BEATris
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BEATris : Rhythm! Puzzle! Action!
Survive the block-hell situation until the end of the music. Control the blocks falling with the beats and fill the lines to destroy them. Enjoy the music while the level shifts with the rhythm.
BEATris presents a new wave in rhythm game genre. Inspired by the classic puzzle game Tetris, the game gives you a strategic gameplay with the rhythmical flow from the music.
Features
- Various EDM Soundtracks to enjoy
- Unique levels that are brutally fun
- Make creative levels with your favorite music on Level Editor
- Share your levels on Steam Workshop
- With Steam Cloud integration, create your level anywhere everwhere
Steam User 13
Welll This Brings Back Memories ^^ You got your Good Ol Classic Tetris Mixed With music Which is awsome And while Your Jamming to the Beat The Blocks on Later Levels Move with it. Its Rather Short Game with Good levels But as Long as you can Cope with Both Music And Tetris Id say Your good. You can Also Create And Make your Own Levels too which is neat But Hey Its cool Game I rec this to people Who Love to Jam to Music and Again Tetris.
Steam User 6
It's an interesting take on Tetris. I wouldn't say it plays like a rhythm game as you don't have to do anything in sync with music, but it still plays quite differently. In the fastest songs, it requires a lot of attention to look at what is coming next and what is on the grid, and getting in the flow feels really satisfying!
What bothers me are the songs in which the grid moves "at random" (in rhythm, but in unpredictable directions). Except by replaying the song a lot and knowing it by heart, there's no way to guess what will happen and how to place your blocks well. This is a major flaw to me, but it's not found in all songs; otherwise, that would be enough to make me not recommend this game.
There's not a lot of content as of now, but there are some decent songs out in the workshop; so if you're willing to search for new songs, it's a good deal, especially at the low price of about $3.
Steam User 3
Very interesting idea! Its tetris, but to the beat of whatever song was put in for that level. The controls are weird to get down (at least for me), but the power blocks make this game a lot more forgiving than it could of been. The power blocks will push down some gaps youve made before. I personally had a lot of fun on the first moving level. The moving parts really add to the chaos of the game! I hope this game continues to move up and get worked on further because so far its pretty fun.
Steam User 4
this is stupid and i love it
can we have real tetrominoes please
Steam User 2
I think I lost my remaining brain cells for this. I think this is better than the Cuphead tutorial.
Steam User 2
recommended for the graphic, the music, the fun mechanic, and the fast evolving devs!
it's great that custom controls and DAS/ARR options has been added! (though the repeat delay 0ms works like 16ms and 1ms works like 33ms... hope this can be fixed. speed matters! 0ms might need some special processing, but that's the key to speed!)
though it's just personal request as tetris player... another option "always spawn in the middle" please?
imo, the reflection of muscle memory built based on how many grids to move highly depends on the predictibility of the block's position. but for example, a vertical "I" piece near the side, after dropping, another I-piece enters horizontally, there will be a "kick-in" move? that's just some unexpected move (or say the move is not from myself).
also the "instant middle" button can be omitted this way.
more detail, the double-bar (red) on the I-piece is hard to distinguish from ordinal red block... may consider adding some border or more shiny effects?
moore suggestions
highlight the grids that will be pushed down in the screen, according to the current piece('s shadow). because, well that's another personal opinion, it's not quite consistent with "physical intuition" that, a grid of air (blocks on the ground not contacting with the dropped piece) can block the force that pushes a whole column down to the ground.. a highlight may help getting familiar with the rule faster.
make shift left/right event visible in the next window. won't there be experts who can read that ahead?
other transformations... well that depends on the level maker's conscience.
a second or even third next piece, equally distanced, shown above the shadow or somewhere. (there's an old tetris-like game named "quadra" doing this, also available in nullpomino)
because the blocks shown on the right depends on the pace and may be overlapping.
overall, maybei have some different concept... like, the "messy gameplay" is accepted by the designer while i hope things to be more under control... so these are just for reference, but of course i'll be happy if things changed this way~
Steam User 3
As a long time fan of puzzle games like Puyo Puyo, Tetris, and Puzzle Fighter along with playing rhythm games all the time like Beatmania, Project Diva, P4DAN, and even old stuff like Vib Ribbon I really gotta say that this game is hard as fuck. You have to be able to think super freakin fast in order to keep up with the beat of the song and even during the first real main level after the tutorial I was already struggeling. Unless you're already pretty good at these kind of games I really do have to tell you to just stay away. However if you love rhythm games and puzzle games and think you're pretty good at them, then come on in and fill up the workshop, it's pretty empty being a new release and all that :)