Mudborne
Demo
This is a concept demo that was created as part of a 1-week game jam! It should give you an idea of the sort of things that the game wants to explore, and let’s you discover 10 different types of FROG
You can read more about future plans in the Roadmap
About the Game
MUDBORNE… YOU HAVE BEEN CHOSEN
Mudborne is a laid-back nature sim game about breeding & collecting frogs! Visited in your dreams by a mysterious deity, you begin a journey to help rediscover Her lost children.
- Finally reach your life goals and become an actual frog!
- TINY LITTLE FROGS YOU CAN CATCH AND CHASE
- Find and collect different mushrooms to help buff (or debuff) your frogs
- Play god and manipulate your frogs genetics to find new species
- One of the frogs has a tiny hat!!! GOTY contender????
Mudborne spawned as a small week-long gamejam, #FletchFest, organised by FletchMakes!
The result is the game you can play for free over on with music by Mothense! 😀
I’ve always joked about making “APICO but frog”, but it’s never been much more than that – with the gamejam theme of “pond” however it seemed like a good opportunity to make it a reality!
With Mudborne I wanted to play more with the idea of direct manipulation & min/max-ing of genetics to find new species (rather than just slapping bees together), as well as some more interesting nature mechanics – while still bringing the same menu management & crafting minigame vibes you all know and love (along with all the learning I’ve had making APICO!)
I’ve got lots of ideas for this concept and would love to turn this into a more fleshed out demo and maybe even a full game if people are interested, so if you are maybe give it a lil wishlist​??
If you want to follow along with the project you can catch us on Twitter, or hit up the TNgineers Discord, links are in the sidebar.
Steam User 36
I just 100%'d this game and cannot recommend this game enough! I never write reviews but had to for this game! It seemed to answer so many things I find a little annoying about other sims like Stardew etc. The inventory/storage management definitely spoilt me (especially the cauldron upgrade!!), the fast travel upgrades were also ridiculously useful!! The travelling was a little tedious to start but once I'd realised you could respawn, and then with subsequent upgrades it was a complete non-issue.
This is a game made by people who love gaming and that's so so clear throughout playing. One thing that would have been useful late-game is maybe some kind of incense or something? If you are going for 100% then it can get kinda tricky to track down the frogs you need as there's so many roaming around (if you're smart and keep two of each to start with then not an issue), so a way of attracting those specific frogs would have been nice! But honestly it never took too long to find them, and was a good forced break in objectives.
Overall such a fun game! I wish I could delete my memory of this game so I could play it all over again, 10000% worth playing!
Steam User 42
if cozy games are easy then why i got five wiki tabs open for a game about breeding frogs
Steam User 23
I work in a microbiology lab making bacterial mutants for a living so I've just realized that this game is a more fun version of my career
Also, incredible vibes and ambiance, the game mechanics and puzzles are adequately difficult without being frustrating, and there's almost infinite combinations of funky little frogs. 10/10 would mutate frogs again.
Steam User 23
Reviewing this game is simple. It's cheap, has massive depth, and you can play it very casually.
But most of all:
"For APICO, donations are made to bee, beekeeping, pollinator and conservation-based charities. For Snacktorio donations will be made to various hunger charities and foodbanks. For Mudborne it will be amphibian, wetlands, and environmental charities."
Steam User 19
UPDATE: I had the wrong idea on what this game was about. It is a puzzle game in its core and it can be quite hard. In my first run it felt sluggish, like I was playing the game the wrong way, so I started over and skipped trying to make a nice "base" and skipped organizing. And that, helped a lot. My progression went much much smoother and I finally understood what the game was about. Be warned though, this is not the game you finish in a few hours. It looks small, but it is actually huge.
Old review:
To much running around and organizing your stuff, and to little frog action! It quickly gets boring when you realize that half of your time is just you trying to organize chaos, or just you running back and fourth. After 6 hours of playtime I am still not even on the second frog, and that kills me. I might just start over and try again, but for being such a cute game, this is far from easy and laid back.
I will still recommend it though, just be aware!
Steam User 21
Judging by the number of reviews, this is pretty much a hidden gem. I bought it on a whim because the style looked cute, but don’t be fooled by the aesthetics - Mudborne is a really good puzzle game with sci-fi touches, albeit set in a world of frogs. Twelve hours in, I’d say I’m about a third of the way through, definitely good value for money.
EDIT: Afer 100% (all achievs) in around 40 hrs, I can really confirm that this is a great game, all the clues are in the game itself and I quite enjoyed the story! End game gets easier when you have all the mushrooms haha
Steam User 13
Huge and Fun Puzzle Game
When I got this game, I was hoping to play something like Factorio with frogs at best, but deep inside I expected a cute but shallow game with frog aesthetics, something simple to kill an evening or two. What I did not expect was that this game would have such a satisfying gameplay loop, a huge world map, and a ton of puzzles to solve!
I have played this game for almost 20 hours, and I can definitely say that I enjoyed it. Time was flying when I was in Mudborne. The main thing is how I always had the feeling of, "Oh, okay, let me try this thing out, let me get a new frog, I will finish this task, play just 5 more minutes..." And then, every single time, those 5 minutes became hours without me even noticing.
There is a constant feeling of being rewarded for every small step. Hey, you have unlocked a new critter! Oh, a new variation of a frog! Or here is a new portal, a new blueprint, a new piece of lore, a new area... There is always something new to anticipate, sometimes even without knowing exactly what it will be! It is such a perfect game to get hooked on and immersed in.
The puzzles are also great. You are trying to find optimal ways to get the required species, discover new mushrooms and the conditions needed to grow them, experiment, and move forward. The puzzles are not that hard. They are mostly just arithmetic plus finding the cheapest way to achieve your goal with the tools you have at your disposal at the moment. This brings a bit of Factorio-like engineering satisfaction to the game.
But with all of these good things, there is another important part...
I will not even try to finish this game
You see, the game is designed to be cozy. Coziness implies that it is chill. Relaxed. Slow. Too slow.
There are intentional limits to the speed of crafting anything. Wait a minute for the mushrooms to grow. Then a minute for the tadpoles to mutate. Then a minute for them to grow. Then catch them and repeat again. This is some kind of core gameplay element that repeats throughout the whole game, and eventually, after becoming predictable, it becomes tiring.
I told you that the map is huge? That's cool. But there are so many obstacles on your way that navigating through this world requires a map. And even with a map, it is pure anger, because there are obstacles that force you to circle around the whole map just to get to the other side of a bridge. At first, it feels like a good part of puzzle exploration, but on every next trip to that location, it feels like a waste of time.
And sometimes you need to find mushrooms, and they can grow only in very specific locations. So you spend a huge amount of time going there, then realize that the weather is not appropriate, and your bed is far away. So you return, sleep, wait, and go back there again. And what if you forgot to bring something? Is there fast travel, maybe?
There is not a fast travel system, but... eh... a bit-faster-than-walking travel. There are rare portals, and they make things better, but you need to get to that portal network first. And the portals are not even next to each other! You still climb stairs, jump on rocks, and walk around just to get from one portal to another. And no one told you that you would be teleported directly to your destination! So walk more! You can also travel to your last spawn point, but only one way, and that is not always convenient.
And you know how bad it is when you need to find some specific species of frog? The one that you spent an hour creating and now want to use for some purpose? Good luck finding it on your screen, because the colors repeat too often, and the sprites have only a couple of pixels of difference. Try to catch that one frog you need. Maybe it will not even spawn at your location, so have fun wandering the map.
Discovery VS Repetition
So, at first, EVERYTHING, every small step, is tied to a huge shiny discovery. Everything is new. You explore new places, new puzzles, new mechanics. Everything is so engaging, and you are never forced to do the same thing again!
But then, at some point, there is less sense of finding something new and more of an "Ah, I guess I need to go to location X to find something..." And the more I played, the less satisfying discovery became, and the more backtracking was placed on my shoulders.
My journey ended when, one day, I wanted to play this game and suddenly realized that it felt like a full-time job, not relaxing enjoyment. And then I realized that I did not want to come back. Weeks later, I still feel reluctant to continue. The game is too big for the foundation it was built upon. The game is intentionally too slow, in places where it should offer you more ways to skip the routine.
Judging by achievement rates, around 7% of players got to the point where I gave up. And around 4% cared enough to complete the game. It just had to be shorter to be perfect. But what started as perfect now feels like a negative review.
Anyway, pick it up, explore while it is fun, and move on.