PRIPRI
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“PRIPRI” is an ADV game where you explore maps, interact with characters, and progress through the game.
◆Story
You are a staff member at a prison.
Upon examining surveillance cameras and the prisoners, it has been revealed that they are planning an escape.
You can choose to befriend the female prisoners and assist them in the escape, or you can ignore them.
◆Game Features
Engage in conversations and various forms of communication with characters.
Progress the story by examining objects.
There are no quest markers or time limits, allowing for relaxed gameplay.
◆Video Streaming Guidelines
・Regardless of whether you are an individual or a business entity, streaming is allowed without the need for permission.
Steam User 4
S has hugemongus booty and tits
also I and K are cute. they're such scrimblos even though they're deadly criminals
10/10
Steam User 3
I had no idea what I was getting into with PRIPRI, but I loved every second of it. Honestly, it feels like a dream. One moment everything’s cute and harmless, and the next it’s blood and guts everywhere.
Seriously though, I think Lu is such an underrated developer. These games deserve way more attention. Sure, they’re not gonna be everyone’s thing, but this one? Easily one of my favourites.
Steam User 1
PRIPRI is a small-scale narrative-driven indie game developed and published by LuuuLuuuL that leans heavily into atmosphere, player choice, and unconventional subject matter. Rather than presenting a traditional adventure structure with clear objectives or escalating mechanical challenges, PRIPRI offers a slow, exploratory experience centered on observation, interaction, and personal decision-making. From the outset, it makes clear that it is more interested in letting players inhabit a space and uncover events organically than in guiding them through a tightly scripted storyline.
The game is set primarily within and around a prison environment, an unusual backdrop that immediately gives PRIPRI a distinct tone. You step into the role of a staff member whose routine duties gradually reveal hints of something more beneath the surface—rumors, conversations, and subtle clues suggesting a possible escape plan involving the inmates. Much of the game’s tension comes not from overt danger, but from implication: watching surveillance feeds, overhearing dialogue, and piecing together fragments of information to decide how involved you want to become. The setting itself feels quiet and restrained, reinforcing a sense of unease and curiosity rather than urgency.
Gameplay is deliberately simple and accessible. Movement, camera observation, and dialogue interactions form the bulk of player input, with no combat systems, puzzles, or time-sensitive mechanics to manage. This stripped-down approach places the emphasis squarely on narrative flow and player interpretation. You are free to explore at your own pace, engage with characters when you choose, and decide how deeply to involve yourself in unfolding events. The lack of rigid structure allows for a relaxed playstyle, but also means that engagement depends heavily on the player’s willingness to invest in the atmosphere and characters.
Character interaction is one of PRIPRI’s defining features. Conversations with inmates and colleagues shape how the story develops, with certain choices opening up different paths, relationships, and outcomes. The game flirts with multiple tones—sometimes lighthearted, sometimes uncomfortable, and occasionally unsettling—depending on the direction you push the narrative. This tonal flexibility gives PRIPRI an unpredictable quality, as it can feel like a casual slice-of-life experience in one moment and something far more psychologically charged in another. While the game does not always spell out the consequences of your actions, this ambiguity reinforces its themes of observation, complicity, and personal responsibility.
Visually, PRIPRI adopts a modest, low-poly aesthetic that prioritizes clarity over detail. Environments are sparse but functional, serving as stages for narrative moments rather than visual spectacle. Character models and animations are simple, which can occasionally limit expressiveness, but this minimalism also keeps the focus on dialogue and player interpretation. The presentation clearly reflects its indie origins, yet it maintains a consistent style that supports the game’s subdued and introspective tone.
Sound design and pacing play a subtle but important role in shaping the experience. Ambient audio and restrained music contribute to a sense of quiet routine, making moments of narrative tension stand out more sharply when they occur. The absence of constant audio cues or dramatic scoring reinforces the feeling that events are unfolding naturally rather than being pushed forward by the game. This can make PRIPRI feel almost meditative at times, though it may also come across as uneventful to players expecting a more traditional narrative arc.
The game’s strengths and weaknesses are closely intertwined. Players who enjoy open-ended storytelling, unconventional settings, and narrative ambiguity are likely to appreciate PRIPRI’s willingness to let moments breathe and stories develop slowly. On the other hand, those looking for mechanical depth, strong visual polish, or tightly structured storytelling may find the experience too sparse or unfocused. The game does not attempt to escalate in obvious ways, instead relying on subtle shifts in context and player choice to create meaning.
Overall, PRIPRI is best understood as a niche narrative experiment rather than a conventional adventure game. It offers a distinctive atmosphere, an uncommon setting, and a player-driven story that unfolds through observation and interaction rather than action. Its simplicity and brevity work in its favor when approached with the right expectations, making it a quiet but memorable experience for players drawn to introspective indie games that value mood and choice over spectacle. For those willing to meet it on its own terms, PRIPRI provides a thoughtful, low-pressure journey that lingers more in implication than in explicit resolution.
Rating: 8/10
Steam User 0
This one is a bid odd, but not in a bad way.
It's a sort of... dating sim, with the option between three girls. All of them are criminals/psychopaths with weird abilities on some cases.
Like most Lu games, the controls and translation are a bit rough. I still had fun with it though.
The art, as usual, is cute.
Steam User 0
Good, weird, extremely short. Buy if it goes on one of its regular 80% off sales, it's too short for the full price.
PRIPRI is a short narrative experience where you play a prison officer attending to one of three criminals. The only gameplay is very short walking segments, along with with choices as to which one of the three criminals you will attend to in that time period.
Four endings that I could find - one from choosing a mix of all the criminals during a playthrough (which you seem to be designed to find first), and three special ones by picking only a specific criminal for the whole playthrough.
Getting all four endings took me just about an hour.
Note that although this game is marked "Frequent Nudity or Sexual Content", the most you see is one nude furry from behind and one in the bath (with water covering everything).
Steam User 0
I got a ton of the dev's games and have been playing them at random without looking at the description. Ones like this turn it into quite the roulette! quick walking sim sorta deal that takes about 30 minutes for all acheivements, like all the dev's games. If you're a fan, it's the odd quick experience you've come to expect, but chatting with psionic criminals this time.
Steam User 0
I liked it. The characters all gave me a different emotion during their respective routes.