Order from Caos
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Order from Caos is an epic tale of a man who got his life changed by an evil entity whose sole purpose is to destroy everything humankind has ever built. Dan, the main protagonist, feels as if he was cursed by this being and tries to find a way to bring him down. He will travel alongside a few companions, all with similar stories of loss like his. He never thought actually of having a group or even a family, but he will find something greater than vengeance to fight for: love. In the meantime, while trying to gather the support of every nation of this world, Dan must protect those he love and also himself, not knowing that perhaps this evil instinct may be within… Follow the path of an ordinary man who can overcome extraordinary things.
Order from Caos is strongly inspired by the true JRPG classics.
+30 hours to finish the whole game with 100% completion.
+50 quests between the main ones and sidequests
+200 NPCs to interact
+200 items (weapons, armors and items)
+100 skills
+100 enemies
+10 locations
So, fight your way into discovering what it means to live with the curse of CAOS.
A = OK
B = Cancel
X = Shift
Y = Menu
LB = Page up
RB = Page down
D-pad up = Up
D-pad down = Down
D-pad left = Left
D-pad right = Right
Tab = Tab
Enter = Ok
Shift = Shift
Control = Control
Alt = Control
Escape = Escape
Space = Ok
Page up = Page up
Page Down = Page Down
Left Arrow = Left
Right Arrow = Right
Up Arrow = Up
Down Arrow – Down
Insert = Escape
Q = Page Up
W = Page Down
X = Escape
Z = Ok
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DAN
Protagonist of the game. He has a strong sense of justice. all his powers are directed to killing CAOS. He’s lost all his family and his health due to his enemy. He searches tirelessly for a way to save himself and save humankind in the process.
DHALIA
A powerful witch who studies the supernatural. Her intelligence surpasses even the renowned scholars. She’s very serious and has a twisted sense of humor. She is one of the few with the means to discover the truth behind the true reason for CAOS’ very existence.
TINA
An adorable young lady. Very polite and different from her aunt DHALIA. She studies healing spells and magic as a whole. She doubts herself often, however she knows that deep inside of her there’s a power beyond comprehension.
JOH
He is an enthusiast of everything that has mechanic components. Even if cars are considered old things, he loves them and also loves to drive. He’s always in a good mood, lives a simple life and is a good friend of TINA.
HAROLDE
A man who wanders around the world fighting against demons that get in his way. He walks as if he wanted to die to cure his broken heart. A sad soul, a powerful warrior looking for his Last Battle.
LANA
Her best friend is a weapon, a dragon with the power of an A-bomb. A princess of a long destroyed kingdom who suffers with the control of her father and the military. A woman without fear and without social skills.
Check out the Second entry to the series:
Steam User 2
Order from Caos, developed and published by White Vortex Games, is an indie RPG that leans heavily into the traditions of classic turn-based adventures, clearly inspired by older generations of Japanese role-playing games. It tells the story of Dan, a man whose life is torn apart by a destructive force known as “Caos,” setting him on a journey shaped by loss, vengeance, and the gradual rebuilding of purpose. The narrative framework is familiar, but it aims to deliver an emotionally driven experience centered on companionship and perseverance, even if its execution doesn’t always fully support its ambitions.
The gameplay structure follows a very traditional formula. Players explore a variety of locations, interact with NPCs, gather party members, and engage in turn-based battles that emphasize resource management and skill selection. There’s a notable amount of content packed into the experience, with numerous quests, enemies, and items contributing to a sense of scale. As you progress, your party grows stronger through leveling and equipment upgrades, and combat becomes a steady cycle of choosing abilities, managing health and resources, and adapting to enemy patterns. For fans of classic RPG systems, this familiarity can be comforting, offering a gameplay loop that is easy to understand and consistently functional.
Where the game attempts to stand out is in the sheer volume of its world and activities. There are multiple towns to visit, a wide cast of characters to meet, and a range of side quests that extend beyond the main storyline. This creates the impression of a larger, living world, even if the interactions within it are relatively simple. Exploring new areas and uncovering optional content can be rewarding at first, giving players a sense of freedom and progression. However, as the game continues, this breadth begins to reveal its limitations, as many elements follow similar patterns and lack the variation needed to keep exploration consistently engaging.
Combat, while reliable, tends to become repetitive over time. Encounters rarely introduce significant new mechanics, and once players settle into an effective strategy, battles can start to feel routine. The lack of evolving complexity means that progression is driven more by incremental improvements than by meaningful changes in how the game is played. This can make later stages feel less dynamic, as the challenge shifts from learning new systems to simply enduring a familiar loop.
The narrative shares a similar unevenness. While the central themes of loss, friendship, and determination are clear, their delivery can feel inconsistent. Some characters receive moments of genuine development, offering glimpses of emotional depth, while others remain underexplored. Pacing is another issue, with certain story beats moving too quickly to fully resonate. Despite these shortcomings, there is a sense of sincerity in how the game approaches its story, suggesting a strong underlying vision that isn’t always matched by its execution.
Visually, Order from Caos adopts a retro-inspired style that prioritizes function over flair. The graphics are simple and clear, evoking older RPGs without attempting to modernize their presentation significantly. While this approach fits the game’s overall design philosophy, it also limits its ability to stand out visually. Environments and character designs serve their purpose but rarely leave a lasting impression, and the overall presentation remains modest throughout.
What ultimately defines the experience is its ambition relative to its scale. The game clearly aims to deliver a full-fledged RPG with a wide world and a meaningful story, but it doesn’t always have the depth or polish needed to fully realize those goals. At the same time, there is a certain charm in its straightforward approach, particularly for players who appreciate classic RPG structures and are willing to accept some rough edges in exchange for a longer, content-rich experience.
In the end, Order from Caos is a game that succeeds in capturing the spirit of older RPGs while struggling to refine its ideas into something consistently engaging. It offers a substantial amount of content and a familiar gameplay loop that can be enjoyable in the right context, but its repetitive systems and uneven storytelling prevent it from reaching its full potential. For fans of traditional role-playing games, it can still provide a worthwhile experience, especially for those who value scope and nostalgia over polish.
Rating: 6/10