Innsmouth 22
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In this visual novel the main character, Lorenzo Righi, an Italian Professor, is invited to a meeting of History Scholars held in Boston. Excited and flattered by the invitation, he discovers that something else, hidden and mysterious, awaits for him.
This novel is inspired by the work of H.P. Lovecraft. The plot is original, but Lovecraft’s fans will find references and settings as described by the American writer in the 1920s and 1930s. We enjoyed inventing a new story, fully set in the same enviroment imagined by Lovecraft.
It is a text and image based Novel with many characters to interact with and a second-person narration.
While the plot has been written by us, graphics utilized AI tools.
Steam User 26
Alright. Innsmouth 22 is done and dusted. This is listed as being in early access after officially releasing today, but actually, you will be playing version 1.0. Not sure what's up with all that other than maybe they had it listed as early access while making a demo available and simply forgot to remove the early access stuff today, but from my perspective, this current 1.0 version is the full release. As implied by it being version 1.0. That said, there are still some things that can be improved upon, so who knows?
Innsmouth 22 is a fairly barebones visual novel focusing on Lovecraft's Dagon lore. And in fact, you do briefly play as Lovecraft, and the game offers a hypothesis as to how Lovecraft came up with the various topics he is famous for. So, I think I want to start with discussing the writing and the English translation. The actual story was a fun take on the madness multiverse, how devious the efforts by multidimensional horrors are to gain dominion over our world, and how delicate the balance is between preventing catastrophe and welcoming it. You might think you are helping when in reality you are causing harm. Or the opposite. I guess you never know until you try, lol. I enjoyed the overall story as well as some of the nuance in the storytelling.
The writing however, at least via the English translation, is not great. It's not particularly bad either. What it really is, is clunky. All the ideas presented come across in understandable ways, but I was left wishing it had been written with a bit more of a technically proficient style. This is I think where the translation doesn't do the writing justice. Additionally, not every page actually has been translated. Most have, but some pages were still in Italian (?). I really just skipped over those pages and didn't actually pay attention to what language it definitely was, so I might be wrong here.
Additionally, most of the game happens in The States, where you, an Italian professor by the name of Lorenzo, has been invited as a guest speaker for a conference in Boston. However, this is an America presented via the lens of a writer (or writers) who isn't American, and so you get some things that are mildly comical as a result. For example, Lorenzo at one point sits down to have "An American Breakfast" of eggs, ham, and coffee. Which I would characterize as an uncommon "American Breakfast" based on my experience as an American, lol. I always find the way people view Americans, down to trivial things like that, to be fairly interesting and often amusing. And I'm sure the same can be said of anybody listening to or reading about other peoples' views of their country and culture that they find to be off base.
Visually, this game was all made using A.I., and I think that while there is nothing wrong with the visual style presented, I also think anybody with even a passing skill in art could have done better. AND, you can really tell that it's A.I. generated content, seemingly using a lot of the same keywords/parameters and such and getting in return a lot of similar imagery. I definitely understand how single devs with limited budgets have started using A.I. generated artwork and music to help control the cost of development and such, but it does come across as trite at best. Some of it looks cool, but I would definitely prefer originality here. The audio was not particularly noteworthy, and for largely the same reason. The music was more of a background feature, however, and was easy to ignore. The ambient sounds did serve to breathe a splash of life into the game though.
Gameplay is standard and basic VN fare. You will click through dialogue. I really appreciated the ability to go back to previous pages. That was handy where I thought maybe I'd missed context or simply accidentally clicked past a page. There are a few decisions to be made. I'm not sure how much altering your decision really changes anything though. I did check with the final decision, and that did alter the ending significantly, but the previous ones seemed like they would be less impactful. Speaking of the endings, I did enjoy both, and while one ending was expected, the other was a bit more of a surprise in the context of how Lovecraftian stories are typically handled, and I thought it was a cool alternative to standard Lovecraftian storytelling.
All in all, it took me about two and a half hours to complete the game, which was the perfect length in my opinion, and I think the $9.99 retail price is fair. The game currently does not have achievements and I'm not sure why it would need them being a pretty straightforward story, but I did read that it is one of the features the devs intend to add, so maybe they'll exist at some point. Did I have fun with Innsmouth 22? Yes. Did I think it was an exceptional game? No. I think a better and more complete English translation would add some character to the game (although perhaps it reads better in the author's preferred language). As it stands though, it's a slightly above average experience in my opinion.
I received this license via our IndieGems Curator program.
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Steam User 0
Really enjoying the story, will be looking forward for your future games, after finishing it i can say i enjoyed it more well done
Steam User 0
Being dyslexic i don't play visual novel games. I saw this and i really wanted to play it. I ended up playing this from start to finish in one sitting. Innsmouth 22 is really well written and i love that we can the way we want the game to go. I really can't wait to see what this developer comes up in the future.
Steam User 0
Good Story