Unification
Unification is about a cat chasing its own laser pointer into an ancient black hole engine.
Unleash your cat instincts as Gumbot, tackling physics and critters alike! Leap and scramble up ledges, zoom with rocket parkour, shift gravity at will, and wield curious artifacts and dreamlike powers.
Fire into the surface from the orbital factory to the scorched canyon and collect the bounty of life to fuel your explosive nature. Find shops off the beaten path and work with Jacquard to restore and expand your power. Upgrade yourself between levels with lucid dreaming to control fate. Battle beasts in a dance of physics to unlock deep truths.
Features:
– Fluid and powerful physics-based movement: Feel momentum and the wind rushing past while leaping into chasms, vaulting over ledges, weaving around traps, and shifting gravity at will.
– Kinetic tools propelling you forward: Swing above traps with a grappling hook, or glide past with a parachute. Go in guns blazing with a shotgun, or slice with a katana. Forge a new path with a jackhammer, or warp through with a teleporter.
– Procedural destructible biomes filled with traps and enemies: Navigate through voxel cave obstacle courses with branching paths that test your reactions, knowledge, and control. Feel free to explore the depths and get lost. The handheld mini-map and conveniently placed teleporters make it easy to quickly get back on track.
– Dreamlike upgrades: Push the limits of physics and imagination during the journey to the core with fundamental changes to the game mechanics
– Carefully crafted controls and haptics: Each action is positioned on the controllers to allow effortless simultaneous usage of all movement and tool capabilities, inducing a flow state of control. Player collisions, damage, climbing, tool usage, and more are fed into haptics for a complete loop of sensory I/O.
Steam User 3
A head-spinning take on the 3D platformer. Supports Index Knuckle controllers (no individual finger tracking but that's ok). Pretty simple game play loop (explore areas, find key, open door) with fun gadgets thrown in to make the platforming different each run (hookshot <3). The controls are a little strange at first but you grow into them (I did in like 10-15 mins).
The birds are total d***s though.
Steam User 3
Unification is a 3D platformer/rougelike, where you have to make it from level to level while getting powerups along the way, kind of like Spelunky. It has a unique and fun main mechanic (Changing direction of gravity) that has a really high skill ceiling, and which is incredibly fun when you get the hang of it. This main mechanic is a bit hard to learn how to use in the beginning, but after some practice, you will be zooming around, bending the laws of gravity. Aside from being able to change gravity, you can also pick up upgrades and items such as a grappeling hook, jetpack, different types of guns, and many more. All of the items are enjoyable to use, and I had a lot of fun learning all of them. All of the areas in the game has their own music, gimmicks and secrets (Such as a boss) which makes them all stand out from each other. I can very highly recommend this criminally underrated game, and I can very well see myself playing this game more in the future
Steam User 4
The controls and mechanics feel a little odd at first but after a while they feel super fluid.
Steam User 8
Experienced on the Meta Quest 2
You can view my initial impressions review & gameplay here:
Consider this a neutral recommendation. It took me a while to get a grasp for the gameplay. Basically, you're looking for a key and then a door to exit the level. Each level is procedurally generated. This is sort of like an action platformer, except you have to look 360 around you because you can change gravity. It's very easy to lose your bearings.
You can jump and grab ledges. You can shoot rocks, dynamite, or pills at enemies. There's also a ton of traps all around, plus you can take fall damage. It's very easy to die with one misstep in this game. So you have to keep your head on a swivel and you end up mostly moving cautiously, which is contrary to the store page video where you're seemingly moving fast throughout the map. Technically, you can do that, but you'll likely die until you get a grasp of the game.
You do have full locomotion, as well as smooth or snap turning. There are no graphical options. Game was running fine on my RTX 3080. i did not experience any serious issues or bugs. However, I did find the game overall to be clunky. Something as simple as picking up objects is overly cumbersome here. You are limited to carrying 2 items, plus you have to hold B and then press right trigger for some strange reason.
Visuals & sounds aren't good. The level designs are more bland than your normal VR roguelike. UI is ugly. The music made me want to murder someone. There does seem to be a decent progression system and there does seem to be levels that get gradually more challenging. I didn't get far enough into the game to be able to say just exactly how good or bad the game is overall. So I'm leaving a neutral recommendation (Steam doesn't have sideways, so I am leaving it as positive). I have to be honest though, the game didn't capture my attention enough to want to play it more.
Rate ?/10. I probably won't play this again.
Please note: I received a free Steam key through the Steam Curator Connect program. You can join my Steam Curator group, Oculus Rift Reviews, here:
Steam User 1
Great game! I got beat up by the traps and the gravity shifting is challenging. Never experienced any thing like it before.
Steam User 1
Played in VR, using a Quest 3 for PC VR. The gravity change that some people mentioned as disorienting for them I actually ended up using pretty sparsely, otherwise mostly using some upgrade abilities (grab is great!), the charge explode balls, then later the grapple hook to get around most places. The music helps it be pretty relaxing in a lot of areas, though there are enough hazards and enemies scattered about to make it important to stay alert. I played at least one area mostly rushing past enemies to feel how that went. I don't really have any motion sickness issues, with this or any game, though still found I mostly preferred to play through being thorough. There are interesting and visually compelling areas near the end where at first I was a bit unsure what I was supposed to do, though with a bit of experimentation and using the upgrades I reached the credits. It's unique and worth checking out.
Steam User 1
coolest gravity game I've ever seen! crazy on my 50" ultrawide monitor. would love to try in VR to get even more immersed