Heads Will Roll
Heads Will Roll lets the player to take a role of an ordinary medieval soldier who finds himself in the middle of the legendary Hundred Years War between the kings of England and France. You start your way as a simple footman, whose sole ambition is to survive, but with proper skill and cunning or through blood and preservation, you might soon see yourself becoming one of the most famous knights of your time.
This game is a unique type of RPG with survival mechanics and turn-based combat that requires player to make careful decision both inside and outside the fight. The sophisticated combat system utilizes many different parameters including characters’ stats and attributes, familiarity and proficiency with certain weapons, weapon length, fatigue level, various traumas and injuries, as well as hundreds of different items and consumables.
Loot it all
The game offers more than 150 different lootable items varying from all kinds of medieval weaponry and armor to trinkets with unique effects, several types of poisons, medical supplies and many crafting items.
Face the consequences
All of the actions that your character takes will have in-game consequences. The NPCs will change their opinions of you depending on how you treat them and how you behave both inside and outside of battle. This in turn will enable or disable various future interactions with them and sometimes trigger special events.
Crafting system
Make good use of any loot or supplies that you got your hands on. A lot of them can be combined in order to craft medical and utility items, as well as many types of crossbow ammunition.
Big replayability
Heads Will Roll utilizes many random generation elements that will turn two separate playthroughs into two completely unique experiences. Start with different items and stats, face different enemies, make different choices and live through different events each time you play.
Huge arsenal
The game has dozens of weapons ranging from swords, axes, maces and spears to throwing knives and crossbows. All of them have varying movesets that rely on and make use of different stats & skills (strength, agility etc.), while also having distinct features and countering each other in some way.
All’s fair in love and war
Fight not only for wealth and honor but also for the hearts of several stunning beauties with unique personalities, views on life and tastes in men. Conquering some of them might prove to be just as tricky as surviving the war.
Join our Discord!
Steam User 0
So its pretty much a choose your own adventure kinda game. Its act actually pretty hard. You really have to manage training with the main quest and side quest and buying, scavenging and selling gear. Not gunna lie I had to do some serious scum saving. If you max out a rep with one of these chicks you also get to see some drawn boobs lol thats good too I suppose.
All in all decent game. Needs more content though.
I would suggest to the devs that the "time" system needs to be drastically extended. There isnt enough time to do everything sometimes. Also there should be more scavenging locations and random encounters during those.
More locations, Rare weapons/armor to unlock through quest would really take this game from a 7 to a 10 in my opinion.
Also why the hell is there no blacksmith in the second town to repair armor? That was really annoying.
I would rate the game 7 out of 10.....but understand if you had the perfect play though and didn't have to reload a bunch it would only take you maybe four to six hours to beat TOPS to take that for what its worth to you and your dollar
Steam User 1
I'm going to address this directly to the developer in hopes that he/she reads it.
I like the game enough to recommend to other players, but there are some critiques here:
1. For such a verbose story and dialog, there are way too many typos.
2. The jokey, flirty dialog between love interests is juvenile and hard to accept.
3. Overall, the serious nature of the game is undermined by the silliness. I'm not impressed with the wit of the characters and would prefer the game pick a path and reduce the inane amount of text I have to read, which I basically just skip at this point.
4. The battles are fun in the beginning, but (unless I'm doing this wrong) I am getting some serious angst as I approach these later battles. I have many sub-points here:
i. The feinting in the later battles is obnoxious and amounts to making the battles longer. I basically nest in Balanced stance at this point to try to move things along, and maybe the battles aren't as long as they feel but they feel sooooo long. And it's not interesting, it's like a few rounds of recovering stamina while they feint you back down.
ii. They aren't even smart about the feinting. The AI will have a perfect opportunity to strike me because I'll have no stamina and they'll be charged up and they'll still choose to feint. Why? Is it just random?
iii. If you are going to put so much emphasis on feinting and drawing out these battles, there has to be more dimensionality to the battle system. It seems like it's some pre-determined dice rolls based on your stats when you enter battle. I do like the part of chipping away at armor, but even that has it's frustrations as this should probably be a choice mechanic that you can exercise in battles where the enemy is heavily armored. it would also be cool if some moves played off others, like if they're going to feint 7/10 times they should start to receive some punishment like how your character would. Or maybe a missed feint has a higher penalty.
iv. In summary, the battle system has limited mechanics that are determined by stats and gear and has little adaptability in-fight. The bigger fights can be interesting sometimes, but mostly they're drawn out and repetitive. On top of that, starting them over when you lose gives me no enjoyment, and I believe this game is supposed to be enjoyed. I'm not saying make it easy, I'm just saying make it interesting.
Anyway, I'm determined to see it through and I'll check out the reforged game too, I think. Overall, good job, I just wanted to let you know what I thought could improve it; hopefully it wasn't too harsh.
Steam User 1
Nostalgic vibes of Murloc Stranglethorn Fever and pretty fun, might be my new favorite turn-based game
Steam User 0
I will recommend this game though I still have concerns with it.
I'm playing towards the story line as I have no hope in winning battles.
I continually run out of time training the MC to a level decent enough to hold his own. Usual story, money is super tight, decent armour/weapons expensive, some missions near impossible - do I continue.
And oh sex, I'm sure it will occur at some point if I survive long enough.
This is a gamer's type game where you know the skill sets needed to overcome foes.
It would help if you could get money, but the decent payouts are restricted by time, money and training, all of which are in short supply before the next campaign.
After 24-hrs I can only just get to the fourth campaign, albeit for a few minutes.
If I use the back out option I lose out on the booty (from fallen foes), and my rep and standing take a hit. I I stay, alas I die and it's all over rover.
I'm beginning to wonder if you are meant to die multiple times over to develop a decent enough character because so far each new game my MC appears to be stronger.
This could also be a game fault so shoosh, keep that quiet.
Steam User 4
Buy Reforged, this is a demo.
Steam User 1
Really good game +++
Steam User 0
Great again after play reforge.