Leap of Phase: Samantha
You are Samatha Miller
You thought yourself in luck, when you landed a cushy deskjob at tech giant IRT. But when they led you to the testing facility on your first day and told you to “help with some tests”, you realized that something is very wrong.
The game
Leap of Phase is a first-person puzzle game. You will need to solve puzzle rooms by utilizing personal teleporter units. Place up to three of these at any time you want.
Teleporters
After activating a unit, you will be teleported to the position the unit was placed. The tricky part is you can only choose the unit you want to be placed and not the unit you want to be teleported to. The teleporting order is fix and must be kept in mind while placing the teleporter units. Interactive devices can be manipulated via buttons to advance through puzzle rooms.
Discover the truth
Leap of Phase features a compelling story written by novelist Falko Loeffler. Experience fully voiced dialogue and an atmospheric soundtrack. Find out what lies behind the shiny facade of the tech company IRT and discover secrets much darker than you tought possible.
Feature List
- 45 Puzzle-Rooms
- 100+ Head-Scratching Puzzles
- A compelling story
- Fully voiced dialogs (2800+ lines)
- An atmospheric soundtrack
- Teleporters
Steam User 4
Good but not great.
The base gameplay mechanic is the ability to place a teleport sphere where you are standing, and then later being able to instantly teleport to that location, thereby also recycling that sphere so that you can place it elsewhere when the time comes. As the game progresses, you will have up to 3 teleport spheres at your disposal, colored blue, green and red. You can select which one to place, but teleporting back you will always teleport in the order of blue (if sphere is placed), green (if sphere is placed) and red (if sphere is placed). There are also "press to activate, unpress to deactivate" floor switches (and weighted cubes you can place thereupon), as well as toggle switches. Switches usually control either platforms that go up and down (and on which you could place a sphere), ramps that go up or down, or doors that open or close. Later in the game, the switches can control one more thing but I won't spoil it. Finally there are emancipation screens and pools which cancel/recycle any placed cubed or spheres. Recycled cubes go back to where they were at the start when you first entered puzzle chamber. If I recall correctly, that is the sum total of gameplay mechanisms.
The puzzles (organized essentially as a linear series of puzzle chambers) created with the combination of all these gameplay elements, is the core of the gameplay. Ultimately, I felt that the overall quality of the puzzles was a bit disappointing. The puzzle chambers were mostly rectangular rooms with some assortment of switches, doors, ramps, and so on that you've seen on previous levels, but almost zero other adornments or textures. As a result, the puzzle chambers all looked rather monotonous. Unfortunately, the underlying problem-solving aspect of the puzzles was also too similar, and I just didn't feel like any of them were very creative. They all just felt like more of the same.
Some of the puzzles did provide a pretty good challenge in terms of my time taken to solve them, but again I can't quite put my finger on why, but ultimately they just weren't that much fun in comparison to many other first-person puzzle platformers (probably my favorite genre) that I have played.
There is a story that didn't make much sense to me and voices talking to you the protagonist "test subject", as well as some very linear boring walking simulator sections that advance the story.
In summary the puzzles were OK but not great, and I did stick around to finish them all, so for that, the game deserves a thumbs up. I encountered no bugs.