Colourblind
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the Game
Made entirely by A 15-Year-Old Aspiring Game Developer,
Step into a futuristic, colourless world as a robotic protagonist. Unleash your mastery over machines and the power of COLOURS to unravel mind-bending puzzles. Are you ready to bend reality?
- Combine Colours to form new Colours!
- Split Colours into their Constituents!
- Solve mind-bending puzzles in an expansive post-apocalyptic world
- Meet many funny and charming robot characters!
- Uncover the dark truth behind a dystopian world of dead robots
- 5 Chapters, 5 Locations, 5 Characters, 1 Journey, are you ready?
Steam User 4
I have a few things that could have been a bit better:
- Optimization. I have a really good setup. It's not the best one can get, but it pretty much allows me to play any game comfortably. I was getting heavy lag spikes up to like 10 FPS. Normally it would run like 40 or 60-ish FPS, but sometimes it lags badly and it's especially bad when combined with...
- Platforming... which would personally be my biggest regret when it comes to this game. It puts heavy emphasis on parkour and physics-based shenanigans and that's cool, but before you start making all of the content, you gotta make sure the game feels right. I found the physics kind of glitchy. Sometimes my player would "stutter" on jumps, you can clip through stuff or get to a spot you cannot escape. The movement felt too floaty for a parkour game. Maybe that was the intention all along, but it certainly lacks, at least that's my experience. If floatiness was the feature then maybe a snap-to-edge system would be implemented perhaps? I don't know, it just didn't feel satisfying apart from the low-gravity parkour part which was enjoyable.
- Puzzles themselves. They were enjoyable, at least some of them. Maybe I just played enough puzzle games, but most of them were really easy. Like, first time easy. I would say about 20-30% actually took more than one attempt in my case. I feel like you've explored the gimmick pretty well, but the gimmick itself wasn't big enough to explore if that makes sense. I do want to mention that the ones where I had to think were not hard, but very cleverly made! Use of physics as an idea was a good move! Good job!
- The lighting. I played on default graphics settings and the lights were done *meh*. I like how they're real-time and they fit with the main design idea pretty well, but I have found myself in situations where they're covering the whole screen aka. blinding my vision while on the other hand, there were times and places where I couldn't see much at all.
What I liked about the game:
- Story and script. It wasn't the best story out there, it was pretty predictable at times, but I find the overall level of dialogues, characters, and main plot to be exceptionally good considering you pretty much worked solo on the game (apart from some community donos/help, correct me if I'm wrong)
- Artistic style. I really liked it. Not much to say about that. Although some areas are "blunt" and feel a bit empty, the overall feel is unique and fits the game very well. Have you tried using any textures? I know realistic ones wouldn't fit the style, but simple and large shapes as texture could bring some life to the game, which is needed in my opinion. (Yes, even if the world was supposed to feel rather empty, the game shouldn't!)
- Final. The ending was enjoyable and I didn't expect it. I feel like you could have hidden a bit more that Dukov is in fact alive, but it was very good nonetheless.
- Advertising. I like the level of advertising you did. It's enough to bring attention, but not enough to annoy.
- Dev comments. As a developer myself I immediately turned them on and didn't regret it! It was a nice touch and I was genuinely waiting for them to appear on my journey.
- Shaders. Overall good choice of shaders, although some of them were used too generously (as I already mentioned above)
- Voicing. It was a good decision to hire other voices. All of the voices used matched the character's personality well. Kudos to the voice actors!
Overall, I think the game was worth my time by a big margin. I would definitely play it again if I knew what I was into and I'm definitely going to play the sequel when it comes out! You really got me hooked. I would also like to underline that what you've made is huge considering your resources, time, age, and the fact you worked solo and made a working and enjoyable game!
I really can't stress enough how much that's worth. Honestly, so far I haven't cursed but...
Unironically.
Good. Fu**ing. Job. Dude. I'm amazed you made it! Keep up the fantastic work!
Steam User 3
I didn't know what to expect going in except puzzles, and Colourblind perfectly satisfied that. It's a neat game that held my interest until the very end of the story. The jumping is a little janky, and can commonly just not jump properly, but it can be worked around. Chapter 2 being the worst for it, but that just puts a shine on any of the other chapters and puzzles. Overall I think it is still enjoyable as long as you push past some of the less friendly areas to see it all.
Steam User 0
The game is very interesting but there are no clues where to go. I don’t mean that the game should tell you what to do, but it should also indicate where to solve the puzzle. And on the plus side I will also say that the game gives you the tools to solve the puzzle, but you have to solve it yourself. (translate/перевод)игра ооочень интересная но нет никаких подсказок куда идти. Я не имею в виду то что игра должна посказывать что делать но указывать где надо решать головоломку тоже надо. А из плюсов также скажу что игра даёт инструменты для решения головоломки а решать должен сам.
Steam User 0
It's a fun game. The concept is interesting. I found the 2nd chapter a little hard on my first playthrough, but had it well down on my second. It's a very learny game and it's part of what makes it fun. There is a nice skip that saves you some time in the 3rd chapter with the first trap. The low-gravity part of Chapter 5 was also a bit weird because of the physics but it still played pretty solid once you got past those first couple jumps. Wish you could skip that cutscene where they finally meet Dukov. RIP Nearon.
Steam User 0
Just finished the game, and i'll be honest. The game has issues, parkour in chpt 2, chpt 3 looking kinda barren, and the puzzles slowly losing the uniqueness in the beginning. I got through half the game and took a brake and picked it up like a month later. Personally i wouldn't play through it again. BUT! the initial experience (although rough around the edges) is quite fun, the voice acting is pretty good for a project like this, the level design most of the time feels like it had an idea and did the best to execute it. And my gawd this is a more me thing, but the music was pretty good!
I couldn't blame you if you quit half way, but the game retains the personality and extravagant size that it seized from the beginning.
7/10
good:
Music
voice acting
world building
puzzles
overall story
Bad:
game play
parkour
level design (at times)
slow moving ramps, drones, or timers (the timers suck)
An overall pretty game for those who have the patience to go through it.
and also that is was made by like one person.
I recommend anyone try it at least once!
Steam User 0
Its a great game with a very well done story.
I played this on twitch and I didn't have too many problems, but the movement is very finicky at times, still would highly recommend to others that would like a challenge. Am yet to complete it because of the movement, it can be frustrating, but also learning to adapt to the movement was a good adventure on its own. I very much enjoyed this game and decided to play it because of its unique look on the front page and would say it didn't disappoint.
Would say i have a couple notes
When you are close to a wall you don't jump as high as normal, this causes the platforming to be harder at points if you don't know to step away from the wall.
the movement seems to be like you're on ice, you don't hit a sudden halt, you slowly stop, which has sometimes caused me to fall off the map.
The world can be bright at times and it didn't help when not knowing what to do.
I suggest adding a hint mechanic, i had moments where i was stuck for 10-20 minutes at a time because I had no indication of where to go or what to do.
With all these notes I'd like to say I recommend this game because its a good game, while it does need a little work on some parts, to know this was mostly made by a 15 year old, I'm much impressed and would like to see more games from this dev.
Steam User 0
Great game overall!
Nice puzzles, soothing story
The only gripe i have is that the physics of the player are.. rather slippery.
Another physics gripe is that trying to jump when close to an object you look at, causes you to make small jumps instead of normal jumps.
Makes it really hard to (spoiler puzzles) jump ontop of (multiple) boxes
This was the only thing holding me back. Other than that its a neat game :)
Lets hope for Colourblind 2!