Verdungo
King Verdungo has been taken hostage and it’s up to you to rescue him.
Travel across a diverse world to make your way back home, hopefully you arrive in time to save him before he meets an untimely demise.
Decide your party of four, choosing from classics such as Warrior, Cleric, Rogue, Paladin and Ninja- making up a total of 16 different playable classes.
In classic RPG fashion, players fight monsters, level up, and then are rewarded with points to spend to bolster the attributes of their characters.
Players will discover that gear can be crafted so you can create the ensemble that is just right for your play style.
Each class has their own set up of skills which make them unique, and skills will increase in power upon usage.
Along your journey to return home, players will encounter many NPC’s which are in need of a heroes aid.
Different factions are at play and you never know if you’re crossing paths with someone with ill intent or not!
It is up to you to decide who to help while making your journey back to rescue Verdungo.
* 15-20 hours of game play
* 75 different musical themes
* 150 different monster types throughout the world
* trade skills that can be utilized : Mining, Fishing, Crafting, Alchemy
* hundreds of crafting/alchemy recipes
* robust resource harvesting system that “regrows”
* open world where areas can be revisited (after tutorial)
* Made by a Solo Developer
Steam User 3
I've never seen plants and other resources repopulate in an rpgmaker game. Very cool so far, being slowed down in areas that there are encounters is a bit annoying but overall a great first impression of the game.
Steam User 2
A very fun, adventurous RPG game with a major replay value. A must buy for story rich RPG games!
Steam User 0
The game is purposely made to look old school. It's challenging but if you're smart and tenacious, then you'll enjoy playing this game for hours on end.
Steam User 1
I got this one because I liked wormskull which is from the same dev, wormskull is the second work and verdungo is the third one so I was hoping to see dev's improvements, the faction new thing is nice and cool but it still need some work, the rework of mining and fishing were good too but has some flaws i had to return to early places to level up, the battle is very challenging even at late game the problem is in the early game with no mana regen items and no passive mana regen.. I was struggling to survive not because the enemies were that strong but my entire party were too weak and barely no mana, every time in town i had to stocks 75+ mana potions, could have some mana regen like every +-100 tiles regen 1 mana should be far enough in early game, the game for me has 2 big problems lack of story or motivation to go to save verdungo and the size of map with a lot of meanless rooms to explore, even important places were too big.
The crafting of armor/weapon in verdungo has no point i finished the game only using drop/reward gears, in wormskull i had to craft almost every piece to min/max my party.
Some improvements in comparasion with wormskul
* Exilir can be purchased
* Ducan is working
* The possibility to return to old places
* Side quests
What bugged me almost was that there is no basic information about the classes before u choose them all, only after that u can see what every one does and there no way to change it the only option is creating a new game.. and i was too lazy to do it.
Steam User 0
I believe I have now played all of Wolf's Moon Studio's games. I recommend playing any or all of them.