CHRONO TRIGGER®
The timeless RPG classic returns loaded with upgrades! Journey to the forgotten past, to the far future, and to the end of time. A big adventure to save the planet, now begins…
CHRONO TRIGGER is the timeless role-playing classic developed by the ‘Dream Team’ of DRAGON QUEST creator Yuji Horii, Dragon Ball creator Akira Toriyama, and the creators of FINAL FANTASY. As the story unfolds, embark on a journey to different eras: the present, the middle ages, the future, prehistory, and ancient times! Whether you’re a first-time player or a longtime fan, this epic quest to save a planet’s future promises hours of enthralling adventure!
As the definitive version of CHRONO TRIGGER, not only have the controls been updated, the graphics and sound have also been revamped to make your adventure even more fun and enjoyable to play. To complete your journey, also included is the mysterious ‘Dimensional Vortex’ dungeon and the forgotten ‘Lost Sanctum’ dungeon. Meet the challenges presented to you and long-lost secrets may be revealed…
Story:
A chance encounter amid the festivities of Guardia’s Millennial Fair in Leene Square introduces our young hero, Crono, to a girl by the name of Marle. Deciding to explore the fair together, the two soon find themselves at an exhibition of the Telepod, the latest invention by Crono’s longtime friend Lucca. Marle, fearless and brimming with curiosity, volunteers to assist in a demonstration. An unanticipated malfunction, however, sends her hurtling through a rift in the dimensions. Taking hold of the girl’s pendant, Crono bravely follows in pursuit. But the world into which he emerges is the one of four centuries before. Journey to the forgotten past, the distant future, and even to the very End of Time. The epic quest to save a planet’s future makes history once again.
KEY FEATURES:
Active Time Battle Version 2
During battle, time will not stop, and you can enter commands when the character’s gauge is full. The enemies’ positions will change as time passes, so choose your actions based on any given situation.
‘Tech’ moves and combos
During battle, you can unleash special ‘Tech’ moves, including abilities and/or magic and characters can combine these abilities to unleash all new combo attacks which are unique to them. There are over 50 different types of combos that you can execute between two and three characters!
Experience the ‘Dimensional Vortex’ and the ‘Lost Sanctum’ dungeons
The Dimensional Vortex: a mysterious, ever-changing dungeon existing outside of space and time. What wonders await you at its center?
The Lost Sanctum: enigmatic gates in prehistoric and medieval times will lead you to these forgotten chambers. Meet the challenges presented to you and long-lost secrets may be revealed…
Graphics and sound
While keeping the atmosphere of the original, the graphics have been updated in higher resolution. As for the sound and music, under the supervision of composer Yasunori Mitsuda, all songs have been updated for an even more immersive gameplay experience.
Comfortable controls
Whether you play with a gamepad or a keyboard, the controls have been updated for a more pleasant gameplay experience.
Autosave
In addition to saving at a save point or choosing to quit from the menu, your progress is saved automatically while traversing the map.
Steam User 96
For years a heard people say that Chrono Trigger is one of the best game ever made and i aways thought its was just the nostalgia talking, but now i've played the game and i can say my own opinion:
THIS IS ONE OF THE BEST GAMES EVER MADE!!
Thank you for the art, Akira Toriyama.
Steam User 61
I remember when people hyped up this game as the 'best JRPG of all time' and I thought 'surely its not the best there's so many games in the genre'
This is the best JRPG of all time.
After finishing it, this game was a very satisfying 25 hours. One thing I like about it is how it doesn't put down the plot or the pacing with meaningless side content. Every quest feels thought out, matters, and has some meat to it.
Initially, I didn't really like the combat. I like turn-based games, but this felt very simple in the beginning. Attack, use team techs, oh i got hit lemme heal and repeat. But the game manages to find it's groove later on with interesting enemy types and boss design, and the sheer amount of combo moves your party can do.
And then there's everything else. Art and character design, the soundtrack, the story, this game feels so simple but it's done with the most amount of care. This game shows that simplicity in RPGs is a lost art, which was one of the key considerations in this game.
Anyways I won't glaze any longer. Go play the game if you haven't.
Steam User 75
This was my first time finishing Chrono Trigger and i gotta say....get this game! Its amazing! Fantastic characters, backstory, music, and it handles time travel so well. There wasn't much i disliked about this game. Totally recommend if you have never experienced CT!
Steam User 65
can't recommend this game enough but this steam version is probably my least favorite. I prefer the DS and original SNES versions much better than this. Interface is janky and settings are not easy to toggle.
Steam User 39
This was actually the reason I got a steam deck.
My all time favourite JRPG from the greatest collective creators of that era.
Music is sublime, combat is SO much fun and it’s hard not to fall in love with every character in this.
Steam User 44
My Playtime: 59.3h (100% achievement, finished the game twice)
My First Playthrough: 33.3h
Grindy Achievement(s): No.
Optional Achievement(s): Yes (12 achievements).
Difficult Achievement(s): No.
Intro
CHRONO TRIGGER is a JRPG about time travel. You play as a man with the default name of Crono, who travels through time and recruits up to six allies from different eras to save the world.
Pros:
- Adjustable combat speed
- Touch encounters
- Bosses require a specific strategy to beat
Cons:
- Sometimes it can be hard to know how to progress the story
- Most endings are empty
Specs
Intel Core i5-9300H 2.40GHz, 8GB RAM, NVIDIA GeForce GTX 1650
Should you buy this game?
JRPG fans who like great combat without grinding will like this.
In-Depth Review
Visuals
For a game that was originally released in 1995, the pixelated art does a good job of making the game still look good in 2025. There might be some limitations like how surprised characters look too exaggerated and how sprite animations are made with so few frames, but as I said before, they still look good. Heck, some environments also look grand with their detailed pixel art, although you won't see them that often.
Story
Dialogues tend to be brief. This makes it hard to resonate with the characters during critical moments, especially since the cutscenes seem to focus more on brevity rather than emotions. The animation cutscenes that were shown at certain points helps to build the suspense, although the game doesn't seem to use it that much.
That being said, most main characters in this game have their own story and backgrounds, and for those whose past is unknown, the game will try to let the said character bond with the main casts. It's also admirable to see that each character has a specific line in all cutscenes whenever they become an active party member. However, this also makes the characters sound empty, as they tend to spout dialogues that don't connect to what the other characters say.
Despite having 13 endings, most endings are just a bunch of characters being animated without context. A few of them have short dialogues, although they aren't that interesting to follow. This might be happening because of how the endings are triggered, though. The one that seems to be well thought out was only three, which can be obtained rather quickly.
The Game
Gameplay
First of all, the game has no random encounters. There is no unnecessary grind and you can just kill enemies whenever you feel like it. Exploration can be done quickly as a result, with you focusing on the environment rather than the battles.
Progression is done vaguely. You need to talk to all NPCs in the area to get the context of what happened, and the game hardly tells or reminds you whenever you have to move somewhere else. Luckily, there aren't many new areas that you can explore whenever this happens—progression is linear, although it's possible to explore some areas before the story asks you to. These areas usually have stronger enemies, although it's still doable to finish them if you are over-leveled.
Characters
You can have up to 7 characters in your party. However, you can only bring 3 of them to battle. Inactive party members will receive a lower EXP boost, and despite the smaller amount, it's enough to get them ready for the battle, even if you never use them.
Each character has different perks. Some are healers, some are attackers, and some are hybrids. The game lets you try them all by forcing them into your party at certain points, allowing you to eventually choose which one suits you for the last stretch of the game. Moreover, some bosses are immune to physical or magical attacks, forcing you to change your strategy and your party members in battle. There are still some party members who will eventually be left out due to the clash in roles, but the game still encourages you to use most of them.
Combat
The combat uses an Active Turn Battle (ATB) system with a twist. Enemies will change their position in battle, and they might or might not be able to attack depending on their position relative to your character. Your character can also use skills whose range depends on your enemies' position, although some will target all enemies without checking the range.
The double and triple tech might look good on paper, but they get outdated fast. Double and triple techs are skills that use two or three characters. These characters will then use the skills that are meant to be used in these techs and combine them with other characters' skills. While these are useful at first, the damage was soon outpaced by other single attacking skills that some party members have, rendering them useless.
Enemies are unique. Some are weak to physical attack, some are weak to magical, while others need a certain strategy to beat. You need to talk to some NPCs near the location where the enemies show up to figure it out, although the information might be lost if you are not good at remembering.
Despite the enemy variety, the game still manages to make bosses to be more unique. There are simpler ones that have weaknesses and resistance to certain elements, but you also need to cater to their counter and high damage. Moreover, some also require a certain strategy to beat, whether it's the order of beating them or something else. You need to figure out how the bosses work by trial and error before you can finish them. Moreover, changing party members that are suitable for the boss fights might also be needed since you need all the damage you can get.
I like that you can speed up combat. If you choose to use this feature, all characters will use their default attack. However, I wish that the ATB bar and command selection don't progress when someone else casts a skill. There were times when I wanted to fast-forward the skill animation and ended up having my characters attacking enemies that shouldn't be attacked instead.
Length and Difficulty
I finished the game in 33.3h, finished all the side content for that playthrough in 47.6h, and spent the rest of my playtime replaying the game for the second time to get the other endings. I didn't finish my second playthrough, but I'm pretty close to the end.
As for the difficulty, even though strategy and equipment matter more than level, having a high level still helps to make the game easier. The difficulty in this game mostly lies in figuring out how the bosses work, although once you get it nailed down, the game should be simple enough to finish.
Conclusion
CHRONO TRIGGER is a JRPG with a lot of content that doesn't feel like a slog. Each sections are made brief and concise, with a lot of planning and exploration mixed within. It's easy to get hooked while playing the game, and the game does its best not to disappoint. I can recommend this if you enjoy playing JRPGs.
Steam User 32
Chrono Trigger — The Timeless Masterpiece
Chrono Trigger isn’t just a game, it’s the game. The one that crawled out of the SNES cartridge slot, grabbed my childhood by the throat, and said: “This is what perfection feels like, kid.” Every single pixel, every single note of that god-tier soundtrack, every single frame of Akira Toriyama’s character designs is etched into my soul like a sacred scripture of gaming.
This isn’t “one of the best RPGs of all time.” No. This IS the best RPG ever made. Nothing before it touched it, and nothing after it has surpassed it — not Final Fantasy, not Persona, not Baldur’s Gate 3, not even the triple-A budget behemoths of today. Chrono Trigger is the apex predator of RPGs, sitting on a mountaintop of nostalgia while the rest of the industry stares up in awe.
The multiple endings? Forget what you know about choice-based games today. Chrono Trigger had the BEST multiple endings in gaming history — from tragic, bittersweet fates to triumphant victories that felt like you rewrote destiny itself. It wasn’t just about beating the final boss, it was about when and how you challenged Lavos. Every ending felt like a reward, a cosmic “what if” delivered straight into your imagination.
And the cast? Iconic. Akira Toriyama didn’t just design characters, he crafted legends. Frog, the chivalrous amphibian knight who made me feel things about swords and honor. Robo, the gentle giant of the future whose humanity was more real than most humans I’ve met. Magus, the most cold-blooded, edgy sorcerer with a theme so powerful it could resurrect a dead console. Crono, silent yet louder than any protagonist with his sheer presence. And don’t even get me started on Ayla, Marle, and Lucca — they weren’t “party members,” they were family.
Chrono Trigger is the warm blanket of nostalgia and the burning fire of unmatched genius rolled into one. It’s New Game+ before New Game+ was even a thing. It’s a story that bends time yet remains timeless. It’s the kind of game you replay decades later and still feel your chest tighten when you hear Corridors of Time.
This isn’t a review. This is me begging you — no, commanding you — to play Chrono Trigger. Because once you do, you’ll understand why people like me won’t shut up about it. You’ll understand why, 30 years later, we’re still saying:
✨ Chrono Trigger is the best RPG ever made, and nothing will ever surpass it. ✨