Quake Champions
Quake Champions delivers the dark mythos of the first Quake combined with the groundbreaking multiplayer mayhem of Quake III Arena with a major modern twist – Champions. These fierce warriors each wield unique attributes and abilities, enabling players to compete in their own distinctive style, while adding an additional layer of strategy to the game. Key Features The Next Great Quake Multiplayer Game Quake’s signature rocket jumping, skill-based competition, and incredible speed remains intact, providing veterans with a welcome return and new players a fresh way to showcase their multiplayer skills. Incredible, Diverse Champions Quake Champions introduces a roster of elite Champions, each equipped with unique attributes and abilities that are additive to Quake’s established gameplay. Champion skills offer a great variety to fit your play style. Uncompromising Weapons, Ready for Battle Quake’s devastating arsenal of flesh-chewing weaponry, including fan-favorites like the thunderous Rocket Launcher, electrifying Lightning Gun, and snipe-tastic Railgun are back alongside new additions for you to master. Intense Game Modes Established and beloved game modes return, including the gib-filled fragfests of Deathmatch and Team Deathmatch and the competitive fury of 1v1 Duel mode, while a new team-based mode, Sacrifice, joins the fray.
End Boss 1
Quake Champions is still the best classic deathmatch shooter.
Fast paced, quick damage, quick kills, quick moves - modern shooters rarely have those features.
kirilloid83 1
I liked this game from the very beginning and still like it. If you have a free minute, I go to play with pleasure
Gamazavr 2
The game has very high skill requirements, but is still great to play with friends in a private lobby. Original fast-paced cybersporty shooter, where you can die and kill with a matter of seconds. Lots of secondary mechanics to keep in mind - armor, individual health, rocket jumps, self damage, spawn timers and personal abilities.
This game will settle which one of you is the real cyber-shooting master... until the next round starts.
Steam User 23
I saw someone write recently "why use aim trainers when you have this game" and it all clicked for me. With the custom game types, you can practice tracking in AAAArena in the Warehouse map, practice leading with rockets with Hot Rockets in the Midair map, and flicks with Instagib.
I've never won a pub deathmatch, but losing hardly subtracts from the fun of this game. It's so fast paced and adrenaline inducing, and once you realize you're playing with veterans, it starts to become more of a competition against yourself. There's arguably no skill ceiling higher than the Quake franchise, which means no matter how much you grind and practice, you can always get better. The satisfaction of watching your KDR and weapon accuracy slowly improve over time, nailing more insane trick shots, and laying successful traps is unparalleled for me. The movement mechanics make it so that you always have a small chance at out-maneuvering and winning a fight with a player more skilled than yourself.
If you want to push your abilities to the limit and give yourself the ultimate challenge, Quake is always there for you
Steam User 12
This is a great game and fantastic arena shooter. There are so few games like this anymore and that's a huge shame. I played Unreal Tournament and UT2004 back in the day for thousands of hours. Awesome games. Quake Champions is worthy to sit on the arena shooter throne until Epic gets off their asses and makes Unreal Tournament 4. The Mortal Kombat-ish announcer voice is a cherry on top too :)
Steam User 10
best game in the world
play it every day
don't let this game die
quake is love
quake is life
Steam User 12
great game very underated, sadly it is a dead game with only a few hundred players left :{
Steam User 14
Despite all its flaws, I think this is my GOAT game. Quake multiplayer is peak gaming, and QC is the best in the series. So far.
Steam User 9
It's a fun game with a lot of stuff from older Quake games.
This game has all the movement types of the previous Quake Games. Bunny hopping from Quake, strafe jumping from Quake 2 and Quake 3 and crouch sliding from Quake 4.
It has most of the old weapons except the Grenade Launcher and instead got the Tribolt.
The big difference between this Quake and previous Quakes is that you have Champions.
There are 16 champions, and they all have one passive and one active ability. The passive abilities could be different movement other than strafe jumping (two have bunny hopping, two have crouch sliding, everyone has strafe jumping) to regenerating some health, get extra armor at kills, having double jump and many other things.Active abilities is what you activate when you need it, like fire strike, rage and plasma trail, to mention a few.
I recommend checking out the learning section in the game, or the Quake Champions Wiki to read things outside of the game.
It's not a game for sneaking really, that won't win many matches, an no matches outside of duels. It's about map knowledge, reading your opponent, strategy, aim and movement, not about trying to spot your enemy (which is why you have a colored outline of your opponents and team mates to easily differentiate between them).
If you're new to the game, you will have a very hard time vs. "everybody" else, cause most have played Quake games for many years, so even barely average players seem like they are very good at the game when you face them, which makes for a very steep learning curve, and there isn't really any training courses or anything like that.
Practice, practice, practice
I recommend checking rapha's movement guide to get an insight into movement.
It has some issues, and not a lot of funding, and the battle passes are full of the same things except for 1-3 new weapon models each time. Hopefully the next Quake, if there is one, will take a different course and have more not so intense, or hardcore, modes to keep players playing, something more chill, while also having the "hardcore" standard Quake modes as well for those that want the old Quake type of gameplay.
I recommend it cause if you do take the time to learn the game, you can have a lot of fun with gameplay there isn't much of anymore.
It's not very advanced, or even varied, but fast and hard to pull off, which makes it very satisfying to play.
Steam User 13
the way they used the hero shooter idea as a way to incorporate almost every major iteration of quake movement into one game without any of them feeling useless or unfair is really clever game design. its a game where your skill with a keyboard and mouse determines how fast you can go- it isnt super easy or intuitive, but if youre willing to learn, theres no game as satisfying as quake
every aspect of the game follows this ideal. weapons have no random spread and items spawn in reliable locations, with respawn timers that you can keep track of if you try. everything is a real learnable skill, and the only elements of randomness are spawn locations and the unpredictability (or predictability) of other players. if you want a game that is truly rewarding to master, with nothing to blame your failures on but yourself, it doesnt get much better than quake!