The Land Beneath Us
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About the GameThe Land Beneath Us is a turn-based rogue-lite action dungeon crawler. Use powerful skill combos and stylish weaponry to battle your way through the Underworld known as Annwn. Enjoy challenging dynamic encounters and discover the mysteries of this mythological world.
BATTLE THROUGH THE UNDERWORLD!
Forged by The Creator, the Ultimate Soul Harvester (U.S.H) is crafted to gather Souls. Now armed with Soul-Technology, its mission is one of redemption. Explore The Underworld, engage, barter, or confront characters. Learn from their tales to shape your unique path.
MASTER THE COMBOS!
Overcome enemies with powerful abilities, executing customizable movement combinations. Plan strategically through short, action-packed levels to maximize hits on creatures!
VARIED ARSENAL
Strategize and wield a diverse array of weapons, from Blood Axes to Longinus Spears and Lazer Pistols. Equip different weapons in each slot for a dynamic hack ‘n’ slash journey through the Underworld.
REPLAYABILITY FACTOR
Enhance stats and abilities by collecting souls from defeated enemies as you explore each world. Enjoy direct combat? Boost your Weapon skill tree. Prefer a strategic approach? Unlock potent Combo Abilities to hit enemies from a distance.
Steam User 12
Game deserves more recognition. Unique and interesting turn-based combat system where the direction you move matters, both for direct attack and to power up spells by walking in special sequences (called Chips in the game). Good balance of challenge against unlocks as you progress.
Steam User 8
After my first 7 hours the game opened up signifigantly with upgrades up the wazoo and new worlds and enemies. Im having a blast with thus game and would reccomend to anyone who is a fan of Hades or Risk of Rain.
Steam User 9
It looks simple but it is actually challenging. 10/10
Bosses mechanics are well done and pretty different from each other, some are simple and easy to do with the right weapons, but even so sometimes RNG just gets to you to make ir harder.
Even when you already got the hang of the gameplay, some maps, it will just kill you out of bad RNG.
The game is fair, challenging and I really loved it, played until I got all achievements and still didn't get to test every weapon and relics the game offers.
Steam User 7
I'm honestly surprised at how good and enjoyable The Land Beneath Us turned out to be.
It has solid gameplay with a tight game loop and tasteful pixel art to boot. I've found myself on more than one occasion starting it up just to kill a few minutes while waiting for food in the oven or between meetings and subsequently losing track of time because I got so engrossed in playing in just a few minutes.
If you're interested in story, TLBU has one, but it's much more compact compared to similar games that would be more described as RPGs.
My only gripes with it are very minor, and on the whole I'd say it's worth picking up if you like turn-based, tactical games with a loop you can just pick up and play.
Said gripes (stressing that they are very minor):
* Some of the challenges are just grinds. The ones for gaining shields come to mind, as there are far fewer items and opportunities to gain shields to complete the challenge compared to others like triggering overkill or teleporting, for instance. This was especially painful in the last few challenges that required gathering 1000 shields to complete, to the point that I would start runs looking for a specific legendary item that grants shields every 10 turns so I could exploit certain enemy AI to allow me gain hundreds of shields in a single room to complete the challenge. Having those challenge requirements tuned down a bit would be a good move IMO
* Items from chests are placed at random, and oftentimes means having to move around to the opposite side from where I opened it. Just kind of annoying to do, especially in rooms that contain chests that are side-by-side and don't just place items next to each other when being opened
* If items drop behind tall objects (the pre-boss healer room, namely), you often won't be able to see them because of the angle of the camera
* The computer sidekick character greets you with smarmy dialogue when you die. Its part of the character, so I get it, but I wish I could slap the thing sometimes
* Certain enemy layouts can feel a bit unfair without the right items on-hand. They're usually navigable if you're upgraded enough, but can otherwise feel almost too punishing compared to others in the same level
Steam User 6
simple concept, well executed, with deeper than meets the eye options, I really hope this keeps developing because its a great time, criminally under-purchased/reviewed
Steam User 6
very fun game and the play-style feels good. early game feels easy enough but late game feels too punishing.
the rogue lite aspect of it feels fun but it does feel like some of the room layouts are just too small with enemies hitting you in an unfair way as most of the late game areas if you get hit once you're pretty much dead as they do the base damage + whatever status effect that follows.
bosses are very fun to fight but feel way too easy compared to the normal room fights that you might face, as i never died a single time on a boss fight but failed many times to a room that just felt unfair with how tanky some of the enemies are.
overall 8/10 needs some balancing
Steam User 4
It surprised me, i was figuring on maybe playing it for an hour and returning it from repetition but it's pretty addictive.
Progression is alright, not super grindy. It's a pretty challenging game so if you like a good turn based puzzle/rougelite this is one to check out for sure.