Whispers In Paradise
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Whispers In Paradise
Jump into a spine-tingling supernatural adventure that will immerse you in a world where the boundary between reality and the supernatural blurs. Follow the intertwining fates of Emily and Sydney as they navigate a chilling odyssey filled with dark secrets.
Step into a world where powerful demons lurk in the shadows waiting for their chance to get their hands on you.
The mansion, however, is no ordinary place. It harbors secrets of the past, guarded by vengeful spirits and malevolent entities.
FEATURES
- Dynamic enemies – Monsters that actively seek the player.
- Constant Tension – Threats looming around every corner.
- Puzzles – Unique puzzles that unravel mysteries.
- Haunting Atmosphere – Modern low-poly theme with a Haunting Atmosphere.
- Fight Various Enemies – Progressively challenging enemies with different weaknesses to exploit.
- Various Settings and Environments – To explore and fight enemies.
Steam User 0
Duration: 2 hour(s)
Whispers in Paradise is a horror where you are trying to save your friend after a botched exorcism. Really, it’s just an excuse to find places for scary. Just to be sure, though, it’s not a scary game. Unless your idea of horror is terrible mechanic ideas or execution, that is.
So you’re at the park with your best friend, playing with a Frisbee as you do, when things go wrong and demonic. Then you wake up from a dream, because of course you did. So you go back to your friend’s grandma’s house which is a manor, but she wasn’t there. There’s a spirit there I guess. Oh, and like zombies and monsters. This is all in the first cutscene. Cliche after cliche after cliche. I guess the Frisbee was new. But basically what I’m saying is this game isn’t really breaking new story ground.
The game itself is basically a hash of different mechanics you’ve seen before. Run around to hit the candles, do some QTEs to survive, don’t let the monsters get you. I guess you get a neat chakram to attack the bad guys. What’s that, you say? A chakram is just another kind of Frisbee? Well, damn. And please make a maze in your games anymore. That’s not fun. Especially if your only enemy will spin you around. I will say that the last level is kind of neat. If The Exorcist ended in the same way, that movie would’ve been much, much faster.
The graphics are okay. I didn’t notice any badly optimized parts, and there weren’t any glitches or anything. The art direction is okay. The enemies don’t look bad or anything, and the levels themselves are passable. Just okay, but that’s it.
So, honestly, the game is just okay. It seems to work, and that’s something.
If you’d like to see the game in motion through my eyes, take a look at this archive of me playing it here. It should give you a good idea of how the game plays and what to expect.