TEXNOPLAZM
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the Game
TEXNOPLAZM is a first person brawler/shooter hybrid centered on three intertwined movesets for punches, ranged weapons and firearms.
Defeat foes by wielding their own weapons, seamlessly switching between combat styles during fights. Merge combat and mobility for imaginative takedowns.
It takes place in the same universe of GHOSTWARE: Arena of the Dead with a completely separate story and cast of characters.
Year 200X, somewhere in Europe.
In a world where advanced magic works like technology, extraordinary things are within the grasp of whoever acquires the right sorcerer code.
However, releasing stolen code on the net can cause unexpected repercussions.
Your past is a blank canvas, yet fighting is your second nature.
You are the Girl With No Name, you are a Technoplasm.
- Fight enemies by wielding their own weapons against them
- Switch combat styles mid fight
- Blend movement and combat abilities for inventive takedowns
- Explore the gothic cityscape of Europe, in a future that never was
- Uncover your mysterious origins
Steam User 7
Yep this left a wonderful impression on me. I went through the prologue but think I might have to wait for the full release. It's doing something very different.
It's got this like 2000-2002 vibe and grunge to it that is just immaculate. It's almost like a nightclub in the 1st blade movie with that technopunk futurism and it is just so good.
The gameplay itself feels like if you made Devil May Cry into first person. Take away a lot of the insane things you can do in devil may cry and mostly lean on the fundamentals and that about sums it up. It's still pretty crazy what you're doing and very satisfying, don't get me wrong, but you aren't going to juggle for 50+ hit combos or anything like that.
Damn this one surprised me, full release please come quick!
Steam User 5
I really enjoyed the game. Got some door glitches wich got fixed in the last update. Also UI is developing that is great.
I guess this game comes with music and ambient first. From the UI and menu screen. Then you got action and movement. Not that much of shooting. Lots of punches though. Also you got parkour and the story.
This game comes from the solo developer. The gameplay reminded me the first level of RTCW or Mortyr. So you should expect the quality of models and level of interaction with surroudings being such if you mind.
Wish TXP to leave Early Access and to find the finest shape.
Steam User 4
This is basically a first person... tactical?... fighting game. Very fascinating and I'm glad to have played it. Good job devs!
Steam User 3
I played the first mission and will probably wait for full release so I can smash it in one go. It's looking great, awesome first person combat with unarmed, melee, and gun. Smooth first person movement, No time wasting, just room to room combat platforming high pace shredding. It's like I made the game myself, definitely looking forward to the completed project, well done Mothership.
Steam User 2
I already had the opprtunity to play the demo of this game, and I must say it is a step-forward in comparison to Ghostware. The Gameplay is Dynamic and the soundtrack is fire. What else I can say?
Steam User 0
Fun and interesting first-person brawler with great aesthetics
Parrying a train in the first hour is one of the coolest things a game can let you do
Steam User 2
You may not know this, but the dev (ML) is a single guy working on this game. Game design, map design, music, the lot of it. For a solo effort (and his second game), I'm really impressed and having a lot of fun with what he's put together so far.
The quick and dirty is this is a first-person beat-em-up, with elements much like Devil May Cry. Parry, counters, air juggle, dodge, shoot weapon, throw weapon. But everything has been stripped down to the fundamentals and I really welcome this. It's easy to get sucked into a vortex of high combo counts but this game isn't really about that...especially since the narrower FPS view makes threat management much more different than a 3rd person beat-em-up, so the mechanical simplicity of the fighting balances it rather nicely between twitch skills and positioning. I can't really think of many other boomershoot-esque games that have managed to balance this so elegantly.
The fact that all melee weapons and guns deplete rather quickly adds another element of resource management and tactics. What do you save your precious bullets and weapon durability on? Shoot the flyers (hate hate hate)? Or the snipers? Slash the minibosses to burn them down quickly? Or parry them with what's left of the weapon so you can open them up for unarmed combat? All decisions you make on the fly while playing this.
The difficulty ratchets up pretty consistently from stage to stage, and it's well paced (so far). The environments are for the most part dark and gothic, but there's enough color and lighting that helps with the variety, and the signposting is well done - I rarely get lost or lose momentum moving through the levels. Fight arenas are big enough and enemy count/types are balanced appropriately for the sizes of the engagements. It's not always perfect, but fits a lot of the time. And the crown jewel of the presentation is, for sure, the sound design and music. ML has been making electronic music for over a decade and he really understands that for a low-poly "retro-game" the sound design does a ton of heavy lifting. Music often sells the atmosphere better than any visual effects, and good sounds make for instantly recognizable cues. This game has excellent, pounding electronic music and good gameplay sound design. An unblockable attack sounds different than a blockable attack, you know instantly when you've killed all enemies in an encounter, and you also know when those *&#$#@ flyers show up to ruin your day.
I can continue but I'll just say if this game looks fun to you, you should go get it. Splattering goons and minibosses while taking no damage to a killer electronic soundtrack is a great way to relax after a long day for me. Can't wait for the full release!