Mighty Goose
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5.00
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Traveling the galaxy, hunting down evil. This is the life of Mighty Goose. One of the galaxy’s most credited bounty hunters!
At the core Mighty Goose is a tight side scrolling run & gun shooter that will test your skill, timing, reflexes. Building upon that solid arcade base, the game adds a ton of crazy weapons, warmachines, upgrades and secrets.
Assume the role of Mighty Goose and bring the fight to the Void King. This galaxy conquering monarch commands a vast army of minions and mechanised monsters. Dealing with these baddies means traveling to distant worlds and facing all kinds of dangers. But not to worry, this is no problem for the legendary Mighty Goose!
- Fast-paced run-and-gun experience with tight controls.
- Battle against screen filling bosses that will test your skill, timing, and dodging
- Customize your playing style using a combination of upgrade chips, secondary weapons and assist characters.
- Pilot devastating war-machine vehicles to decimate large groups of enemies.
- Beautifully crafted vibrant pixel art worlds, vehicles and characters.
- An amazing soundtrack featuring crunchy synth-rock and funky jazz-fusion melodies. Composed by Dominic Ninmark (Moonrider, Blazing Chrome, Gravity Circuit).
Steam User 8
This review in short: Do you like Metal Slug? If you answered yes, then you'll most likely enjoy this game.
To go into more detail, this is a very Metal Slug kind of run-and-gun game, but there are a few things that separate it from Metal Slug in a meaningful way. Obviously yes, you don't play is a anthropomorphic Goose (anthropomorphic in the way Earthworm Jim is an anthropomorphic worm) in Metal Slug, but that's a very superficial difference.
For one thing, there's mission selection in this game where as Metal Slug is a mission to mission arcade game. Also, you can equip enhancements to Goose that give various buffs. For example, one enhancement increases the ammo of the special guns you pick up. You can also equip a partner to join you on the mission. You unlock partners as you play through the game (aside from 2 who are hidden and you have to find them), and each one behaves differently. The partner system is also how coop is handled since the second player takes control of the partner you selected. I didn't play coop though, so I can't speak more on that front. Also, you have a dodge roll.
As far as gripes are concerned, I have several. First, there's no windowed mode to this game, which feels like a weird oversight to not have for a 2D pixel art game. Second, I felt like several of my victories were less about skill and more about 1) luck and 2) abusing the Mighty Mode. Mighty Mode is essentially when you fill up a bar, you can turn Mighty, which makes you invulnerable to most (if not all) forms of damage and makes your guns get a significant buff in effectiveness. The bar in question gets filled by doing combos (and I think decreases when you take damage), and that includes when you've activated Mighty Mode. Meaning that if you enter Mighty Mode and are able to constantly build your combo, then you could make Mighty Mode last a good while. I essentially did this against every boss fight and won most of them like that. The luck part comes from the fact that killing enemies could result in them dropping a weapon or a full heal (all health pickups restore you to full health). As such, my wins felt more empty. Now, did I have to abuse the Mighty Mode? No, but human nature is to gravitate towards the path of least resistance, so I just kept doing it.
Another problem is that there are times where you have to hit a lever to activate something, and even though you have a melee attack, you can't use that to flip levers. You have to shoot the lever. Meaning that if you have a special gun, then you have to expend ammunition just to flip a lever (no, you can't swap back to your standard gun which has unlimited ammo). This, like the lack of a Windowed mode, is another weird oversight.
There's also the problem of things often getting too chaotic and taking damage from a projectile. Which isn't a problem unique to this game, but what is more unique to this game are times where foreground objects obstruct enemies. Which doesn't happen often, but the fact that it happens at all is a problem.
Last thing I'll harp on is the fact that, when you shut the game down and boot it back up again later, the enhancements you equipped are saved, but the partner you selected isn't (it just gets set back to no partner at all). Why it remembers one and not the other is yet another weird oversight.
Overall, if you're just looking for a Metal Slug style run-and-gun game, then this should suffice.
Steam User 6
unapologetically short
5h to 100% the game
still theres good work here so i wont give it thumbs down
Steam User 3
Saw a video of this game on Twitter that one of the devs posted (Hi RIchard Lems!). I have been looking for a Metal Slug like game, and this is THE game I was looking for. Great gameplay, art, and music. Must play for Metal Slug fans.
Steam User 3
A great time if you love games like Contra and Metal Slug. Fast and engaging.
Steam User 4
This game is the definition of smooth. As in the mix of animation together with effects and gameplay has zero slowdown (except the actual slow-motion to emphasize explosions). You can turn down the effects if you want, but I kept them on and also turned on the readability of enemy bullets. The controller rumble goes really well with all the carnage on screen, very well put together game.
Steam User 2
this is game so awesome, remind metal slug but better, effects and slow mo is awesome, best game :3
Steam User 1
Hits the spot! Really fun game... plus, the Goose is cute. HONK!