The Emperor and State
Wishlist Now!
the GamePleases follow us and add the The Emperor and State to your wishlist! Your support is the greatest motivation for game development!
English localization is in progress. The Official Release version will support English. Please stay tuned!
Game Introduction
The Emperor and the State is a simulation game that combines elements of strategy, management, development, and collection. Players will portray ancient Chinese monarchs, governing the country, collecting renowned ministers and consorts from various eras, nurturing descendants, and ultimately building an enduring empire through generations.
Handling Affairs
Conduct court sessions, handle memorials, and set national policies. The State includes over 20 different Indicators that interdepend and influence each other. By adjusting the relationships between these Indicators, stabilize and promote the development of the nation.
Issue decrees, contemplate strategies, appoint officials, and enforce decrees. Decrees are categorized into seven major types, requiring issuance by the Secretaries of the six Ministry: Personnel, Revenue, Rites, Military, Punishment, and Public Works, as well as the Prime Minister. These decrees contribute to the governance and development of the nation, with most requiring cooperation between the Emperor and ministers through policy proposals.
Making distant friends while attacking nearby in diplomacy. Send envoys to other countries, establish trade relationships, or initiate wars…
Train soldiers, prepare military supplies. When the time is right, seize cities and conquer territories. Influence the course of war by issuing military commands.
Renowned Ministers and Generals
Promote education, advance imperial examinations, and gather talented ministers. Through the annual imperial exams and additional special exams, collect historically outstanding ministers and employ them according to their abilities.
Self-Cultivation
The Emperor possesses four attributes: governance, benevolence, valor, and talent. Engage in self-cultivation within various facilities in the imperial palace to enhance corresponding attributes. The Emperor’s personal attributes greatly influence the efficiency of governance; therefore, properly schedule daily activities to exercise and improve oneself.
Harem Beauties
Gather beauties, bestow favor in the six palaces, and enjoy worldly splendor. Confer titles in the harem, bear imperial heirs, and relax to increase efficiency in other matters.
Nurturing Imperial Heirs
The Emperor is also mortal, and life has its limits. Choose the most talented prince in advance and focus on their cultivation. After the current Emperor’s passing, the imperial heir will ascend the throne, and the game will continue! Through generations of inheritance, create your everlasting empire.
Steam User 0
玩了2居,第一局没有开启S/L保护,登基20年,理政达到174,才艺124,除了新手剧情外获得3位名臣,2位名将,3位名妃;第二局开启S/L保护玩了9年,理政142,才艺100,出了一位名将,没有名妃,这对我这样喜欢收集的玩家来说实在郁闷...
另外每2-3年一次的患病频率可以理解,但每次就算是微症,轻症的持续时间也长达3-4季实在让人无语。我经常都是秋考揭榜时还在被春季就出现的病症影响理政数值...
银两经常不够用,稍微开始有点正收入了就出现瘟疫,干旱什么的,这还是在我把天灾概率调最低后。赈灾祈福太花银两了。还有民心很难提高到70以上,匪患就算是高安定也时常发生,因为自由文化多了,其中又牵扯到名族意识,因为我境内常年没有发生战事,这个设定需要斟酌...
总之这个游戏框架还是可以,就是不尽人意的地方太多...
Steam User 2
朕也不知道这个游戏有啥好玩的