HyperDot
HyperDot is a minimal action arcade masterpiece with one rule: dodge everything. Evade enemies and test your skills in over 100 trials in the campaign mode, outlast your friends in multiplayer battles, or build custom challenges with the level editor.
Features
Campaign Mode
Dodge your way through over 100 hand-crafted levels and trials in the single player campaign
Better with Friends
Local multiplayer with an elegant drop-in/drop-out system to get you and your friends in-game fast
Level Editor
Unlimited possibilities to create one-of-a-kind levels, from stunning patterns to relentlessly difficult challenges
Play Without Compromises
High contrast and colorblind modes, full gameplay integration Xbox Adaptive Controller and eye-tracking, and a suite of flexible features optimized for accessibility
Never Play the Same Game Twice
Extensive game play customization with more than 1 million enemy, arena, & modifier combinations
Flexible Options
- Supported Controllers: standard gamepads (Xbox, PS4, Joy-Cons, Switch Pro Controller, Steam Controller, etc.), Xbox Adaptive Controller and accessories, mouse, keyboard, eye-tracking, tilt, touch
- Two high contrast modes
- Colorblind mode
- Disable screenshake
- Disable background animations
- Start HyperDot in windowed mode: hold Shift while launching from your desktop
Learn more about our accessibility research and planned updates at hyperdotgame.com/a11y.
Steam User 26
Hyperdot: If I don’t reach that tree before that car, I will die
Hyperdot is a minimalistic dodge-everything game. A simple concept that can easily be ruined by design choices. The best types of games are the ones that are simple in operating and that is fair to you, and Hyperdot is unique in that it succeeds on all those points
Pros:
✅ Lots of features and variation
✅ It looks beautiful
✅ The game is incredibly fair: if you lose it’s almost always your fault
Cons:
❌If you’re impatient the learning curve will hamper you from enjoying it
❌Quite expensive
Hyperdot is a simple but very intriguing game, it contrasts many similar games by being properly built up and having effort put into it. In this way, it’s not just a glorified mobile game but a full-fledged, feature-packed dodging experience. There are loads of different things you can try, create custom levels or play local multiplayer; perhaps play the extensive single-player campaign.
If only I wasn’t so awful at this, I wouldn’t die so much
A common problem for lots of games is that often ‘the game screws you over’ this can happen when hitboxes are too large or the expectation for the player is too large or the difficulty scales logarithmically meaning it increases in an insane amount while the start is a piece of cake. The opposite is the truth with Hyperdot, I cannot explain to you how exactly but each time I lose it felt as all of it was completely my fault and the only reason that I did was my incompetence. The experience of being in full control is incredibly unique for almost any game nowadays.
I mean I know it’s like 3 colors, but this looks really good
For such a simplistic game Hyperdot is stunning, the simplistic color scheme that’s properly composed with certain effects like lighting and simple shapes creates great visuals. When looking at other minimalistic games like “Super Hexagon” Hyperdot conveys an atmosphere of calm and relaxed that keeps your temper low and doesn’t push you to become a super-fast video game master.
A simplistic game that isn’t a one-trick pony?!
Not only can you dodge stuff, but there’s also a large variety of features for you to keep yourself busy with, it has a level editor with loads of different parameters to keep making it harder and harder to become even more of a professional. It also features local multiplayer to fail with your family and friends. This all as a bonus to the extensive single-player campaign which touches on every single type of enemy and environment you could dodge in keeping you busy without having to invest any more effort.
Those are some average tunes bro, rad
Of course, Hyperdot has a mandatory soundtrack although it’s not much, it’s there to fill the void and does so quite okay it’s still repetitive and after a few hours gets bland to listen to. Although its theme fits the style, which is very laid back and chill; it’s not very engaging so I’d rate it as very average.
Worth the money?
One of the only strong negatives of Hyperdot is its steep price point of 18,2$ it’s not an easy sell for the biggest part of the audience, although if you’re looking for a game that you’re using to fill time but also enjoy some family time with it’s definitely worth the money. However, if you’re just planning to play it occasionally the cost will most likely not be worth it.
Technicalities
Hyperdot is very simple and works incredibly smoothly with 0 bugs or issues in my experience. My Computer or practically any other device should be able to run it without any issues at all.
Summary
Hyperdot is a simplistic and gorgeous stylized top-down dodging experience that will provide you with loads of fun for hours on end with many different ways to keep yourself entertained. However, it’s very steep price point kneecaps it for a large part of the audience and significantly decreases it’s worth quite a bit as the number of hours you will get out of it on average will not compensate for the price.
Score: 81/100
This game was provided for free by the developers.
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Steam User 17
One of the most accessible games I have ever played! You can even play with Tobii eye tracker. Super fun and the type of game where "I'll just play 1 more level" accidentally turns into going to bed 10 levels later!
Steam User 12
Just. So. Good. I'm a fanatic for Just Shapes & Beats and Soundodger. This game fits in a similar "dodge everything" space, but it fills an entirely different niche. See, the challenges here are FAST. Each is about 15-30 seconds long. You'll play one, die a whole lot, but then you'll get it, and it's on to the next.
I can't believe I'm saying this, but I might like this BETTER than Just Shapes & Beats, and that's really saying something for a smaller indie title. However, this game's pacing is just fantastic. It's all action, and has some wicked puzzle levels thrown in on top.
Great game; well worth your time!
Steam User 5
I'm having a great time with HyperDot. It's a simple idea, but incredibly well executed. The star of the show is the game's local multiplayer, especially setting the variables to random and just rapid-firing through different conditions. HyperDot is the best game made in Minnesota since ExciteBots. If you're a fan of Geometry Wars or arcade games like Robotron 2084, definitely check it out.
Steam User 8
Hyper|Dot is an AMAZING game. I liked it a lot when we first saw my son playing it at the exhibit in Hyde Park and looked for it every since. I have it now and I love playing it myself. Takes me back to just having a great mind challenge and stress relief play. The music is what gives it the edge for me. My son loves it just as much and he is the game player.
Steam User 7
I first played HyperDot a while ago at a convention. The developer was showing off a new game that was early in dev, and it looked super cool. Sure enough, HyperDot is out now and it's awesome. It's really accessible- approachable and easy to play, but also I really appreciate the developer's effort in making the game playable by _everyone_, if you can't use a mouse, gamepad, etc. But it is also a really challenging game at the higher levels; it's the kind of game that forces you to improve at it without becoming too frustrating. The core concept is pretty simple, just dodge everything... but it's beautifully executed and is a really polished experience.
Steam User 6
Extremely well-designed game with the addiction factor of Super Hexagon, but so much less infuriating.
At first I was a bit sceptical because it looked a bit too much like a bullet hell game to me, but I was pleasantly surprised.
I would recommend an analog input device to take full advantage of the 360° freedom. Either mouse (they support magnetic mouse movement!!) or a gamepad will do just fine. Using the keyboard puts you at a slight disadvantage.
What might be a bit confusing is that the game exclusively uses the input device you use to enter a game for movement - all other input methods will be disabled for gameplay.