Guild of Ascension
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About the GameGuild of Ascension is a Tactical-Action-RPG with rogue-lite elements, mixing turn-based combat with real-time action combo system.
Craft weapons, learn skills, befriend critters, encounter bizarre creatures, and fight giant Bosses in your Ascension of the Tower!
Real-Time action combo system
The Tower grants you few seconds to act freely during your turn, make sure to use them wisely by learning and master your weapons combo and special attacks.
One player, Two characters
If your group wants to succeed in the Tower, it must plan and act in perfect harmony, like they are sharing the same mind.
Collect the loot
The Tower will reward you after each fight, keep the money and materials for the guild.
But make sure to ask for privileges that will help you during your next challenges, as climbing the Tower is no easy task.
Craft better equipment
Once you are back from you lastest trip in the Tower, make sure to ask the Guild to craft you some new equipment.
You will need all the help you can get if you hope to Ascend to the top.
Battle Giants Bosses
Once you find the Guardians of the Tower floors, don’t be afraid by their massive size, and use what you learned to overcome the challenge!
Good luck on your Ascension.
Steam User 0
Guild of Ascension is a hybrid tactical roguelite developed by WhileOne Productions and published by PID Games and Dear Villagers that attempts to merge turn-based strategy with real-time action mechanics inside a fantasy tower-climbing framework. The game centers around a mysterious, ever-challenging tower that players must ascend floor by floor, battling enemies, gathering loot, and gradually strengthening their guild between runs. Rather than committing to a purely tactical RPG or a traditional action roguelike formula, Guild of Ascension blends both, creating an experience that feels experimental and, at times, unconventional.
The core structure follows a roguelite progression loop. Each ascent through the tower is effectively a run composed of multiple rooms containing battles, events, shops, and rewards. Rooms are arranged in branching paths, allowing players to make strategic decisions about which encounters to face and which resources to pursue. Eventually, each floor culminates in a boss fight that tests both tactical understanding and execution. Success yields materials, experience, and upgrades that carry forward to future attempts, reinforcing the familiar roguelite cycle of repetition and incremental growth.
Combat is where Guild of Ascension distinguishes itself most clearly. Battles take place on a grid-based battlefield reminiscent of tactical RPGs, but turns are governed by a limited real-time action window. During each turn, players have a short period to move their two characters, execute attacks, and activate abilities before the action phase concludes. This creates a dynamic tension between careful positioning and quick reflexes. Movement matters deeply—attacking enemies from behind, avoiding incoming strikes, and coordinating both characters’ actions within the time limit all influence outcomes. The system demands both strategic planning and moment-to-moment awareness.
Managing two characters simultaneously adds depth to the tactical layer. Each character can equip different weapon types—such as swords and shields for defensive play, bows for ranged control, or heavy weapons for burst damage—allowing players to tailor team composition to their preferred style. Synergy between characters becomes important, as positioning one hero to distract enemies while the other delivers damage can determine the difference between victory and defeat. However, mastering the hybrid combat system requires adjustment, especially for players accustomed to strictly turn-based pacing.
Between runs, players return to a central hub where experience and resources can be invested into permanent upgrades. Crafting new equipment, unlocking abilities, and strengthening characters gradually increase survivability and offensive potential. This meta-progression softens the sting of defeat and provides motivation to continue climbing the tower. Yet because individual runs still depend heavily on random room generation and loot availability, outcomes can feel partially influenced by luck, adding unpredictability to the strategic framework.
Visually, Guild of Ascension adopts a colorful, stylized aesthetic. Character models and enemies are clearly readable on the grid, ensuring that positioning remains easy to track during hectic action windows. The environments within the tower are functional rather than elaborate, prioritizing clarity over intricate detail. Animations are serviceable and communicate attack timing effectively, though the overall presentation leans toward modest indie production values rather than high-end spectacle. The soundtrack and sound effects complement the fantasy atmosphere without dominating attention.
The game’s pacing alternates between thoughtful planning and rapid decision-making. Navigating the tower map encourages measured consideration of risk versus reward, while battles require swift adaptation to enemy patterns. This rhythm gives the game a distinct identity, though it can also feel uneven. Some players may appreciate the active nature of combat, while others may find the real-time component stressful compared to traditional tactical systems.
Guild of Ascension’s reception reflects its experimental design. Its fusion of genres appeals strongly to players who enjoy roguelite progression combined with tactical depth. At the same time, the hybrid mechanics can feel unintuitive to those expecting either pure strategy or pure action. The reliance on repeated runs and incremental upgrades may also feel grind-heavy to players seeking a tightly structured narrative campaign.
Ultimately, Guild of Ascension stands as an ambitious attempt to blend multiple RPG traditions into a cohesive tower-climbing experience. Its combination of grid-based tactics, timed action windows, and roguelite structure creates a distinctive gameplay loop that rewards adaptability and strategic experimentation. While not without rough edges, the game offers a compelling challenge for players drawn to hybrid systems and iterative progression. For those willing to invest time in mastering its mechanics, Guild of Ascension delivers a layered and replayable adventure that thrives on experimentation and resilience.
Rating: 7/10
Steam User 0
The game is great, I do like it a lot, specially the concept it has.
..I do have a very big issue that would inhibit me form playing me any more... The character models are literally nauseating...
This is of course a matter of taste and does not impact the gameplay at all! Great game, would recommend.
If there are any plans for a second game which will come as a sequel, please avoid these graphics, nobody wants to play as a half-clown. (either make them "badass" or literal clowns, at least you're aware that you're a clown)