Yeah Yeah Beebiss II
The Legend of Yeah Yeah Beebiss I
Long ago there was legend of a new video game that had no screenshots, no reviews, no advertisements — nothing. Just a quick blurb in the back of some magazines saying it was for sale. It was never released. This is a sequel to that mythical game.
As Kyonshi Hui and Jiangshi Bo, it is your quest to banish all evil in all 100 levels – 10 original stages, including the boss — a mutated mass of pure evil. Hui prefers zapping foes while Bo prefers absorbing their life force.
Yeah Yeah Beebiss II is a new retro homebrew game created as a love letter to the whole retro game scene!
Fight your way through various platforming arcade levels and avoid obstacles such as spikes and enemies on the ground below. Use the platforms to avoid being hit and use your zap ability to defeat the enemies and raise your high score! You’ll eventually face off against bosses and never ending waves of enemies as you try to defeat one.
You can team up via local co-op and get through the levels with a little help from a friend! With controller support, you both can play in various styles of setup.
Good luck!
- 100 Levels
- 10 Unique Stages
- 2 Players
- Original Chiptune Retro Soundtrack
- Manual and Box Art Viewer
- Two Playable Characters
Steam User 4
I bought this game on a whim, being familiar with the urban legend it's based on, curious to see what direction they'd take it. I imagine a lot of people buying this game will be doing so for a similar reason, for the title alone. Obviously, this is a fanmade interpretation of Yeah Yeah Beebiss, as it is in reality just a copyright trap (look up Yeah Yeah Beebiss if you want the context here.)
Anyway, it's a simple NES style game. Overall, it's a fun game, although pretty light on content - and the difficulty in reviewing this game is that I don't know if to class that as bad or suiting, given the bootleg NES vibe it's going for.
With that said, my biggest gripe with this game isn't a style criticism, but rather the control binding issues. It's bound to WASD for movement, when I would've preferred to use arrow keys. I thought I could fix this problem by plugging in a 360 controller, but unfortunately on a controller the game uses the left stick instead of the d-pad. Allowing d-pad input for an NES-style game seems like a no brainer and should be the default setting.
As for the game itself, it's a simple game that is probably best enjoyed in short bursts - but there's no way to save, so if you want to complete the game you'll have to do it in one sitting. I guess this makes sense given the NES style, but it is a little disappointing because I probably won't have the patience to finish. There are 100 levels, but it is really just the same 10 stages palette swapped, and the first two are very similar. So far I've played to level 25.
The game consists of going around and zapping the enemies called "Evils." You have to kill a specific amount within a time limit. The time limits don't get harder with each palette swap, so do that ten times and you're done. There also isn't much enemy variety, with there being four types in total (one is just an alternate version of the most common enemy.) This is too bad, as adding more aggressive time limits or enemy variety over time would've been an easy way to spice up the same stage layouts.
Still, platforming around the level works well and is pretty fun to get the hang of. Most of the fun of the game comes from learning to efficiently navigate the stage layouts, which are filled with challenging jumps and obstacles.
At first the game seemed quite challenging, until I realized I could just hold down the zap button, since the attack stays on for an unlimited time and doesn't slow down your character or pose any other disadvantage. I can't tell if this was intentional or not, but either way the zap attack feels a little bit unsatisfying and I wish there was more "oomph" to it. There are also boss battles: these seemed difficult at first too, until I realized I could simply jump, strike, land on the roof next to the boss and repeat, and never need to touch the ground where the obstacles are. Again, I have difficulty telling if this was an intentional decision to mimic the style of NES games or was an actual oversight.
Sometimes the enemies can spawn in right where you're standing, although this can at least be avoided by staying off the ground so feels like an intentional mechanic. It mostly happens in the first two stages which are entirely flat.
I don't have much to say about the music, which are 8-bit renditions of public domain tunes. I feel like they could've created something dark and slow to go along with this artstyle, and the chiptune sound would lend itself to that particularly well, but this is fine too. The snippets of The Nutcracker feel particularly out of place against the gloomy aesthetic though. I do really like the artwork, both in the game and in the boxart/manual.
Also, although this is a nitpick, the game player itself also has some small bugs: for example the Credits button actually goes back to the Main Menu.
It's still an okay game, and definitely something I would play when I'm bored and want something quick to boot up and get into, but I would recommend getting it on sale if you're interested.
Steam User 3
A basic but fun throwback to the retro arcade games of the 80s. It's basically a single screen platformer where you electrocute demons and dragons and such that has 10 stages, then loops with a change to the color palette, etc. for a total of 100 stages. Great work to John Riggs, Mega Cat Studios, and Chips and Cellos for this. Pretty good retro graphics and love the 8 bit classical music renditions and a nice crt filter. However, I couldnt figure out a way to quit back to desktop in game, this should be added to the menu, had to Alt-F4 out. Also some achievement and trading card support would be appreciated.
Steam User 2
Found this neat little title because I watch John Riggs' YouTube channel, so I decided to check it out. Ended up buying it on STEAM and picking up one of the limited NES cartridges. Really fun to play high with others, I haven't really played it here on STEAM much or by myself, but games like this are made for 2 players and are always more fun with two people <3
Good job John and hats off tot he team that made the game.
Steam User 2
Fun little game that even my eleven year old son enjoyed playing with me. This is a NES homebrew so good old classic fun, you can continue if you loose all your live but no saves. ah the good old days...
The only negative I've found so far are is if you intend to play two player on one keyboard. The Movement is fine, AWSD and Arrow keys. But the Action button are to Close J K for one player and MM for the other. No key mapping either.
So if you're ready for a little nostalgia and fun game play then this is something to had to your collection.
Steam User 0
I recommend it because i find it interesting but it is repetitive so it's not really an everyday game 5/10