Steam User 1
This game is an absolute GEM! If you come across it, consider yourself lucky. The captivating gameplay and engaging mechanics keep me coming back for more. The attention to detail and clever leveling system provide exciting challenges that make each session rewarding. I highly encourage anyone who enjoys immersive experiences to consider buying it, as it deserves more attention and support. Don't miss out on this unforgettable adventure!
Steam User 1
Nice simple game, not too much content but good enough for the price.
Steam User 0
It's fun with gamepad, but I struggle to see some of the mob designs in front of the pitch black background. An outline would do it good. Also weapon upgrades and stat boosts feel a little generic. Not the most versatile roguelite, so keep that in mind.