Underhero
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Underhero is a 2D side-scroller RPG adventure game with timing-based combat. It tells an intriguing and mysterious story, full of silly characters brimming with personality, quirky dialogue, and lots of weird humor. STORY: Inspired by Paper Mario games and RPGs in general, it tells the story of a world where the chosen hero has failed and an underling of the main villain takes his place as the new “hero”. Join Elizabeth IV and a little Masked kid in a journey across the Chestnut Kingdom to once again, defeat the evil Mr. Stitches! Meet friends, foes and other weird characters in the mysterious world of Underhero. …Wait, once again!?
Steam User 4
I think Underhero is genuinely one of the best games I've had the pleasure to play, and experience,...,, it's so much fun when you sit down to play it with a friend who's already beaten the game and LIES TO YOU AND TELLS YOU BLASPHEMOUS THINGS, BOB!!!!!!!!!!!!! 10/10 paper castle games needs more games for me to eat up
Steam User 1
Underhero is a platforming focused take upon Paper Mario with a couple of interesting twists to the story and premise. It can feel a little grindy, but has enough unique takes to make it worth trying.
Steam User 6
Underhero is... many things.
A true gaming experience is something that uses its many features to create something that is much more than the sum of its parts, and I believe Underhero accomplishes this.
Polished pixel game, JRPG with a timing / stamina system, puzzle platformer, and a somewhat whimsical tale of a melancholic JRPG minion-turned-unexpected-hero of the story.
Gameplay focus is roughly split between timing-based combat (all offensive actions such as sword / hammer / slingshot use various amounts of stamina, you can choose to block damage with shield for defensive play or parry enemy attacks with shield for extra stamina gain) and puzzle exploration platforming (solving traditional conveyer-style puzzles for keys to unlock doors to progress, and a couple of scavenger hunts to obtain a few extra upgrades and goodies). I'd say to a new player that they'll either like the gameplay or really, really hate it. I really liked the combat, but the puzzle elements did feel a bit tedious and exhausting by the end of the final dungeon (one time, I ran into a platform collision bug that prevented me from getting one of the last keys and I resorted to contacting the devs directly for brute force fix / puzzle bypass), but JRPG puzzles are what they are.
As for the story... I've read a few reviews complaining about how Underhero wasn't really as 'subversive' it initially presented itself as. I think I understand what they mean as I've fully played the game myself and I somewhat agree...
The initial plot setup is unique. A lowly, nameless minion known as a 'Masked Kid' enacts a hasty plan to crush the chosen hero, Scarf Kid, with a huge chandelier. This works better than anticipated at the cost of minion friendly fire. As a result of this opening twist, Masked Kid's boss, Mister Stitches, a whimsical but also intimidating figure, directs the Kid to return the stones to the guardians of the realm. In addition, Elizabeth IV, the sassy, blunt, talking enchanted blade wielded by the recently deceased hero, convinces the Kid to be her new partner in her quest to defeat Stitches, promising that they can keep any treasure they find along the way.
It's been said that Masked Kid is a passive, silent protagonist and it doesn't contribute to any sort of big JRPG critique, and that's valid. The first three worlds mainly consist of Masked Kid and Elizabeth traveling through worlds, talking to wacky NPCs, opening locked doors and defeating the various bosses, Stiches's reluctant subordinates, which feature an enormous moth queen, a former hero-turned-ghostly-armored-vagrant who pines after his glory days, and a large salamander volcano monster who has been nursing a poorly hidden crush on his boss. They all question why Stiches chose to initiate such an odd charade in the first place, but no solid answer is revealed until the fourth world, an underground laboratory in Stiches's castle.
(Spoiler territory for anyone looking to buy the game on sale and play through the game blind...)
Things get more interesting here, as the Kid and Elizabeth encounter Sitches's right shark on a scooter, T. Bur, who reveals that the hero's journey that defined Masked Kid and Scarf Kid and Elizabeth... is all part of a perpetual, artificial cycle that is enforced by Stiches, who believes that the world will otherwise end due to the whisperings of a 'mysterious presence'.
It's a very interesting twist that stuns the various NPCs, and it's something that greatly affects Masked Kid based on their journal entries.
The final dungeon gauntlet is a long stretch of tedious puzzles, plus a group of around twenty Masked Kids who stand between the protagonist and their final destination. Of course, after their various experiences speaking to NPCs and learning about the grief that Stiches causes for numerous people, plus T. Bur begging them not to kill Stiches regardless of the cycle's foundation, they're a lot les eager to kill their fellow minions, and Elizabeth encourages the path of bribery or avoidance.
"I told them to fight without giving them another choice... it was wrong of me."
The final battle ends with Masked Kid and Elizabeth victorious over Stiches due to the help of the three boss units and healing potions tossed by the minion crowd, Paper Mario style. Masked Kid holds Elizabeth aloft, and then shows mercy to Stiches and breaks down sobbing.
Then comes the final twist, where the eccentric quiz show host, the Puzzleman, appears and starts ranting about how Masked Kid ruined the cycle, and then drags them and Elizabeth into a 3D white void. It was an interesting and abstract twist. The true final battle ends with the protagonist winning due to the power of friendship (NPC text boxes become platforms that let you attack the boss when they appear to be unreachable in the air).
The Underhero NPCs all move on with their lives, while Masked Kid and Elizabeth decide to keep traveling through the void to find another adventure, with Masked Kid noting in their journal that they want to find a way to make up for the dubious things they did on their original journey. Apparently, this leads them to the world featured in the title screen and beyond.
Overall, Underhero isn't a 'subversive' RPG like Undertale, and that's why I like Underhero more than the petty, condescending, postmodern / nihilistic narrative featured by Undertale and Toby Fox.
The various parts of Underhero, on their own, aren't that original... but with the fun gameplay, great visuals, awesome music, and whimsical story... the devs crafted a narrative experience that stood out, something that still resonates with me to this day.
Steam User 1
This game is really good.
Story:
The story is super interesting. Playing as the minion who kills the hero is such an interesting concept and leads to some funny interactions with the rest of the minions. That said there is one flaw I find in the pacing of the story. World 1 is long and super boring. But the game really starts to pick up afterwards and especially once you hit world 4. Personally, I'm surprised it took me 11 hours. I thought it took longer.
Gameplay:
I really liked the gameplay. You have a stamina system that let's you use a variety of attacks. But if you run out of stamina then you can't block. Perfect blocking helps you recharge stamina. It's a nice little balancing act.
Overall, good game and great story.
Steam User 1
good game. pretty great story. underrated game. play.
Steam User 1
9/10 game.
This game has a parody structure that leans heavily into J-RPG styles of writing while still being unique in it's own approach as a half-critique and half-meta approach to the storytelling.
The gameplay loop is satisfying and well-balanced, but outside of the combat, some things are a little... slow.
Even if you've solved a puzzle before and know the solution, it is still time-consuming and slightly frustrating to replay certain parts of the game to redo the puzzle solution(s). Granted, this is the kind of game that you are supposed to play once and then revisit in a few years once you've forgotten your first playthrough.
This game isn't very replayable, but it isn't trying to be. It's an extremely solid story with combat that is tight-knit with cool designed things to do that feel great to master.
There's just a few minor things that add up to be minor annoyances for roughly 30 total minutes of playtime, spread throughout the 6 or so hours you will spend on your first playthrough (at least, my first playthrough was 6 hours to beat the game)
Steam User 2
Just be aware that there is a secondary mechanic of "Rythm combat" that I have gotten through my first 6 hours completely ignoring because I play all games on mute (and suck at matching rythm anyways, especially with charged attacks)
Seriously fun though, and I love how absolutely inept the characters you meet seem to be. Hell, even your magic weapon is an idiot in the good way.