Whispering Abyss
WELCOME TO DULUTH.
After watching her mother get dragged underneath the surface by something terrible, a young Grace Havenshroud was left scared and alone. 10 years later, Grace returns to her hometown of Duluth, Minnesota. Equipped with her dual revolvers and the sun necklace gifted in her mother’s final moments, Grace is determined to find out what took her mother.
Use your run and gun-style skills to navigate the treacherous abyss and rid Dululth of its monsters! The abyss features tons of items that drastically impact the way the game is played and will aid in the increased difficulty per level. Using random generation, each level of the abyss is unique and rewards different styles of play. Whispering Abyss also features collectible journal entries that help Grace uncover the mystery of what happened all those years ago. Will Grace discover Duluth’s secrets, or will she meet the same fate as her mother?
- Lore-enriched gameplay shown through unlockable journal pages, secret lore bits, and much more.
- Exotic items that drastically change the way the game is played.
- Randomly generated levels that make each run new and exciting!
- Beautiful environments and distinct enemies with special attack patterns!
- Enemies, items, and special NPCs inspired by Lovecraftian lore!
Traveler’s guide to the Whispering Abyss
The Wandering Eyes
Half of a deadly pair and one of the more common enemies found in the Abyss. These eyes like to hunt in packs to overwhelm their prey rather than take it on alone. You should have nothing to worry about if facing one of these creatures, but be careful and don’t dawdle on taking them out because they can very quickly become a problem. Take your gaze off a wandering eye, and the next time you spot it, you’ll have way more than one to worry about. Standing and fighting a horde is a death sentence find a way to thin it out or take them out in bottleneck areas.
Tendrils
The other half of a deadly pair and a common occurrence is the tendrils in the Abyss. Like the wandering eyes, these tendrils are weak, especially alone, but the danger lies in their ability to corner you. These tendrils occupy valuable space and rely on their friends to push you towards them for the kill. The easiest way to deal with a tendril is by being aware of your surroundings so as not to get pushed into their range. Tendrils cannot move horizontally, only lunge, and using this against them is paramount to your survival down there. Do not underestimate them or suffer the consequences.
The Forgotten
Once humans just like you, the forgotten are special because they’re the only monsters that can hit you from range. They want your attention elsewhere, so they get a perfect shot at you with the massive rocks they hurl. The forgotten have buried themselves in the ground, rooting themselves for greater durability and the ability to attack from range. Use this against them, as long as you keep moving, they won’t be able to target you accurately. Don’t ever double back against a forgotten, or you’ll find yourself waking up at the pearly gates a bit too soon. If you’re fast enough, you can get away with leaving them for last, but be warned, these creatures will take any chance to strike you with a lightning-quick boulder to the head.
The Stalker
Stalkers like to watch their targets, then charge up a dash attack that only matches its power in speed. They say if you listen close enough, you can hear the huffs of a stalker tracking you at some points in the Abyss. Their tough hide makes them harder to take down than most enemies but not impossible and if it bleeds, it dies; remember that. Stay light on your feet, traveler, and never stay in the same place too long lest you want to feel the fate of the many unfortunate victims before you.
- Ritual Consumes hp, enter a very strong berserk mode, increased dmg, speed, fire rate.
Picking up this item consumes some of the user’s hp to enter a beserked state, granting her increased dmg, speed, and fire rate.
“Just because I use some of their enchantments doesn’t make me comparable to them.”
“This is a necessary evil. I can tolerate it this once.”
“Breathe Grace it’s just a little pain for a lot of damage.”
“Blood Magic, the most painful of magics.”
- Ricochet Chance for bullets to bounce to a nearby enemy
Bullets have a chance to bounce to a nearby enemy causing damage.
“Mom always knew I was a great shot. This just proves it.”
“Efficient… Perfect.”
“A bouncing bullet eh? I can work with this.”
“What makes it bounce? Magic! Definitely magic.”
- Tentacle Summons a tentacle that rotates around the player dealing a chunk of damage to the first enemy hit; tentacle then despawns and respawns after a short duration.
Summons a friendly tentacle that will deal damage to enemies around the user.
“Turning them against each other… I never even thought to try that.”
“Time for them to get a taste of their own medicine.”
“Finally they get to feel my pain!”
“I don’t care if you help me, you won’t be spared in the end.”
- Double shot % chance to fire two bullets.
Gives a chance to fire two bullets for the price of one.
“Two is always better than one. Unless you ask my mother who would say one is plenty.”
“Two bullets to the face are better than one. Good riddance.”
“My revolvers never cease to surprise me.”
“A surprise to be sure, but a very welcome one.”
- Gambler’s Choice A huge stat up for a huge stat down (randomized)
Grants a random large stat up and a large stat down.
“It’s not gambling if you’ve already made peace with everything you’ve lost.”
“Go on. If you give me something bad I’ll make that work too. I’ve had worse”
“Time to be a god or time to run?”
“Don’t mess with a girl who’s got nothing left to lose. She’s crazy.”
- … And so many more to discover!
Steam User 4
So After playing this, in it's current state, I can't recommend it, there are quite a few things that need to be fixed or changed. I will give it a thumbs up because the idea behind it is really interesting and with a few changes / fixes this could be really good. (( Steam Why Can't we Give things Neutral reviews? ))
However, Good things First.
I like the general idea behind the game.
I really like the ammo counters and the fact that it shoots one from each gun in turn, not six from one of them and then six from the other is a nice concept.
Grace has a nice character model.
The Lore pages you can collect tell an interesting story.
There are pickups you can get which buff different things from damage to reload speed.
There is a dash feature, which you will be using, quite a lot.
Merchant that you can buy new items at, which then lets them spawn in chests on your runs.
(( I would recommend increasing the cost of things, I managed to get enough ORIABS on my first run to buy everything. ))
Now Negative points.
The boulder throwing enemies are quite crazy, especially since the boulder still damages you after they've thrown it whilst it rolls on the floor, this led to the only damage I ever took on my runs was from these enemies, you will not get hit by anything else besides fall damage.
You can shoot enemies when they aren't even on the screen which led to me spending time just shooting all the way across rooms to kill things.
There is a parry feature, which all it did was end up getting me killed or taking damage and thus it never really was used.
Every time you go down a floor all your pickups disappear.
Why don't all the doors open when you clear a room? This leads to it being more of a linear path rather than a dungeon which means I hope you can remember your way around otherwise you will be going in circles for quite some time.
Enemies can sometimes spawn inside walls or floors leading to you either becoming trapped or having to stand with the guns in the wall to shoot them.
I've had an Enemy spawn outside of the room it was supposed to be in which caused me to become hard stuck and had to quit a run.
I've been sent either flying up out of the map or down through the floor a few times but it usually just moves you back to the start point of the level.
You can get the majority of the items in the tutorial ---> I got every single lore page in the tutorial. (( Yes I did actually try to see if this was possible, so you won't do it normally, but I thought it should be tested. ))