Bloody Faerie
It all started in March 2020… Scientists began experimenting with new forms of energy and they accidentally opened a weird portal. First, nothing happened, but strange creatures appeared after some time. They left the portal and polluted our world with their dirty magic, killing millions of people. Our civilization has collapsed.
However, as long as even one man can still hold a gun, there is hope for this world. So take your rifle and kill as many of the creatures as you can. Drown these damned faeries in the sea of their blood… Make them pay for their crimes…
*** Game Features:
– See the sunrise over the majestic forest, feel the breathing of the grassy flatlands on a night of the full moon, admire beautiful and compelling 3D graphics.
– Explore and experience the indefinite, procedurally generated world, which is always full of surprises.
– Create a new universe with just one click.
– Plunge into the fast action using the most interesting kinds of weapons of the 20th century.
– Test your skills and face the challenge of an infinite number of waves.
*** Current state:
The game is a working version and it offers a few hours of entertainment. It has the following features:
– Indefinite, dynamically generated world, currently two kinds of biomes: Mixed forest and grass. It includes villages, a cemetery, a road and some smaller structures.
– Eight enemy characters.
– Ten kinds of weapon.
– Infinite number of waves with increased level of difficulty.
*** Questions & Answers :
– Q: Why Early Access?
– A: At present, the game is at a finished development stage and it offers a few hours of good fun. However, we want to develop it further and we will be happy to hear your comments and suggestions. We also want to know if you like the game concept. The further development directions of the project depend on the community’s opinions.
– Q: But… magic is, after all, good. Why do we have to shoot at beautiful faeries and nice horses?
– A: No, it is not. Magic is a dirty superstition from the Dark Ages and it does not match the world where a human can take steps in space and create multicore processors. It does not go hand-in-hand with the civilization which has discovered and invented penicillin, a rocket engine and income taxes (ups… we went too far…). And magic that kills can get only one answer. Take a rifle and show that the modern society is not naked when confronted with aggressive and wild multitude of superstitions.
– Q: Why does this game require so high technical specifications?
– A: We try to optimize our games in the best possible ways, but it is worth to remember about the magnitude of dynamically generated space with beautiful live 3D graphics. All the aspects related to physics, day and night system, weather, light, world generation and fights are dynamic. The shadow of the smallest blade of grass, lunar phases or rock shapes – all these things should look real and the accuracy of their reality is one of the crucial characteristics we have focused on. We also want to offer the players the world of the vast space. At the maximum value of the setting parameter of Number of Sectors Visible, the maximum visibility of single trees is over 500 meters, which means more than 100 hectares of the space offered immediately to the player.
– Q: How can I improve game performance and increase the number of frames per second?
– A: Press Escape button and move left the scroll bars which refer to: Number of Sectors Visible and Grass Density. Press Escape again in order to verify if the changed settings work the way you expect. You can also reduce the parameter of Graphics Quality, but it can result in some graphics artefacts and can significantly lower the quality of the game visualization.
– Q: What is the purpose of the game? Can it be over at some point?
– A: The goal of the game is to have fun when fighting the enemies and exploring the world. The waves of opponents are never over and every one that comes next is more difficult than the previous one. The player can also explore the indefinite world travelling for hundreds of kilometers and searching for new weapons, interesting structures and stunning landscapes.
– Q: I’ve discovered a game error. What should I do?
– A: Send us an email or start a new discussion thread, trying to describe the steps that resulted in the error in the best possible way. Describe also your equipment configuration.
Steam User 1
Bloody Faerie is a stripped-down survival shooter that builds its identity around a deliberately unusual premise—modern weaponry unleashed against waves of fantasy creatures. Developed and published by EJRGames, it positions itself as a straightforward, wave-based experience where the focus is less on narrative or progression and more on moment-to-moment combat. From the outset, it’s clear that the game is not aiming for complexity or polish, but rather a simple loop that players can jump into without much preparation.
The core gameplay revolves around surviving increasingly difficult waves of enemies within a procedurally generated environment. Players spawn into a large map, gather weapons and ammunition, and fend off incoming threats that range from small, fast-moving creatures to larger, more durable foes. The structure is easy to understand and immediately accessible, with no complicated systems standing between the player and the action. As waves progress, enemies become more numerous and aggressive, creating a steady escalation that pushes players to adapt and stay mobile. Occasional boss encounters add a bit of variation, though they do not significantly change the overall rhythm of the experience.
Exploration plays a minor but present role in the gameplay loop. The environment is expansive, allowing players to roam freely in search of better weapons or safer positions. However, while the map’s procedural generation provides a sense of scale, it often lacks meaningful variety. Areas tend to repeat similar patterns, with forests, open fields, and scattered structures offering little distinction from one another. This can make exploration feel more like a necessity than a reward, as the world rarely introduces surprises or memorable landmarks.
Combat, which is the centerpiece of the game, is functional but limited in depth. Weapons handle in a straightforward manner, providing basic shooting mechanics without much nuance or feedback. Enemy behavior is similarly simple, often relying on direct movement toward the player rather than more complex tactics. This simplicity makes the game easy to pick up, but it also means that encounters can become predictable after a short time. The lack of variety in both enemies and combat scenarios contributes to a sense of repetition, especially during longer sessions.
One of the more noticeable aspects of Bloody Faerie is its minimal approach to storytelling. The game offers only a vague premise and quickly shifts all attention to gameplay, leaving players without a strong narrative framework to contextualize their actions. There are no developed characters, evolving plotlines, or environmental storytelling elements to add depth to the experience. For some players, this absence may not matter, as the game clearly prioritizes action, but it does limit the overall sense of immersion and purpose.
Visually, the game reflects its modest scope. The graphics are serviceable, with a style that feels reminiscent of older or more basic shooter titles. Environments and character models are functional but lack detail, and animations are simple, focusing on clarity rather than flair. Sound design follows a similar approach, with repetitive effects that provide necessary feedback without adding much atmosphere. While these elements do not hinder gameplay directly, they do reinforce the impression of a project that prioritizes simplicity over presentation.
Despite its shortcomings, Bloody Faerie can still offer a certain kind of appeal. Its straightforward design makes it easy to engage with in short bursts, and the wave-based structure provides a clear, immediate goal. For players looking for a low-commitment shooter that doesn’t demand extensive time or attention, it can serve as a casual diversion. The unusual premise also gives it a bit of personality, even if that concept is not fully explored.
Ultimately, Bloody Faerie is a game that delivers exactly what it presents on the surface—a simple survival shooter with minimal complexity. It does not aim to innovate or expand beyond its core loop, and as a result, it struggles to maintain long-term interest. While it may provide some short-lived entertainment, its lack of depth, variety, and polish prevents it from standing out in a crowded genre.
Rating: 6/10