DreamScapes Dimensions
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DreamScapes Dimensions is a free to play, medieval fantasy, Massively Multiplayer Online Roleplaying Game.
The game is pre-alpha, under development by a single indie hobbyist developer, and in early access. Feature development is guided by player suggestions, get involved and influence the games evolution. If you want to contribute to the games development with your code or art skills, get in touch.
Versatile Character Creation
- Create male or female characters, with many choices of starting clothes
- Modify body shape and facial features
- Create an Elf, Orc, Human, Dwarf, Demon, etc., etc.
- Assign attribute points from a starting point pool, e.g. Strength, Dexterity, Wisdom
- Create up to four characters to diversify your playing options
Complete Tutorial Quests To Learn The Game
- Go into the Adventurers Guild north of the starting point, then downstairs to Thacknor to get the first quest
- Complete the simple quest to receive weapons and learn how to use them in combat
- Outside the Adventurers Guild talk to Gaexoje to get a simple kill quest to gain the stone miner profession
- Talk to Bijushae to get a slightly more challenging quest to gain the stone block crafting skill
- Complete the ‘Reopen Mining Trade Route’ quest to learn how to craft building items and build your own house
Harvesting Professions
- Learn many different professions to harvest resources like wood, stone and crystals
- Increase your proficiency in harvesting professions as you use them
Crafting Professions
- Learn many different crafting professions and recipes to craft basic items like wooden planks and stone blocks
- Craft items from basic resource items that you use for building houses, like walls, doors and windows
Skills and Spells
- Find guild trainers to teach you fighting skills, priest spells and mage spells
- As you gain levels you will gain practice sessions to enhance your skills and spells
Player Building
- Buy deeds that are located around the world
- Use your building resources to build player houses, castles, temples, etc.
Procedurally Generated Random Adventures
- Enter a Dungeon Crawl, Cave Raid or Forest Scout portal and have an adventure in a randomly generated map
- Battle your way through and gain rewards as you do, fighting bosses along the way
- Choose from small to extra large dungeons, caves and forests, the bigger you choose to take on the greater the rewards
- Unlimited gameplay, every time you enter a portal a new experience is generated
Daily Login Gifts
- Every day you play the game you can collect a daily gift
- The more days you play the better the gifts become
- Bonus daily gifts are available for purchase to triple your available daily gifts
Equipable Armour
- Including armour skills: light armour, medium armour and heavy armour
- Equipped armour negates damage in combat relative to it’s armour class
- Equipped armour can be occasionally damaged in combat
- Armour class decreases with armour condition
- Equipped weapons can also be damaged in combat, reducing the damage they inflict
- Use the repair skill to repair armour and weapons
Steam User 1
Игра 'DreamScapes Dimensions' – это увлекательное путешествие в мир головоломок и скрытых предметов. Визуальная составляющая выполнена на достойном уровне, яркие и детализированные локации действительно привлекают внимание и создают атмосферу загадочности. Сюжет не блещет оригинальностью, но вполне справляется с задачей удержания интереса.
Геймплей классический для жанра: ищем предметы по списку, решаем головоломки и продвигаемся по сюжету. Сложность умеренная, но некоторые головоломки заставят поломать голову. Приятно, что разработчики добавили систему подсказок, которая помогает не застрять на одном месте надолго.
Из минусов можно отметить некоторую повторяемость механик и отсутствие каких-либо инновационных решений. Тем не менее, игра оставляет приятное впечатление и вполне может скрасить несколько вечеров любителям жанра. В целом, рекомендую 'DreamScapes Dimensions' тем, кто ищет спокойную и увлекательную игру с красивой графикой и несложными головоломками.
Steam User 1
Definitely in the works, but great concept! Will be following along and playing.
Steam User 1
I don't honestly see anything wrong with the game. The game doesn't run full blast, but so what. The game is playable. I honestly think I'm getting pretty decent frames, even on an older card, but I don't mind.
I think it's kind of a neat game, because it's like being in an online world where you can come across people, but nobody plays, but I saw a player, for a short time and we grouped. People play. I see a list of players testing the game, so people do play, but not really. Not yet.
Recovery is a bit slow, and I'm still trying to figure out how to get to the priest's guild, but other than that, and it's a pretty cool game. I don't really see anything wrong with it on the tech side of the spectrum. My machine doesn't seem like it's stressed running it. Not really, but to each their own.
I'm unsure how big the game is, which makes me wonder how much content is here, but I'm going to be playing it, to check it out and do some testing, so whatever, and play it or don't, but not much going on in gaming honestly these days, and a new game is always welcomed.
The game also has a Daggerfall feel to the adventuring, so kind of reminds me of that kind of experience, which is my early days of gaming, but with a game like this, it'd be really cool to have these areas to adventure in, and this game has them, and they look pretty cool. I hate how all game dungeons now feel the same from one game to the next, so this is pretty cool if it's all randomly generated, and done with the old school dungeon scapes, and these are areas where you can just explore and chill and have fun, so I don't think the game is bad at all.
I think it could be a fantastic game for someone with the time to blow.
If there are mercs for hire and a world to explore, and portals and such to adventure in, then I don't honestly see a problem with the mechanics of the game, so what it kind of reminds me of is a single player EverQuest type of experience, with multiplayer tacked on, but that adventurers can go on solo experiences within an online world, so yeah, I think it's pretty neat.
With a game like this, what makes it fun is the setting of the game, or the places you visit, so for a game like this, it's mostly about the ambience of the game. The reason Schedule I is so cool is because of this fact too, and is popular because of this fact, and has nice graphics, because you go into this sort of playground, or world, or universe, and it pulls you in, and it's mostly about the ambience of the game, that players like, or the theme of the game, but this game doesn't look bad.
A game needs its own theme and art style to really standout. To me this game is more D&D styled. I also think the music in this game is really cool. I don't know what is wrong with the server, but it was working fine, then I log back in and it isn't working fine, but people were online, but I saw this really big knight, and he was really cool looking for a character in a game like this, so I like the art style, but fix the server rubber banding, so we can play the game. I moved, but it ported me back to where I moved from. That's kind of wonky, with the server, but other than that, and having to wait for the corpse of a monster to vanish before being able to loot the gold, then the game is fine. I also couldn't open the door, or travel easily into a dungeon, due to the lag on the server.
Rename your game: DungeonScapes Dream Dimensions. I'm an artist and this is a better title for your project.
The game should limit the size of the player based on their class, so fighters can be any size, but also large, but a rogue, for example, should only be small or medium, and a healer, small or medium. The larger scaled classes should have a maximum size and height, compared to the other classes. This would add originality to your project. The feel of the game supports this.
I did more testing: Your game after the update, which I noticed on 10/18/2025 makes the game run almost perfectly on my machine. The game has a slight stutter/pause, here and there, but I notice this stutter/pause when I'm running, and trying to turn, and this is while in normal speed running, so not a high speed run, but I'm using an older video card, but it's a decent card, but your game is running at high enough frames. If I get 30fps, for me that's acceptable performance. I normally want at least 30fps to play a game, but normally get around 60fps or more, so that's the range, for a game to feel like it's performing, and you know this.
By looking at it, I can't honestly tell that's not performing, but could be running in higher frames in the future, so I'm not going to judge it. To me, the game isn't making my system hot, so it's not stressing anything out, and I have an AM4 custom designed system, but this for my machine is nothing to run, even if the code is not all straight, so I don't know what people are complaining about.
No crashing, no errors, so nothing alarming. I have lower standards though when it comes to performance, because I mainly had old office computers which I turned in gaming rigs over the years, but am now using proper hardware, but yeah, 30fps, for me, and that's good enough. Anything higher than that would be around 60fps, and that's what most games run at, but I've got far less and managed to have a good time with less performance, but your game is running in lower frames, but it's performing well.
14.5 fps on my machine, using the Radeon RX 460, but not stressed. That's like an eight year old video card I had under my desk, but it's new. My backup card. 3.0 GPU, on a 4.0 system, so I'll upgrade sooner or later into a 4.0 card, but there it is. This video card can run most modern PC games, believe it or not, and get good performance.
I have an AM4 AMD Ryzen 5 3600, 6 core processor.
Lower frames isn't that big of a deal for me personally, but when a game feels slow, which it does at lower frames is when you notice it, because it's almost like a drag. 20fps-30fps, and you notice that a lot less.
My machine will run Borderlands 3 at 47.9 FPS and that game is beautiful. I have games on my computer that only run at 20 FPS, and it's fine. I'm telling you. You won't really notice it once you hit 20fps.
I can run Final Fantasy XV at 85.3 FPS. Higher frames is not that big of a deal.
Schedule I: 318.8 fps.
Star Citizen would be hard for me to run with my current GPU, but that's about it.
Steam User 0
the only reason anyone thinks this game is bad is because when you hold right click your character runs forward instead of strafing. thb if it just moved the camera only i'd be way better of a game. or just add strafing. literally all it's missing. a grave error.