Dr. Lunatic Supreme With Steam
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With over 1,000 levels and hundreds of things to unlock, Supreme may well be the only game you ever need.
- Earn coins for your performance, and spend them in the SpisMall.
- Unlock over 80 separate Worlds, and dozens of other items, from bonus abilities and playable characters to arcade games and artwork!
- Over 200 unique enemy types which you can fight, have assisting you, ride on, run away from, and scan for information!
- Let’s repeat this one: over 1,000 levels to play!!
- New level types like Stealth where you must remain hidden, and Underwater, where you have to maintain your oxygen levels.
- An incredibly powerful, but easy to use, World Editor is built into the game – it’s the exact tool we used to create the original levels, not some watered down garbage!
- Over 400 more worlds available in the Workshop, featuring more than 5,000 more levels. You know when procedurally-generated games say things like “over 3 million levels!”? This is like that, except they’re all handmade (by a collection of dedicated fans throughout the decades)!
- More hours of gameplay than it is possible to shake a stick at, given current technology*
Originally released in 2003, and now enhanced for Steam for its 20th anniversary! Featuring achievements, Steam Cloud support, full Steam Deck support, and the Steam Workshop for custom levels.
* Even 20 years later, stick technology has not advanced to the point where you can shake a stick at the hours of gameplay.
Steam User 28
Ignore the play time here - I've played this game for dozens upon dozens of hours in the past, back when I got this thing on CD.
What can I say? This game is just so fun and simple and relaxing. Even 20+ years down the line from its original release, the gameplay still holds up as well. The fact that the developer is still making sure that their games get attention all this time down the road is awesome to behold too. Not to mention, with the level editor, there is near limitless gameplay to be had. Puzzle solving, action, mystery, and more, people have added it to the game. Seriously, get this and enjoy the time sink.
And don't do yourself a disservice, get the supreme add-on pack in the workshop - it adds hundreds and hundreds of new levels to play. I've played them all back when they released brand new, and there is some seriously good content in that pack alone.
Steam User 14
Look, you can get this game for free and I STILL eagerly paid for it, because I've been playing the free version for decades. I want you to go look at the workshop, there's a pack with 400 more worlds in there. That's worlds, not levels. This thing was the Mario Maker of its day, except instead of platforming you're mashing down enemies with squeak hammers and pulling brains out of zombies.
There's so much here it can be overwhelming, but once you get the idea of the flow of things you too will be willing to devote hours to this goofy little thing. With Starfield, Cyberpunk and Elden Ring all installed and waiting I'm busy hammering up and running around the desert trying to get more keys to open more lockers.
Dr. Lunatic! It's good!
Steam User 15
I'm cool cat bad!
One of my favorite old shareware games, now with a Steam release for its 25th anniversary! Between the base game and the downloadable levels (now in Steam Workshop), I've never come close to finishing this giant mass of puzzle/combat/exploration, but it's always fun to return every few years.
Steam User 9
I first got introduced to the works of Hamumu Games through another game that came on an old eGames CD, "Spooky Castle: The Adventures of Bouapha"!
This game is pretty neat! An adventure-y, sometimes puzzle-y game! I've played the game a bunch before it got released on Steam, but I absolutely haven't played through all 80 of the base worlds yet!
It's still a good game!
Steam User 12
Bouapha like never before!
Steam User 11
I'd say this was the most important game I've ever come across. I spent hours of my childhood playing and creating worlds within this game, something that I believe was crucial to the development of my creativity. If nowadays I create my own games, create stories, it's thanks to this game.
I recommend this game to anyone who likes to create. This game's world editor is simply incredible, and combined with the immense diversity of enemies and items present in this game, it gives you the freedom to basically create anything.
So if you've never played this game, and want to experience something that will take you back to the 2000s and make you feel like a child again, this game is perfect for you.
Steam User 7
I had been meaning to write about this game months ago, but forgot about it up until now. The unexpected rerelease of Dr. Lunatic: Supreme with Cheese on Steam is a new chance to introduce this super classic to a new generation, and it gives me the perfect opportunity to get back around to a long overdue review!
Dr. Lunatic is the best game no one's ever heard of. Everyone comes around to learn of a forgotten NES gem eventually, but when it comes to PC games, it's not uncommon for some really great ones to be stuck in the darkness for decades without much of a chance of resurfacing.
Originally released in 2003, Supreme with Cheese is the culmination of 10 years of evolution of a homegrown formula. It really got its start from a DOS game called SPISPOPD, but most of us have first learned about the series through the later games being included on shareware CDs - Spooky Castle, Kid Mystic, and of course, the original Dr. Lunatic without the pizza. The result is a game with a rock solid core, a ton of polish, and an unbelievable amount of flexibility that would rival Doom.
You assume the role of Bouapha, a bald-headed pumpkin smasher that must pick up hammers to fight bad guys and retrieve zombie brains to foil the plans of Dr. Lunatic and his zombie army. Some may be quick to compare its top-down combat to Gauntlet, but there's so much in even just the essential gameplay mechanics that this should really be regarded as its own thing. Sure, you've got the familiar keys, various enemy generators, and what not, but this game places a lot of emphasis on exploration. A wide variety of secrets are scattered about, from optional candles to collect, secret levels hidden within levels, four keychains within each world, and sometimes even some extra quests to unveil even more secrets!
That's something I should explain further, worlds... all of the game's levels are neatly organized into different worlds. The original Dr. Lunatic had just five, as far as I can tell, but many, many more were soon to follow. These were all community-contributed, originally submitted to the Hamumu website. Some of the earliest ones were enhanced from their Expando/Fun Pak counterparts to take advantage of the new features of Supreme, and more brand new worlds were created specifically for it. All of these can be found in the SpisMall, the in-game store (purely using a fictitious in-game currency, no microtransactions!) Supposedly, many of the following Supreme worlds submitted to the site have since been included in this release as well. I haven't checked yet, but I'm sure you can take his word for it.
The art style is straight out of the late 90's where an affordable graphics workstation was some 200MHz beige box running Windows 95 or NT 4.0. It punctuates the very "dumb" style this and many other Hamumu games sold themselves on. Those aren't my words; "dumb" is a philosophy that was intended to contrast the often gratuitous violence which many of the top games from the US often leaned towards. Dr. Lunatic rolls all the cheese you could possibly think of into a gigantic meatball. Goofy pre-rendered 3D sprites, mouth-based sound engineering, and all the fun of Halloween-type B-movies... how can you not love it?!
You've really gotta check out the in-game world editor as well; it has to be bought in the shop, but this is an easy task, as it only takes 150 coins. There's so much you can do with point and click editing. The last time I used the editor was in 2006, so it's hard for me to recall everything, but you can mix together many different tile sets and load your own, create triggers for an immense variety of events, tweak any of the items to your liking, and basically go nuts with ideas. The only thing I think would be nice to have is a scripting engine; it would probably be more efficient for me, given I know some programming in C and 8086 assembly. But hey, the source code is readily available now. Someone's bound to add it at some point.
It's crazy to think just how forward-thinking Supreme with Cheese was in a number of ways. One thing I can point out is the art gallery within the SpisMall, where a new picture is added when you fulfill a certain condition. While this was far from the first game to implement inconsequential goals, this was still a full two years before achievements became cool. The scoring system is also a bit deeper than you would expect, as it pushes for very efficient playthroughs of levels to achieve the highest scores. You'll easily notice how that is when you play the game.
The added official Linux support is a major deal, as it always is. So far, I've found a minor bug in my particular setup (using PipeWire as a drop-in replacement for PulseAudio) where some sounds seem to get cut off prematurely, which is very noticeable when firing the AK-8087, but otherwise the game works exactly as it should here. (11/21/2023: This and a couple other bugs have been fixed in a more recent patch)
I sure don't remember a lot of things from when I was really little, but that time I first played Spooky Castle on an eGames CD at my aunt's house in... November 1999, I believe? It's one thing I can never forget. So, as a very old school fan, seeing the classic HUD from there being brought back for this new release is a very nice touch. Currently it seems to be missing the combo indicator, but I think that could be a quick and simple fix.
This game is something you've really gotta buy as soon as possible. It's so well-crafted and will carry you a long way. And who knows, maybe this new release will be the start of more exciting things to come for smashing pumpkins into small piles of putrid debris.