Event[0]
Event[0] is an award-winning narrative exploration game where you must build a relationship with a lonely spaceship computer to get home. Set in a retrofuture inspired by sci-fi classics such as 2001: A Space Odyssey, the game is about forging a personal relationship with your only companion, an insecure AI entity capable of procedurally generating over two million lines of dialog. You interact with the computer, named Kaizen, by typing messages on terminals throughout the ship. The reality of your situation will emerge organically as you communicate with Kaizen and explore the mysterious ship in first-person perspective.
You’ll freely navigate evocative 3D environments brought to life with physics-based rendering and advanced lighting techniques. You’ll examine items to gather information and solve hacking puzzles as you progress. You can even leave the ship for breathtakingly scary spacewalks! All sound and music come from the environment; there is no traditional score. The ship is essentially the AI computer’s body, and reacts to Kaizen’s feelings by making different sounds—pay attention for clues!
As in any relationship, there can be gratitude, disappointment, or jealousy, and Kaizen reacts differently depending on its mood. By working through the fears and anxieties of your virtual companion, you can eventually find your way back to Earth—while unraveling the cryptic history of the ship and the 1980s society from which it emerged.
Steam User 7
This was clearly a passion project. It's a shame Ocelot Society has seemingly disbanded, because this game is one of a kind.
Interactions with the AI can be somewhat finicky sometimes, but I feel like this adds to the charm of it, because it still replies in a funny and (at times) helpful way. There are multiple endings which are influenced by some choices you make and how you treat Kaizen.
About 4/5 hours of playtime, so it's definitely short, but sweet. I must say that at times, it is kind of vague on what you're supposed to do and there was one specific part where I had to look up what I was supposed to do because I just couldn't progress. But that's okay, the experience was still good, and Kaizen is weirdly loveable.
Steam User 4
a puzzle game that requires a lot of reading and typing is rare. while the AI you communicate with struggles at times to figure out what you are telling it; overall it is a good system.
you get different endings depending on how you treat the AI, I didn't want to be mean to it :(
Steam User 3
Event 0 is so genuinely interesting in the way that it behaves and how it's quite similar to AI chat bots we have in 2024, when this game was made in 2016 and stuff like chat gpt was not readily available for us. I love the song in this game, Hey Judy, something that I listen to often and will sing along to as the lyrics are nothing short of beautiful. I heard a rumor about how this game, somehow came up with it's own ending that the devs did not know about, but I don't really have any facts about the supposed ending or it's validity besides it being an apparent glitch that nobody was supposed to know about, but it's fun to think about as the AI in the game Kaizen seems very "real", there's also many small details like how you can control the lights in different rooms by just asking Kaizen by typing out your request in real time. You don't see many games like this, and it's games like these that I enjoy that are very clearly meant to be something special and memorable.
Steam User 3
HAPPY 8-YEAR ANNIVERSARY!
Event is truly one of the most fascinating indie sci-fi games and has a special place in my heart. It's so unique and innovative in terms of gameplay and mechanics. I've completed it a few times already and have to say that with each replay I've always learned something new. The reason for that is because it really matters how, where, and when you make your actions and the intentions behind them, especially when interacting with Kaizen. It may not be very intelligent at times but it has feelings too. Depending on your play, you can expect one of three different endings. Once you've completed it, you quickly realize that it's actually a short game. There are many different ways to get familiar with the deep story, whether that's talking with Kaizen, reading the logs or exploring your environment. Although the game has its spooky moments, I found it to be mostly relaxing. The achievements are also easy to complete if you're aiming for 100% completion. Overall, the game offers a lot, and I highly recommend giving it a try.
Steam User 3
Event is that type of game where you put on your detective hat, explore, and probe at a janky chatbot. It has a coherent, story, message & general atmosphere. Games like this inspire me!
Steam User 2
I think, it's Pretty nice.
No, the AI is no chatGPT, but honestly that's fine. You won't have anything close to full conversations with it unless its part of the intended game design, but if you stop being an *** and just play the game normally its actually really well done, especially for the time period this game was made. Conversing with the AI, picking out the right words is a puzzle within itself and it's very fun.
You piece together the story yourself and have to make your judgements, these judgements do have significant affects on the end of the game, as well as you general behaviour. What I'm trying to say is it's not just another cheap "Stranded in Space" game, it feels like a breath of fresh air in it's design despite being 8 years old at this point.
If nothing else is a very interesting experience and I really recommend giving it a fair shot.
All that being said, i would absolutely love to see a sequel (or alternative story) to this with the latest in AI tech, unfortunately the studio behind this one seems to have silently vanished, but If someone else can pickup where there left it would be a definite buy from me.
Steam User 1
Wonderful game. I actually feel like Kaizen is a friend to me, even though it's just an AI in a game. The story might be short, but I keep coming back every once and while to enjoy the atmosphere of Event. The way you speak to Kaizen actually matters to the story and to how Kaizen will respond. I have done an "evil" playthrough and a "good" playthrough and the tone of the game changes a lot from how you treat Kaizen. 10/10 would recommend.