Suits: Absolute Power
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Fall of Suits City marks the turn of the Final Business Cycle. Unbeknownst to most people on Business Planet, the beginning of the end has arrived. Those that had prepared for this day were also The ones who caused it. At the center of it all is one, recently fired, CEO. The CEO of the terminated Suits City. When a city is recycled it is meant to be placed under total quarantine, fumigation and extermination. The Shareholders of Business Planet, framers of the Declaration of Busidependence, outlined this process in Addendum One: Redaction. However, in the world of business, employees are only as reliable as they are built to be, and the CEO is now a wanted fugitive. His crime, survival. The Shareholders aren’t happy and they plan on finishing the job themselves. Your only hope for survival is to befriend the enemy of thine enemy and prepare the offensive. Take them out before they come for you, and stop the Shareholders from obtaining Absolute Power, lest they destroy anything and everything you’ve ever known. Or, perhaps, you will fall to the poisonous temptations of corruption before you have the opportunity to exact your vengeance on the world that created you and the world that seeks to destroy you.
Suits: Absolute Power uses a Popsicle-Puppet, Sketch-Art style turn-based combat system. With features such as, party members, special attacks, enchanted relics, consumable stimulants, uniform-style armor system and a wide array of “Strictly-Professional” briefcases wielding immense power. Introducing a new “Corruption-Mode” mechanic, with unique character transformations that change your set of attacks to deal immense damage at the low, low price of your eternal and immortal soul 🙂
Steam User 2
Advancing to bad ending whlist hunting achivements caused me severe psychic damage
wonderful game
Steam User 3
Aside from a single softlock in the bean boss it was a smooth experience, I honestly didn't expect the concept to grip me so much no matter how silly it got at times.
There was almost too much stuff to look at, everything had a description and rarely does enemies get recycled, I honestly felt bad using J to stunlock enemies because that meant I wouldn't see their animations.
Did I enjoy the time I spent, yes. There was clearly a lot of love put into this, just the sheer amount of diaries and stuff to read is bonkers for a game of this price. Honestly I'd still have been happy to have paid 15 for the experience.
The replayability is near zero though, but man... what a ride... even if I had no idea what was going on half the time.
Steam User 1
While sequel often tend to miss their mark for a lot of us. This game delivered what it needed to.
Aesthetics and sound design in on point. Improved everything while still nailing the same vibe from the first game.
Story is fleshed out with entertaining side quests and all.
If there's one thing that might bring it down a bit, is that some fights might bug out and you get stuck between action.
Wich will require you to restart the game. Miniscule problem if you save regularly.
Def should pick it up, even if you're not much of an rpg fan.
Steam User 2
It's been ages since I played it but realised I never wrote a review for it
This game is underrated to all hell, genuinely more people should play it because it's REALLY good
Steam User 0
One of the most creative concepts and settings for an RPG I've ever encountered.
Steam User 0
Expands upon the original concept, but depth remains about the same
I played the original suits and saw a lot of potential there, and I think this game realises some of that potential, not necessarily all of it though, but still this is absolutely a superior product by comparison, especially at this price.
The dialogue can drag on a bit, some aspects of the story could be conveyed better through environment and exploration, but still it's not like this completely ruins the game, even if you skip most the dialogue you can get an idea what's up.
The objectives can be a bit buggy, especially if going back and forth between areas or doing things in a different order than the creator expected, this usually isn't an issue but can be one if you get a bit lost, and there are a couple moments that can happen specifically in the earlier parts of the game, but you can usually figure out your way, there aren't many guides for the story, just the achievements, so you may be better off looking for a lets play on youtube and skimming it until you find what you need help with.
The fact you can get locked into fights you perhaps aren't ready for, or which progress the story when you're not done exploring, can be a little annoying, but usually it's not a big issue.
The moves don't feel especially dynamic or interesting to me personally, you figure out what's worth doing and there's usually only about 4 or 5 moves worth doing across all characters.
I remember the original game had a couple jabs to make, around capitalism and corporate culture, and the way we treat members of our society, this game still has a couple of those remarks in there, and even gives an explanation for why there are no women and instead only plants with the names of women, which is based in the sexism of a businessman, pretty accurate to how real businesses can treat women sometimes.
The items usually aren't worth using beyond sandwiches, unless you want to speed things up, or want to get an achievement, the way certain stats and mechanics work could be conveyed better, corruption for example, I basically got the bad ending because I didn't realise items increase your corruption, and you need to use water to reduce your corruption and get the good ending and it's corresponding achievement.
The way AP works is kind of confusing, I'm still not entirely sure how it works, it's like as your AP increases so does the cost to do your moves, I'm assuming APR is something like AP Regeneration, so the amount of AP you regen after turns, but I don't know for sure, and some equippable items show as increasing some stats even when you're not in the place they'd be increased, so I don't think that's very intuitive.
I'm not sure why they decided to have the click to punch thing, it's annoying to have your mouse on screen for a game like this even when it's a custom one in the style of the game, and sure it disappears, but why not just have a punch button? Maybe they felt the mouse wasn't utilised enough in the first game and should be here, but you can't even use it for the menus in this one, so I'm not sure what that's about, also you have to hold shift to run but you're gonna be running the whole time probably, and there's no run by default option, that's super annoying.
Eve is kind of useless, which is very sad since she's literally the only female with any depth in the game despite being a plant, her poison ability is the only thing I found worth using, beyond that she was just extra damage or a sandwich user if I needed it.
Overall though I did find this game fairly fun, I didn't find the story to add a ton of depth although it did expand some things which was good, and it wasn't like I didn't enjoy the characters at all, there's some pretty good designs, the gameplay isn't perfect or anything new, and honestly I wish there was a "skip/speed up battle animations" option to turn on, because after a while they just inflate your playtime without adding anything, but still, I think this was pretty good, if you don't wanna go through the first game you can also just play this one without being too confused what's up, which is great for new players, or those who perhaps got fed up with some of the rougher aspects of the first.
Steam User 0
Amazing world-building! Really enjoy the style and characters.